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Suggestion: Remove Djinni Spawns from First Wave of all Campaign Maps


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Removing Djinn from the first wave of the campaign maps (on Nightmare) will allow for better progression for solo and grouped players. On many of the maps there just isn't enough mana to cover all the defenses you'd need for anti-Djinn defense, and with the reduction in player damage it's very difficult to DPS the Djinn down one-on-one when you are getting started. Wave 2 and on, yes, bring them on. Wave 1, let us start out without having to worry about 10 Djinns.

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I play a lot of solo and duo and I have to agree with this. If not elimnated have them halved or something for that first wave, when the build is never complete.

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I say get rid of them.
They are so annoying.

But still they should dwindle the numbers of them,and we only get them them in wave 3 onwards.

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It makes it harder, not by any means impossible. Build what you can, gather some mana and build some temporary towers wherever a djinn spawns to kill him. Then sell them buring the build phase and complete your build.

Ta-da! You're welcome.

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