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Not sure if this is for real.
Do you put the date as day/month/year or did you just trick a whole lot of people? Because if this is a trick... nice.

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Not sure if this is for real.
Do you put the date as day/month/year or did you just trick a whole lot of people? Because if this is a trick... nice.

Not every country uses mm/dd/yyyy as their date format. I personally cringe when I read it as dd/mm/yyyy, but it's how it is lol.

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Not every country uses mm/dd/yyyy as their date format. I personally cringe when I read it as dd/mm/yyyy, but it's how it is lol.

Aw man I was hoping it was a joke.

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1. 863
2.
- Screecher - Looks sort of like a dark elf but when it screeches, anyone within a small radius gets stunned. Medium speed with low hp but high damage (getting to close is lethal).
- Ghost - Uneffected by weapon damage, can only be hurt by towers. Quick with moderate hp. Doesn't attack towers, only players. Can pass through barriers.
- Armored troll - Slow and very high hp. Low attack damage. Draws aggro from towers. Acts as a tank to draw fire from other monsters.
- Shaman protector - Creates a shield aura that greatly reduces the damage to any monsters within it. Low HP and medium speed.
- The Bone Collector - Grows larger, becomes stronger, gains more hp, and becomes quicker with each monster that dies near him. He starts off tiny and hard to see but can grow larger than an ogre if left unchecked. Kill him first or you'll be in trouble. Starts with low hp.
- The Magic Healer - Immune to weapon damage. Converts any weapon damage received to large AoE heal for nearby enemies. Usually travels in a large pack of mobs or next to a high priority mob like the bone collector and shaman protector.
3.
-Jungle map! I'd love one where you're fighting out in the jungle.
-Mana Survival: Playable on large maps. Start the game with tons of mana and unlimited DU. Try to survive as long as possible without earning any more mana.

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1. 737

2. Kangaroos with joey's in their pouch that do different things depending on the joey... Healer... gunner... etc
(who knows... something weird...)

3. I would love to see an old school gaming map: Pac-Man!
They spawn from the middle and chase you down. Kind of like an UMF or the like.

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1. 125

2. An armadillo like creature that is very slow but can turn into an invincible ball that rolls very fast for a short period of time. It deals damage when the ball hits something.

3. A map in the sky, it could be o a flying castle/platform or on clouds.

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1 - 721
2 - What about some form of battering ram mini-boss pushed by several powerful mobs. Maybe stronger orcs / brutes (whatever they're called) Maybe 3 / 4 on each side. Does considerable damage to defenses - you have to take out all the orcs in order to destroy it. For every orc you kill the battering ram gets weaker. Elemental immunities will be randomized on the orcs. just like every other mob.
3 - I'd love to see a snow or jungle map. Maybe a jungle map which is home to the barbarian when he is released. He has to defend his home from the hordes of invading monsters. Please no underwater levels!!!

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1. 555
2. mage type mobs that would shoot projectiles similar to apprentice towers (mm, fb, lightning, ds)
3. a dota type map where 2 teams have to break the other person's crystal, etc.

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1. 239
2. A mini-boss which is armored on the front. Requires players to go around it and attack its back, but doing so leaves your towers vulnerable to its attack.
3. A dynamic map. Have different platforms going up and down, constantly creating different routes for the mobs.

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1: 435
2: Evil Dwarves that can throw beer which disorients players based on poison resistance, each time the effect it's applyed on players it has diminishing return each wave separately, half duration each time.
3: Endless assault, a mode with a single wave of enemy of increasing difficulty and numbers w/o DU limit as it will be hard enough to start from the mana chests you get and just upgrade and build in combat with looted mana. Also a seaside map would be lovely :)

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1. 804
2. Blob: Very slow moving, when attacked it splits into more pieces. All pieces regenerate health very fast.
3. 5 tower challenge: You are given 5 free towers to build at the first wave, can be anything from any class, then you get no mana for the rest of the game. The towers rank up and are healed at the end of each wave.

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1. 632
2. Bat...I see bats, everywhere. Not silly quick flying ones like spiders. Rather, ones that are like dive bombers against towers. Or big ones, kinda like flying ogres.
3. I'd like to see a round level, where guys pour from the middle, but maybe scrambled, or hidden so we don't necessarily know where they are coming from but at least have a general idea.

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1) 665

2) Panda bear ninja warriors. Similar to current warriors but with more jump flipping and the addition of ninja stars while taking away the ability to see through invis and walk over traps.

3) Boss only map. Each wave is a different boss that is progressively harder. It could be that you are progressing through a cave of dragons to reach their horde of treasure.

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1. Winning # is 417
2. Critter - Futuristic space marine or robot that projects a protective force field to protect adjacent mobs that absorbs a X amount of damage or gives X % of damage reduction. Nothing drastic, non-stackable ~33%
3. Map - Floating Islands from the movie Avatar. Medium size map in a wheel or semi circle set up, where one spoke of the wheel tower defenses could over lap to the other spoke (or the map Boloon Complex from the game Supreme Commander 2). There could be islands on the spokes which could be defense points connected by bridges. Defenses can only be built on the floating islands, not the bridges. Also, the floating islands/bridges will give more fun to knock back and knocking critters off the causeways.

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1. 999
2. Banana - throws bananas at you that do damage over time
3. Super Crazy Town - A town in which there is 1 wave of insane amounts of goblins that run around. They do a tonne of damage. No defense units and a boss wave at the end (drops a stick that is for every class and has amazing stats)

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1. 676
2. Assault Goblin - Ranged goblin with assault rifle (cause why should players get all the fun?)
3. An entire level made out of panels that move around. The core could move with them or stay on a fixed stationary panel. Or some other type of map that morphs and changes as the battle goes on

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1. 123
2. mini bosses that will defend the boss & damage you at the same time
3. maps filled with ballista to defend against the horde of mobs.. so, the characthers with low lvl wont feel bored =)

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1. 456
2. A poisonous snake, it can wrap itself around you, making you crowd controlled for 6 seconds, as well as having a venemous bite, dealing 100 dmg every 1 seconds for 15 seconds, stacking no more than 3 or 4 times.
3. A map with 10 crystals to defend, for sure that would be some mayhem, along with random spawn points for mobs.

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1. Dang you grey-1! Lol, 867

2. A fast armored transport vehicle that spawns without passengers picking them up allong the way to create a surge like effect when the vehicle is destroyed releasing the pile of non-damaged passengers. Since towers are very good at picking off a single file line of baddies this will make the players re-evaluate the defensive setup and give some more randomization to the spawn groupings.

3. "Line Tower Wars" If you played wc3 you already know what this means but for those of you who don't: "line tower wars" is a game concept that pits the players ability to solo (or duo) defend his single private lane by creating a maze of defensive structures against other human players who are attempting to do the same thing. This game could be vs. (1v1v1v1v1) or vs. co-op. (2v2v2v2v2), 3v3v3v3v3… you get the idea.

Here's were things get interesting, once the combat phase starts every player will have a few hundred mana to either build defensive structures AND/OR summon creatures. When the player summons creatures they spawn on the player to his left, this also increases the amount of mana added to your disposal every 30 seconds (income). Creature kills drop mana as normal to allow you to create more defenses or increase your income and threaten your opponents by summoning more creatures. Creatures that are able to pass your defenses will count against your remaining “lives” AND will spawn to the player to your left meaning that until your summoned creatures die all your opponents will feel the weight of their presence. You will want to summon creatures because this forces your opponents to build more and summon less. This essential tactic can eventually overwhelm all the players with your defensive strategy, summoning timing and game play but only if you are the best at doing so.

UMF like rewards for the winner and 2nd place would be cool. I'm guessing a computer player would be required to prevent people "sandbagging" the game just to get the easy rewards. The computer AI could also allow for single players to get the idea of the game before being railroaded by seasoned pros.

Game play examples: http://www.youtube.com/results?search_query=line+tower+wars&oq=line+tower+wars&aq=f&aqi=g5g-m4&aql=&gs_sm=e&gs_upl=22990l25031l0l25205l15l13l0l0l0l0l190l1613l3.10l13l0

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1. 822
2. A goblin that carries a bomb, which it can roll, will have a 3 second detonation timer, and you have to destroy it before that time in order for it to not explode.
or
A snake type mob which can avoid towers and will poison you doing Damage over time.
3. A PvP Castle Defence map. One team defends 3 crystals (1 in the keep and 2 in the front towers) and gets to take advantage of ramps, etc. to place traps and then juke it out.

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