ryderbg 0 Posted April 26, 2012 Ok. You guys, totaly destroyed the game with those Sharkens. They move my defense all around the map. So bad. The game WAS good. Share this post Link to post Share on other sites
nish197 0 Posted April 26, 2012 A month or so ago "game was destroyed by djinn" A few before that " game was destroyed by spiders","nightmare is impossible" Share this post Link to post Share on other sites
Slimjim406 0 Posted April 26, 2012 I honestly did not play then, but damn dude. Sharken's shouldn't have the ability to do so much. I lost on wave 17 of survival jungle with 4 monks and 3k+ tower stat squire with 3600 thp ev walls and completely set up where i could afk that wave before. Share this post Link to post Share on other sites
zingfharn 0 Posted April 26, 2012 So you used an identical build despite a brand new monster type and can't AFK any more? Consider it trolling if you like, but really, what did you expect? Just as with spiders and with djinn before them, raw firepower isn't the trick. It's about working out how to lay defences so that they don't get a chance to be ****s. Share this post Link to post Share on other sites
ryderbg 0 Posted April 26, 2012 now I can't even beat wave 14 on Magus Quarters (before I beat all waves). and btw, now I got Trans, that means I got more stats. Where is this "balanced" nightmare? Share this post Link to post Share on other sites
mLegion 0 Posted April 26, 2012 i'd say harpoons being OP and them allowing being able to AFK any wave past 1 in nightmare is a bug which needs fixing, nice to see trendy working on that. Share this post Link to post Share on other sites
nish197 0 Posted April 26, 2012 come on guys you can SERIOUSLY expect to do just as well with the same builds.. ajust give it more than a few hours... Share this post Link to post Share on other sites
MrStump 0 Posted April 26, 2012 A month or so ago "game was destroyed by djinn" A few before that " game was destroyed by spiders","nightmare is impossible" It WAS destroyed by djinn. Remember their 5-10 second desummon time, spawning a half dozen or more at once, no interuption, no gas-trap vulnerability, and if you attacked them as melee they'd fly up into the air and away. They made it impossible, and had to change all of these things to make it manageable. Just like how they had to with spiders perminatly webbing every turret/person forever if they got out of hand for a minute. Its melodramatic to say the game is destroyed, I agree. But it is broken, and requires fixing in order for certain aspects to be playable for the general populous. Share this post Link to post Share on other sites
Drizzit 0 Posted April 26, 2012 In my opinion the spiders are still the worst. After they "fixed" the web throwing algorithm (in December 2011) the spiders have been too effective and precise when webbing players and turrets. Share this post Link to post Share on other sites
DarkSoul 0 Posted April 26, 2012 Skarken "THOU SHALL NOT WALL" Share this post Link to post Share on other sites
AusSkiller 0 Posted April 26, 2012 Skarken "THOU SHALL NOT WALL" QFT Walls are just a waste of DU as is, once this next patch is live MAYBE it'll be slightly playable but I doubt it, making defenses move is just too powerful an ability in a game that requires precise placement of defenses, I don't know what trendy were smoking when they thought it might be a good idea but clearly it left them with less than half a brain :( Share this post Link to post Share on other sites
Guizmus 0 Posted April 26, 2012 Sharken move physical stuffs? Don't bother building some ! Just put mass traps and aura, and the key to this (carefull, spoilers) : RAIN DANCE and MyLittlePonny ! Mobs can't stand it, laugh and die. There, I fixed it. Share this post Link to post Share on other sites
mrmisterwaa 0 Posted April 26, 2012 Not sure why everyone is complaining. Get a couple of Ensure Auras, Prox Mines & Gas Traps. You should be fine. It gets tough but if you make your build perfect, you should be fine. I am loving the new map. Share this post Link to post Share on other sites
JHarlequin 0 Posted April 26, 2012 Be adaptable. That is all that should be said. Figure out what placements prevent sharken from charging and do that. If you can't manage to change to handle it, then stop building. With the changes to them, it should get much easier, but I doubt they are going to remove sharken. On top of all that, it only makes it harder to play nightmare. That isn't the whole game, and it certainly isn't unplayable since other people are getting through. If you mean it keeps you from going afk, then oh darn, you mean it stopped you from not playing the game. Oddly enough, I don't think anyone is going to say that going afk was a necessary feature. Nice for long grinds, but not necessary to the game. Share this post Link to post Share on other sites
DarkSoul 0 Posted April 26, 2012 Be adaptable. That is all that should be said. Figure out what placements prevent sharken from charging and do that. If you can't manage to change to handle it, then stop building. With the changes to them, it should get much easier, but I doubt they are going to remove sharken. On top of all that, it only makes it harder to play nightmare. That isn't the whole game, and it certainly isn't unplayable since other people are getting through. If you mean it keeps you from going afk, then oh darn, you mean it stopped you from not playing the game. Oddly enough, I don't think anyone is going to say that going afk was a necessary feature. Nice for long grinds, but not necessary to the game. nm is the whole game and the only people I see capable dealing with sharken are trans geared people and what do you know THEY GOT THAT GEAR b4 SHARKEN. Share this post Link to post Share on other sites
T@F 0 Posted April 26, 2012 nm is the whole game and the only people I see capable dealing with sharken are trans geared people and what do you know THEY GOT THAT GEAR b4 SHARKEN. This^^ I'm all for new monsters ect ect. But still it would have been better if they hit your defence and took an upgrade or two off it. Smashing them across the map is not fun for me anyway. The idea of this game is to build a good defence,not play skittles with sharks. I only solo on this game,so when i setup my defence,i don't like the idea of a mob able to smash it wide open,its not fun running from one end of the map the the other,only to lose anyway because your defence is scattered all over. they are game breaking for solo players imo,the only ppl that's seems to just get by are the ones with the top end gear already. Share this post Link to post Share on other sites
oldbrokenlink 1 Posted April 26, 2012 even after 7.30b the game is all but unplayable in insane/nightmare they need to weaken sharken to some deployable! Share this post Link to post Share on other sites
Nafun 0 Posted April 26, 2012 Currently, the only thing that will stop a sharken from charging, short of killing it, is to gas trap it. That's a minimum of 6du per choke, since poison immune sharken will need a darkness trap (or 8du if you use strength drain aura). And if their charge range has been reduced by 66%, I'm glad I never saw their max charge range pre-nerf. They can stand at the bottom of the stairs in Magus Quarters and charge at your crystal. They die quickly now, sure, but all it takes is one to come to a lane with an ogre. Towers auto target the closer ogre, sharken stomps his feat, and plows through your defenses. Sure, you can dps them with your Hero, if you're playing a hero damage build, but if you play a damage build, and a sharken gets a charge off, you're *screwed*, because you can't rebuild your barricade/wall. I think it would be more appropriate if the sharken temporarily disabled a tower, either moved it, and it gradually moved back, or knocked the tower down, and it had to be repaired to stand it back up. It's basically the same issue as djinns. Djinns used to be able to almost instantly destroy a tower. In 5-10 seconds they could unsummon a tower. How is three seconds to charge from a distance just as far, or farther to permanently disable a tower better? While the towers are left standing, barriers have to be placed exactingly to be effective. A single tower getting pushed off a buff beam will destroy the buff beam more than halving the damage of all affected towers. And while nightmare is in beta, Eternia shards is NOT. We paid for the eternia shards expansion, and I'm pretty sure sharken do the exact same thing in Aquanos Insane, as they do in nightmare. Share this post Link to post Share on other sites
oldbrokenlink 1 Posted April 26, 2012 part of the problem with sharken moving deployables is that they often become unusable and you have to sell them and rebuild and upgrade them! would be nice if they moved them more slowly a bit at a time and all the while taking hits from towers. also would be nice if players could move a tower and not have to sell them and upgrade them again! Share this post Link to post Share on other sites
pilot 0 Posted April 26, 2012 Yeah, I just did OMF and what a cluster it has become. All my towers pushed in a way that I couldn't get through them myself to get to the other side of defenses. I was stuck. I spend the entire build phase redoing what I already redid. Not fun at all. I don't understand how stuff can be pushed through walls/rock/cement etc...They should stop if anything. I cannot even sell the wall back as it's magically submitted into rock out of range. All this from ONE shark. If this is the way it's going to be, I would like to recommend getting rid of any and all build phase timers. I cannot even enjoy going through the map seeing what has dropped due to rebuilding and upgrading...everything. Give us something in return for this. In the end however, I cannot get on board with this change in game play. Sure, the others had their moments, but this ruins it. Sorry to say. Share this post Link to post Share on other sites
Eagle109 0 Posted April 26, 2012 These sharkens are completely broken. Now i dont have very high end gear, but with 3 or 4 characters i was still ale to do survival and MF/UMF on nightmare. Now with sharkens there is nothing you can do. No matter what defenses u put down, they will just be moved. What is the point of placing defenses that cant stop enemies. Worse still is when defenses are moved so much that you cannot sell or move them. This new patch was going to be good but im not going to play it while these broken monsters that are completely unstoppable are in the game. Share this post Link to post Share on other sites
Dais 0 Posted April 26, 2012 [QUOTE]This new patch was going to be good but im not going to play it while these broken monsters that are completely unstoppable are in the game. [/QUOTE]They are far, far from "unstoppable." you just need to make some adjustments to your builds. Every new enemy is supposed to do this- There is no reason to add an enemy to the game if it's not going to be a threat at all. There are a few ways to deal with them: Crowd control: It works, before they begin to charge. This gives you plenty of time to take them out if you target areas farther out. Decoys: Place a magic barricade well in front of your main defenses This has the added benefit of element stripping if other enemies stop to hit it. It's a pity we can't go all matador and make them charge off a ledge though, that was my first thought and would have been very fun. Share this post Link to post Share on other sites
ryderbg 0 Posted April 26, 2012 So, now I have to make Traper to continue playing nightmare? Wow! I have every character type except Traper. I keep sayin that the game is no longer fun. And yes, the issue isn't the srenght of the Sharken, they are weak, but the charging. There's no matter I have slow aura or no, they are just fast. They move my blocks and ogres just walk thro them. No comment. The addition of Sharken was the worst idea ever. Share this post Link to post Share on other sites
ste303 0 Posted April 26, 2012 you have made a very fun game, not very fun at all. I just wish you would have waited another 2 weeks so i could have switched to diablo 3 rather than wait until it comes out. Share this post Link to post Share on other sites
kreyson 0 Posted April 26, 2012 So, now I have to make Traper to continue playing nightmare? Wow! I have every character type except Traper. I keep sayin that the game is no longer fun. And yes, the issue isn't the srenght of the Sharken, they are weak, but the charging. There's no matter I have slow aura or no, they are just fast. They move my blocks and ogres just walk thro them. No comment. The addition of Sharken was the worst idea ever. Bingo, this is one of the arguments i have been making for a LONG time but alot of naysayers are totally fine with it. In order to do higher levels it is now Required to have one of each class. I thought this requirement is the definition of an UNBALANCED game? Bet 1 mana that when the summoner comes out everyone will be saying in order to do end game content, you MUST have a Tower Summoner, Wall EV, Trapper, Tower App, Tower Squire, Tower Monk and DPS Barbarian. Oh, and each one must be adequately geared up. If you do not, then you are considered lazy and want everything handed to you on a silver platter. Edit, in my opinion, the game should be balanced by playing either tower squire or tower app with a maximum of one or two support classes. Am i asking too much? Share this post Link to post Share on other sites
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