adelante 0 Posted April 1, 2012 Removing Djinn from the first wave of the campaign maps (on Nightmare) will allow for better progression for solo and grouped players. On many of the maps there just isn't enough mana to cover all the defenses you'd need for anti-Djinn defense, and with the reduction in player damage it's very difficult to DPS the Djinn down one-on-one when you are getting started. Wave 2 and on, yes, bring them on. Wave 1, let us start out without having to worry about 10 Djinns. Share this post Link to post Share on other sites
sandbagr 0 Posted April 1, 2012 I play a lot of solo and duo and I have to agree with this. If not elimnated have them halved or something for that first wave, when the build is never complete. Share this post Link to post Share on other sites
T@F 0 Posted April 2, 2012 I say get rid of them. They are so annoying. But still they should dwindle the numbers of them,and we only get them them in wave 3 onwards. Share this post Link to post Share on other sites
senz54 0 Posted April 2, 2012 It makes it harder, not by any means impossible. Build what you can, gather some mana and build some temporary towers wherever a djinn spawns to kill him. Then sell them buring the build phase and complete your build. Ta-da! You're welcome. Share this post Link to post Share on other sites
Black Eye 0 Posted April 2, 2012 easy to say senz if your already into NM but for starters its a NIGHTMARE. Vouch on this Idea. Share this post Link to post Share on other sites
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