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Pathiing issues are breaking the new MF


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so far ive found the new monster fest to be pretty doable, with the exception of some pathing issues completely breaking the round.

http://i.imgur.com/RPwUb.jpg

at the upper circled area, i had a DEW stuck back there, just jumping up and down, and running back and forth for 2 mins. completely unattackable, except when he clipped through the walls for half a second.

on the lower section, the enemies just pace back and forth, and cant figure out what path they want to take, so they just keep going back and forth... back and forth.... until i finally run down there and kite the stuck enemies back to my base.

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Yea pathing is pretty busted here, have to spend the last minute or two every round running with tornado stance and bloodrage to clear out wandering kobolds, not to mention ogres...

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The pathing here is somewhat challenging. Had an ogre get stuck at the NW spawn. Bit exciting when you're working from the southernmost point on the map. :)

Sometimes, though, I think the stuck mobs are intentional to prevent AFKing these maps. ;)
/tinfoil

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