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[GUIDE] Aquanos Survival Solo + Wave 30


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I like the newest build. I have been starting on 25-30 and added in both my afk characters on 26 when loot starts dropping. 1 Thing i have decided is that if you run with an afk monk North standing on the ledge by statue you don't actually need the 1 reflect for non mix.

I mainly don't bother with mixmode because of the added effort required. I can't do it with 2 characters completly afk (and 1 not contributing anything) so i don't bother.

I do disagree with you cremate on the added 5Du being necessary. This map really only has 3 chokes, all of the maps with more DU have a 4th choke point required. My current problem is what keeps me from 100% afking this is the Uncapped Djinn spawns. I don't know why they decided to uncap them, but it was an awful idea i have to be aware of any cluttering of 5-10 12m hp djinns and clear them out so they don't become a problem because that in 1 spot seems to cause towers to act very stupid.

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Is my wall placement here incorrect?

5DU dosent provide quite enough coverage. One end has to be on that pot, and that means you have to put a gap in the middle to extend the other side far enough.

Have had the same problem before, placing the wall on the pot does fix the problem

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Dont know if its just me but its so hard to see where you place your walls in your video when you just focus on towers when they really arent that hard to see which way they face... North wall got moved every round and i only started at 10 because i just couldnt get the placement right.

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if your north wall got pushed every round, you have some serious issues going on with positioning.

I don't think there is a "perfect" position. Surely walls can go @ X Pixel point but you should be able to easily grasp the general idea of where they should be. Wall positions are not that critical.

If you're getting charged @ wave 10 you have serious serious issues and need to take a step back and try to understand the build piece by piece rather then just copy it. Understanding the "how and why" of each piece will allow you to achieve perfect positioning and nothing else.

Everyone has different stats so positioning will be different for every player.

As for North: The 3 fireballs should have good LoS on the corners with no obstructions. All sharks should die before they can get into LoS. getting charged means you're doing something wrong or the build was not done properly. aka you didn't kill ogres or fireballs are out of position. The wall position isn't that important.

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I watched the video about 10 times just trying to see how you set stuff up but i either couldnt get it to fit or stuff was just very out of position

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the video isn't a gold standard. Look at the DD planner then go to the zone and do a few practice builds and try to get stuff to fit. After you understand why stuff is there, the build will work for you. if you just try to mock it, you'll probably fail.

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Tried again got to wave 20 then a goldfish 2 shot my crystal because my harpoon was wrongly placed :/ other than that its flawless now i have the positioning better, Thanks.

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I love your latest build Kandar (with the 3 FB's in the north) but again like all of your latest builds, no matter the positioning, Sharken always, always get through on the southern barrier of the north setup. And I've tried multiple positions of the gas trap, the aura, the walls, probably 30+ times. I know gas traps area of effect should be just inside lightning aura/strength drain aura area of effect with some space to spare so they take damage. Wave 22 is usually where it crumbles. Sometimes sharken get through at the south as well. Both scenarios are almost instant game overs as ogres waltz in.

Anyway, just wanted to report - I know you think double gas traps are expensive. However I put I replaced one of the fireballs with a magic missile, and the middle harpoon with a magic missile and shortened the buff beam at north to 5 DU. I used the 6 DU spared to place a double gas trap setup at north (south choke) and south (past the normal gas).

The effect has been immediate. I made it right through wave 30. Three times. No sharken ever gets through.

I am using a dps monk with a kraken reward halberd, and trans seahorse btw. I play with a 2nd char in-game to boost loot drops/mob count. I died once in round 26 and my defenses soldiered through without me (but took much longer) so I don't feel I sacrificed much DPS by changing a harpoon and fireball tower to 2 MM's. I would rather deal with an insufficient DPS issue on those chokes with my hero, than have an instant game ender sharken rush at wave 22 or so every game.

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lots seem to have issues with that corner. Double gas will do it of course. I just hate the expense, as you have said.

You say you placed the gas so that it was just inside of the drain? maybe that was a typeo? Its effect should actually go beyond the corner just short of the electric aura's area of effect. Ignore the str drains area of effect, it isn't important for sharks, only goldfish. The drain itself doesn't even come close to reaching the corner (which is ok)

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the build does depend on hero dps following and killing ogres. If your fireballs and harpoons are trying to kill 50 mil HP ogres, they aren't killing sharks / trash. Have to map watch and kill ogres > sharks > djinn.

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Did they nerf the drops or something? I just went to wave 29 with not one trans item or supreme. It just felt really really easy. Till a sharken some how killed the north-east crystal and took it down. Even though there was no downed walls etc

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Nah zoo, i got 5 worthless supremes in a run yesterday. It is just random.

Honestly aquanos is about as easy as misty was pre sharken. If it wasn't running 3 chars i could just go afk and toggle tower boost for repairs.

When i position the Gas in the north. My north west is buffbeamed so just the edge touches. For north East i position it so that the edge of the green affect is so that it is just around the right hand cornor. I never worry about where str drain starts and ends.

Gamblor i have had problems with that wall, but it occurs when my wall is either to far down the steps, and or my gas is not far enough out. I try to have my wall almost at the top of the steps. Like one step down or 2.

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Apologies about the confusion with the strength drain, I was thinking of another choke point.

I place the first gas with its area of effect just inside the electrical aura area of effect. So there is maybe 3-5% of the electrical aura area of effect more towards the creatures than the gas trap. This does slightly poke around the corner (somewhere around the weeds near the wall)

I do what should be done with a hero (intercept every single ogre that makes it to any barrier, and using hero and/or tower boost, melt its face in less than 10 seconds most of the time)

When I place the second gas FURTHER towards the monsters, the whole choke point becomes a choke on the speed of mob flow within the whole map - I suspect mobs even die there to expiry time.

What I now think happens - with one gas - is that because its the only choke with a gas but no STR drain (even south has a STR drain near its gas, I tend to put it more towards the gas. Mid has its str drain right on the gas, so the same situation doesn't exist there) eventually a gas immune sharken shows up (do they exist?) and charges through. But with two gas traps all the other mobs clog up, not giving a path for the gas immune sharken to get through. Eventually it time expires.

This is only a theory.

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Sharken (like djinns) never have an elemental affinity and thus will never resist gas. Str drain/darkness is not needed for sharken/djinns (they obviously make sense, but for other reasons).

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How many waves does this have? 30 like misty or does it have more like moraggo? I can't seem to get past 29, i must be setting up stuff wrong.

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30. Player awareness is starting to play a role in progression. Learn to map hawk if you're not already.

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Just a thought, but instead of double gassing North-East, would it be wise to use a darkness trap a tad after the gas and electricity aura, so any poison immune fishes (sharks too) are immunity-stripped? Not sure if it really matters whether its placed before or after - if the gas effect will trigger immediately after they are immunity-stripped? It sounds redundant to have a Strength Drain aura and a Darkness trap, but the sooner the weaker monsters get killed, the better.. in theory..

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surely not on the darkness. Its not just the electric that can see around that corner. The fireballs can as well. i haven't had any clogging on that corner at all since the fireball changes.

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surely not on the darkness. Its not just the electric that can see around that corner. The fireballs can as well. i haven't had any clogging on that corner at all since the fireball changes.


I actually have no problem with your build. I was directing that to someone else's previous post.

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Great build overall, I've been duoing with a friend of mine where one of us runs boost monk and the other a barb. We have good builder stats, but definitely not top-tier, and can make it to 30 on non-mix without much problems.

The only real issue I've had so far has been positioning the fireballs in north so that they clear the east trap without hitting the wall and still are out of range of Ogres. I suspect I might be placing the EV walls too far out and should pull them back slightly so the buff beam is farther away from the brick ledge. Will have to test that later tonight.

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Right, make sure your buff beam is off the ledge as far as possible and build the fireballs as far from the ledge as possible yet still in the buff beam so that they can shoot the corner. Remember that fireballs also have splash damage which helps it get around the corner farther.

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Hi again Kandar, I tried the secondary build with harpoons only and it worked very smoothly I had no trouble the entire way until waves 18+ sharkens pushed the northwest walls. After that run i decided to take a wack at the app tower primary build but I found it to be extremely hard, sharkens pushed south and middle walls every single wave past wave 12. North was completely solid though.

Update: I tried again except starting on wave 18 this time and it was terrible, Everything worked great but I couldn't handle the spiders I analyzed the spider spawns and placed everything accordingly but they always took everything over.

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Thankyou Kandar!

I finally got my PC fixed after 2 weeks of waiting and tried your new build with the 3 fireballs in the North last night. Not only did I beat wave 30, but I also got an amazing tower Giraffe out of it. Stats were 400, 400, 400, 358.

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Kandar, I saw an item on the DefendersStore website of yours, and I was just wondering if you could invite me to your shop sometime so I could buy it?

My Steam ID is - Mincygrape
I added you on Steam and the request is pending

I sent you a Private Message and it hasn't been read yet, so I just decided to try and post here
Thanks in Advance

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