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Resist nerf in Nightmare?


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76% resists down to 46% resists
Ogres have the same health in UMF2 as they did before

Damage has also been scaled back a bit more. Doing roughly 86% the damage I was doing in 7.13.
(12K per hit in 7.13c to 10K in 7.14)

This is getting ridiculous.

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I upgraded some armor pieces to over 30% resist (after set bonus) and it looks like im still capped around 49% resist... nightmare resist cap at 50% again?

Also doing less dmg in nightmare with better stats (due to new mythical set bonus). Lost about 10% dmg.

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It's still capped at 90 percent. Its just that the multiplier is at 40% right now, so take all your resist combined and multiply by 40% and it is very hard to get over 60% resist in nightmare.

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76% resists down to 46% resists
Ogres have the same health in UMF2 as they did before

Damage has also been scaled back a bit more. Doing roughly 86% the damage I was doing in 7.13.
(12K per hit in 7.13c to 10K in 7.14)

This is getting ridiculous.


Indeed, very ridiculous

Another resist nerf, I thought we were getting a buff. Come on.

Another hero damage nerf? Why? I already cant beat the first wave of nightmare UMF with a 13k disc shooter.

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this game is getting retarded... I'm not a UBBER hardcore player, but i play as much as i can... I'm Legendary defender and i have player skill to do anything they put out for me... but those nerfs... WTF they are trying to do ??? NM UMF is beeing only viable to hackers and a small number of ppl who exploited their fail loot (7.10... then first UMF... and now UMF2NM).


Are Trendy retarded ??

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Indeed, very ridiculous

Another resist nerf, I thought we were getting a buff. Come on.

Another hero damage nerf? Why? I already cant beat the first wave of nightmare UMF with a 13k disc shooter.


I don't think its a nerf on purpose. This patch just rolled back 7.13c changes. The resist multipler is back at 40%.

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Wonder if they are going to fix this or if its suppost to be like this as i got less hp now and less resist % and its not on the hot fix

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lol i ^ my armors now, on nightmare a got around 54% , good job trendy im still 1hit no mater which low hits me, 534 hero life and 1322 hero dmg btw, shooting fpr 15k , mobs didnt care ..

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yo trendy quit being so god awful

are you going to release a patch that actually fixes this

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* Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%

Still got to wonder if it will work.

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Is it really so hard to understand that you are supposed to do nightmare after the last DLC is realesd ? You are beta testing right now, so stop complaining...

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I am sitting at over 130 resist in everything and my resist drop to about 52 to 53 in every stat. Apparently when they released the patch we took a step back to the 40 percent resist rather than the new 65 percent. Hopefully this is fixed soon.

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You are beta testing right now, so stop complaining...


For who? Lol, we ARE the people playing it, and the primary consumer, beta testing for yourself?

I don't mind helping refining a new mode, I think that's savvy....
but, this wasn't the way to go about such a thing.

I think most of the complaints are valid for a change, it's just the fanbase really wants this game to work out. For them, everything appears so simple as to what not to do...

And it seems the very things not to do... are the things being done.

Thus everyone is facepalming into eternity.

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For who? Lol, we ARE the people playing it, and the primary consumer, beta testing for yourself?



Great :D at least one person understood :D You got early access to NMM to test it and even it out till the last DLC is released. So correct you are basically testing for yourself... as the people are doing for Diablo3 for example... or SWTOR and so on... or do you think people who play the bata are not playing the final content?

Of course I am a bit ironic here; the main problem is Trendy is not able to push out proper content fast enough, because they are still puzzled why so many people play the game for more than the planned max. 80 hours it was initially built for...

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