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7.15 Patch - UMF still has monsters stuck on south door


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[QUOTE]7.15
* Fixed Enemy stuck-case on UMF South Door Spawn Area[/QUOTE]I'm still having this issue, along with the moonwalking orcs. They consistently cause me to time out (of course a better weapon would help give me more time to get to them).

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I get stuck spiders, on every map, almost every wave. If you play on hardcore and die it seems like some spiders tend to just stand where they spawn.

Luckily, in my case, the game has a built-in timer that kills them after 5 minutes or so, but it's incredibly annoying to wait that every wave that I die. In a timed map however, this will make you win or lose.

These stuck monster issues need to be fixed.. Or there needs to be a faster mechanism implemented that makes them unstuck or just kills them after detecting they are stuck.

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dont build on the bridge and you should be good :D

I've been building just west of it, here:


Is there a better place to set up shop? Not that it's a valid excuse for Trendy not to fix the busted AI...

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