ViciousGeronimo 0 Posted December 19, 2011 I was at 75% before with full resist. Now I'm at 50% across the board. The orges still have 8m hp in round one as well. Also looks like my hp is lower than before. Share this post Link to post Share on other sites
blizt 0 Posted December 19, 2011 yeah my hp went down about 40k on my squire -_- Share this post Link to post Share on other sites
Leqesai 0 Posted December 19, 2011 Oh boy. Here we go again. 7.14a in 15 minutes, please? Share this post Link to post Share on other sites
MitchellW 0 Posted December 19, 2011 I take it the update is out? Time for me to quit out of PS Share this post Link to post Share on other sites
GMKGoat 0 Posted December 19, 2011 Yep. Lost about 10k hp and my 76% generic resist is now 46% resist. Share this post Link to post Share on other sites
ILikeYoutube 0 Posted December 19, 2011 hahaha i look forward to every patch trendy knows how to keep it interesting Share this post Link to post Share on other sites
Leqesai 0 Posted December 19, 2011 76% resists down to 46% resists Ogres have the same health in UMF2 as they did before Damage has also been scaled back a bit more. Doing roughly 86% the damage I was doing in 7.13. (12K per hit in 7.13c to 10K in 7.14) This is getting ridiculous. Share this post Link to post Share on other sites
zuuluu 0 Posted December 19, 2011 I upgraded some armor pieces to over 30% resist (after set bonus) and it looks like im still capped around 49% resist... nightmare resist cap at 50% again? Also doing less dmg in nightmare with better stats (due to new mythical set bonus). Lost about 10% dmg. Share this post Link to post Share on other sites
simon021 0 Posted December 19, 2011 was there any doubt? Share this post Link to post Share on other sites
ViciousGeronimo 0 Posted December 20, 2011 It's still capped at 90 percent. Its just that the multiplier is at 40% right now, so take all your resist combined and multiply by 40% and it is very hard to get over 60% resist in nightmare. Share this post Link to post Share on other sites
veridia 0 Posted December 20, 2011 76% resists down to 46% resists Ogres have the same health in UMF2 as they did before Damage has also been scaled back a bit more. Doing roughly 86% the damage I was doing in 7.13. (12K per hit in 7.13c to 10K in 7.14) This is getting ridiculous. Indeed, very ridiculous Another resist nerf, I thought we were getting a buff. Come on. Another hero damage nerf? Why? I already cant beat the first wave of nightmare UMF with a 13k disc shooter. Share this post Link to post Share on other sites
Alan Nascimento 0 Posted December 20, 2011 this game is getting retarded... I'm not a UBBER hardcore player, but i play as much as i can... I'm Legendary defender and i have player skill to do anything they put out for me... but those nerfs... WTF they are trying to do ??? NM UMF is beeing only viable to hackers and a small number of ppl who exploited their fail loot (7.10... then first UMF... and now UMF2NM). Are Trendy retarded ?? Share this post Link to post Share on other sites
ViciousGeronimo 0 Posted December 20, 2011 Indeed, very ridiculous Another resist nerf, I thought we were getting a buff. Come on. Another hero damage nerf? Why? I already cant beat the first wave of nightmare UMF with a 13k disc shooter. I don't think its a nerf on purpose. This patch just rolled back 7.13c changes. The resist multipler is back at 40%. Share this post Link to post Share on other sites
Alan Nascimento 0 Posted December 20, 2011 Trendy may be a indie company... but they are amateur as ****.... Share this post Link to post Share on other sites
blizt 0 Posted December 20, 2011 Wonder if they are going to fix this or if its suppost to be like this as i got less hp now and less resist % and its not on the hot fix Share this post Link to post Share on other sites
Darthbrezel 0 Posted December 20, 2011 lol i ^ my armors now, on nightmare a got around 54% , good job trendy im still 1hit no mater which low hits me, 534 hero life and 1322 hero dmg btw, shooting fpr 15k , mobs didnt care .. Share this post Link to post Share on other sites
david 0 Posted December 20, 2011 yo trendy quit being so god awful are you going to release a patch that actually fixes this Share this post Link to post Share on other sites
blizt 0 Posted December 20, 2011 * Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33% Still got to wonder if it will work. Share this post Link to post Share on other sites
TownX 0 Posted December 20, 2011 Is it really so hard to understand that you are supposed to do nightmare after the last DLC is realesd ? You are beta testing right now, so stop complaining... Share this post Link to post Share on other sites
Boondock 0 Posted December 20, 2011 I am sitting at over 130 resist in everything and my resist drop to about 52 to 53 in every stat. Apparently when they released the patch we took a step back to the 40 percent resist rather than the new 65 percent. Hopefully this is fixed soon. Share this post Link to post Share on other sites
MacPimpin 0 Posted December 20, 2011 You are beta testing right now, so stop complaining... For who? Lol, we ARE the people playing it, and the primary consumer, beta testing for yourself? I don't mind helping refining a new mode, I think that's savvy.... but, this wasn't the way to go about such a thing. I think most of the complaints are valid for a change, it's just the fanbase really wants this game to work out. For them, everything appears so simple as to what not to do... And it seems the very things not to do... are the things being done. Thus everyone is facepalming into eternity. Share this post Link to post Share on other sites
TownX 0 Posted December 20, 2011 For who? Lol, we ARE the people playing it, and the primary consumer, beta testing for yourself? Great :D at least one person understood :D You got early access to NMM to test it and even it out till the last DLC is released. So correct you are basically testing for yourself... as the people are doing for Diablo3 for example... or SWTOR and so on... or do you think people who play the bata are not playing the final content? Of course I am a bit ironic here; the main problem is Trendy is not able to push out proper content fast enough, because they are still puzzled why so many people play the game for more than the planned max. 80 hours it was initially built for... Share this post Link to post Share on other sites
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