ruuuuuru 0 Posted December 19, 2011 To each their own. Personaly I find spiders to be both fun and funny. Especially with people who don't have push to talk ... Ok, I lol'd. Hard. Thank you, sir. Share this post Link to post Share on other sites
ceemeeir 0 Posted December 19, 2011 To each their own. Personaly I find spiders to be both fun and funny. Especially with people who don't have push to talk ... Made my day. Share this post Link to post Share on other sites
Thaelyn 0 Posted December 19, 2011 I am truly waiting for the other maps, because if I did understand correctly, those other maps do not contain those annoying spiders! future creeps do not scare me! My understanding is that the future maps will contain spiders plus whatever comes next. By the time part 4 is out, it will be spiders +3 creeps that we're being told to be afraid of. Share this post Link to post Share on other sites
Taurondir 0 Posted December 19, 2011 Just wait till you guys get to deal with future Creeps... If you think spiders are bad >=] This is not a complaint, just an observation. I just use DD to idle time, ie random fun, not to accomplish specific objectives, so what gets added/changed/nerfed/lost over time means little to me (and yes, I did lose about 6 pages of random Shop trash too in an update), as it's just a game. I have all the DLC's just so that when I'm bored I have more options in what to pick to un-bore myself, and anyway, I'm more interested in player made content, and having the DLC's are a safeguard against someone releasing mods that needs assets from one. ... I cant see the end of the "ramp" anymore. I don't have a problem in harder and harder levels and mobs as long as by that stage all the gear ramping has levelled off, but that's not what is happening. For a game like DD, it would have been more logical to have a sharper cutoff. Some people will max out faster, some slower, and once there, an even play field. If you find a level hard to do, it will always be hard UNTIL you get better strats, or a more focused team etc etc, not suddenly become easier because you get a 50 mill donation off a mate and get a weapon capable of doing x2 the damage. The reason people are so OCD with "better" gear is because it makes it easier, that's all good and well, but it has overshot the mark when gear can add 600 points when stats max at 100. It's a tad insane. This playing "catchup" of gear-vs-difficulty worked in Borderlands, might work in an MMO, and even in linear FPS games where the character moves along a storyline, getting better guns and improving skills, but this is a Tower Defense game, with rather limited content (only so many maps, and spawns are static), and it becomes repetitive very very fast. I would rather see Trendy screw with existing variables and give players reasons to re-play the existing content, rather then this trend of "HarderContent->BetterGear->HarderContent-BetterGear->..." scenario. Using Modern Warfare 2 Spec-Ops CoOp as an example, if a DLC came out that added 5 new missions, those missions would have multiple difficulty levels, but as every player has exactly the same tools, ability to do a map is based on player "skill" and can be compared, so there might be a mission that only so many people can do on Hard, and that in itself become a goal, which would not work if players could get x2 damage guns later on; this is no different then when people "overshoot" a quest or mission by becoming too powerful, as doing that mission becomes trivial, and no longer fun. It has become almost impossible to get into a game that has players around the same power level because "level" means nothing now, as "gear" determines your power level, so you end up with 99% of the time being underpowered or overpowered, and I think that as far as the Co-op part, DD has lost it's way. Guild Wars had probably the best co-op mechanic, as at level 20th all you did was increase flexibility without increasing inherent power. I guess I had hoped DD would ramp down in a similar way, and allow everyone to eventually catch up and be divided only by skill, rather then skill AND gear. Again, this is all easily fixed by Total Conversions, MOD's, and using third party maps on Open, so I don't have a real issue with it, I'm just stating that just having "random co-op fun" has basically become impossible with the current mechanics, and that "random co-op fun" was the ORIGINAL reason I got DD. Share this post Link to post Share on other sites
FangTheSniper 0 Posted December 19, 2011 -Give mages the ability to teleport X amount of ENEMIES from the back of the line to their location(excluding ogres and others have to spawn behind the mage so as to not bypass a barricade) Mages do NOT need a buff. They already spam skeletons which can destroy defences if you don't pay attention. Share this post Link to post Share on other sites
D20 0 Posted December 19, 2011 Until I get paid to play videogames, that sentence right there is the problem with spiders. They are not fun. Best argument ever. :) Share this post Link to post Share on other sites
D20 0 Posted December 19, 2011 I kind of expect the issue with spiders being so difficult is that the upcoming classes will have the skills to actually fight them. So it seems crazy now because we're missing classes. Share this post Link to post Share on other sites
inmojo 0 Posted December 19, 2011 Goblin: Low HP melee. Orc: Medium HP melee. DE Archer: Low HP Ranged DE Mage: Low HP Caster, summons skeletons that have very low HP. Wyvern: Flying monster that shoots fireballs. Kobold: Low HP Sapper monster that explodes. Ogre: Very high HP Monster that knocks back and shoots Poison Bolts Spider: Low HP melee, can spawn anywhere on the map, has an artillery AE Web that stuns heroes, web also disables defenses, has a high dmg jump. The fact that they can spawn anywhere, including behind your defenses makes them unique enough by itself. Then they also have an AE web that disables defenses, as well as essentially stunning heroes, and btw they deal very high damage. You could completely remove the hero stun and they would STILL do more than anything else in the game, adding enough divergent gameplay with spawning anywhere and potentially disabling defenses without frustrating players to the ends of the earth in the process. DE Warrior: Medium HP, fast moving, jumping creature with high melee damage. Still nowhere near as much stuff as the spider. Like I said, spawning anywhere on the map and disabling defenses is more than enough to throw a wrench in most strategies. They don't also need to stun the champion, as well as nearly 1 shotting with the jump ability. They aren't fun to play against. I have several friends who I used to play this game with who quit because of them, seriously quit the entire game because they're that frustrating to play against. Share this post Link to post Share on other sites
ruuuuuru 0 Posted December 19, 2011 DE Warrior: Medium HP, fast moving, jumping creature with high melee damage. Excuse me good sir, but 160k+ is far from "medium HP". And of course I'm not talking about the campaign, DEWs there are more than fine. Share this post Link to post Share on other sites
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