baker 0 Posted April 29, 2012 Okay.... seriously i am not complaining but I am pissed off of orges going over my walls as i did (deeper well) survival yesterday with a friend and we closed both sides with very wide walls both sides and the orges keep going throught it as there too many of them and we are buffing the harpoons with a hunt/app guard and it is impossible with the bugged orges moving too fast that they jump !!!!!!!!!!!! So either you reduce the # of orges or slow them down Wikipedia: A wall (from Old English weall) is a vertical structure, usually solid, that defines and sometimes protects an area Share this post Link to post Share on other sites
reiyushin 0 Posted April 29, 2012 This: "and sometimes protects an area" :p Share this post Link to post Share on other sites
Kirro 0 Posted April 29, 2012 It happens. That's why you need some dps teammates on harder maps. Share this post Link to post Share on other sites
Riyshn 0 Posted April 29, 2012 It happens. That's why you need some dps teammates on harder maps. And the fact that this can be said about Deeper Wells is one of the issues with NM balance. Share this post Link to post Share on other sites
ManaCorporation 0 Posted April 29, 2012 It happens. That's why you need some dps teammates on harder maps. You don't need any DPS, just a Booster Monk. Honestly, nothing beats making your towers 3x stronger. Share this post Link to post Share on other sites
baker 0 Posted April 29, 2012 you guys dont get it ?! it is not about my harpoons stats as we are boosting but we need the orges stay brined the walls ( this what wall suppose to do !) and my walls are holding just fine but orges go over the wall that is just insane Share this post Link to post Share on other sites
lewis_woodg 0 Posted April 29, 2012 I had an ogre jump my north-east wall on jungle a few days ago... THAT was bad, luckily I was there and managed to turn it around but I nearly died AND lost the crystal... bad timez Share this post Link to post Share on other sites
Urza 0 Posted April 29, 2012 The game has some issues that you have to work around. Its like a built in extra difficulty setting you can never turn off. Bunched up mobs clipping thru stuff is one of them. Its a bugger for sure when you are new. On a side note look at that 6-pool! Share this post Link to post Share on other sites
KamelJabber 0 Posted April 29, 2012 You don't need any DPS, just a Booster Monk. Honestly, nothing beats making your towers 3x stronger. this is how i've been getting by...play fast, a nerf is probably coming :( Share this post Link to post Share on other sites
NeoSono 0 Posted April 29, 2012 this is how i've been getting by...play fast, a nerf is probably coming :( unless someone stupid complains about it I doubt that since that the reason monks are useful again. the boost was useless before... Share this post Link to post Share on other sites
MadSharken 0 Posted April 29, 2012 I've just seen 2 ogres jumping outside the map on Spire NMHC and killing themselves for no reason. It was really funny. It was really crowdy at a gas trap, and then boom, both ogres jumped over the ramp. We were LOLing hard. But when they are pushed over a wall, then we don't laugh. Seeing an ogre behind a wall that was suppose to block them is not funny. Annoying bug. :( Share this post Link to post Share on other sites
imported_some_guy 1 Posted April 29, 2012 unless someone stupid complains about it I doubt that since that the reason monks are useful again. the boost was useless before... Someone with 3k+ tower stats will complain that the game is too easy for them and they'll probably be listened to. Share this post Link to post Share on other sites
Pheogia 0 Posted April 29, 2012 this is how i've been getting by...play fast, a nerf is probably coming :( Jeremy made a comment on a thread a while ago about how Guardians don't stack with Buff Beams but Monk Auras do on purpose. This isn't going to change. Can't find the thread now, but it's here somewhere. Share this post Link to post Share on other sites
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