Draco18s 0 Posted December 20, 2011 Alright, did a quick mapping of where I first noticed spiders. Purple is where I know for certain it spawned (or was certain at the time). Yellow is where I first noticed it but not certain if it spawned there. Notice the four, possibly five, spawn locations that are practically on top of the crystals, two to three that are inside what one would consider optimal tower placement (north, center/left). The remainder are basically in the same place as every other monster spawn. Dead center on the forge was a spot I wasn't sure if they were spawning there or not, as I had an inferno trap right under where they dropped. North crystal, to the left, there are two spawn locations (either side of the climbable rocks) that are independent spawns; I had an inferno trap dead center between them, which only got them as they moved. Bright cluster of yellow in the south may be a spawn location, may just be coincidence. In conclusion: The spawn locations are set, but they are many, many locations they can come down from and which one they spawn from is fairly random. The right-most three spawn locations tended to spawn four to five at a time, south-most spawn generally two. Every other location spawned one, rarely two (I was on easy simply so I could observe without having to worry about dying and losing). Share this post Link to post Share on other sites
david 0 Posted December 20, 2011 God people QQing about spiders. Before its Trendy the game is too easy, all i do is use my heroes and not towers. Now its Trendy the game is too hard, my heroes get 1 shotted why can't i use my heroes? Serious people STFU. For Spiders go gear up your trap hunter, go figure out the spawn places of spiders and go put a trap right under it. Its instant kill! I have beat serveral NM mode maps, it takes about 4 to 5 failed attemps to get all the spider spawns. The only thing thats hard to counter about spider and on some maps they spawn ontop of crystal so u can't lay traps there, (Summit NM) But then u just need to point some towers backwards and help guard it. Enough with the QQs noobs. If u want gear use your brain and rub 2 cells together. Its not that hard. ahahahah yo grats man ur great Share this post Link to post Share on other sites
Igoz 0 Posted December 20, 2011 Spiders are not fun to fight against, they are incredibly frustrating. Difficulty is not synonyms with frustration, there are ways to increase difficulty without increasing frustration. I'm quoting this because if there's anything that Trendy needs to take away from all the feedback they're getting, it is this one simple point. We all play Dungeon Defenders to have fun. Spiders are not fun in any way, shape or form. One might even argue that they were specifically designed to be irritating. The bottom line is that something needs to change with them. Tweaking the numbers won't help in this situation. They just do too many things by themselves and need to be changed on a fundamental level. Keep their web ability, damage output and poison immunity. Then drop their HP to next to nothing so that if you leave an opening they can make your life miserable but at the same time you can neutralize them by covering all your bases or beating them to the punch. Keep their HP, the damage they deal to structures/players and their poison immunity, but remove their web so that they can't disable and dismantle towers in the blink of an eye or hunt down entangled players and one shot them. The options are there. Frankly I'm amazed that no red flags were raised at conception. Look at every other enemy in the game. They have strengths and weaknesses. Spiders have no weaknesses at all. They're nimble, fast, heavy hitting disablers with not just one, but TWO elemental immunities and they spawn away from other enemies(often next to the crystal) making them annoying to keep track of. Share this post Link to post Share on other sites
Sikab 0 Posted December 20, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! then go to hell, retard. ppl are PAYING REAL MONEY. and you make a content thats only completeable for 10-15% of the playerbase? idiot. Share this post Link to post Share on other sites
Wethospu 0 Posted December 20, 2011 I'm pretty sure that most people can complete new DLC maps on easy. And there's already 4 difficulty modes to play. Why new difficulty should be just yet "another Insane"? (which it may even be, no idea how strong the best loot it atm) Share this post Link to post Share on other sites
Draco18s 0 Posted December 20, 2011 (which it may even be, no idea how strong the best loot it atm) Given that I've seen screenshots of multi-skill armor/weapon pieces with values of +100 or better, but the best piece I have is a +58....after 30+ upgrades (highest base I've seen is 20-25 across all stats, single stat* I think I have a 30ish). That will give you an idea of the discrepancy between what you and I can get, and what's available. *By which I mean one really really good stat, and nothing else above +10, with several negative values Share this post Link to post Share on other sites
Vindicit 29 Posted December 22, 2011 I guess trendy doesnt think spiders are a problem. But then normal developers test stuff before release at least a little bit. Share this post Link to post Share on other sites
Sim 0 Posted December 22, 2011 They expect 10-15% to actually beat it Nightmare, those are people with super-loot from 7.12 UMF. I don't see anyone doing it with the junk loot that drops in Insane UMF now, it doesn't drop 80-98^ weapons like it use to. Trendy actually thinks 60-70^ weapons and 40-50^ gear = ready for nightmare mode. It's still a pain to find a public group that can complete Insane UMF, most players don't even have resist or the dps for it, they go through all the lives in the first wave. If Trendynet would bother to play public games they would notice they need to raise the quality of gear that drops on Insane mode to give players a decent chance to do nightmare. We would be seeing Mythical gear paypal or USD shops every night if they did play public games. Share this post Link to post Share on other sites
KesslerCOIL 0 Posted December 22, 2011 I dont really hope for a nerf. I hope for balance and a loot system >_> loot is retarded atm, making the lucky stupid rich with the best gear and the unlucky falling behind Share this post Link to post Share on other sites
prestige 0 Posted December 23, 2011 i agree. it seemed to have a good idea behind it- "spiders own your towers while you do very little damage in nightmare aaaa what do i dooooo" but they are a bit too extreme Share this post Link to post Share on other sites
Vindicit 29 Posted December 25, 2011 This crap is still a problem and they seem to have no desire to balance them with the rest of the mobs. Get off your *** Trendy. Share this post Link to post Share on other sites
jetah 0 Posted December 25, 2011 This crap is still a problem and they seem to have no desire to balance them with the rest of the mobs. Get off your *** Trendy. it's christmas they need a vacation. give them this break, at least. Share this post Link to post Share on other sites
ceemeeir 0 Posted December 25, 2011 I know they are on vacation, but I hope they will receive this message: Spiders are good addition, but badly executed, for the following reason: - They have too much ability - There are too many of them I have several suggestions, not all of them has to be implemented (if you implement all, you just make them a joke), but several: - limit their web shooting to objects in their line of sight. SICK OF THEM SHOOTING FROM IMPOSSIBLE SPOTS. (THIS IS A MUST) - make them able to shoot limited amount of web. - don't allow them to shoot web within 3-5 seconds of their spawn - reduce the length of the web debuff - give web a much bigger cooldown - make web melee ability - Apply diminishing on web - make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast) - make their web single target - make their web have smaller splash radius - reduce the attack speed reduction - reduce the jump height reduction - allow us to use skills under web. - reduce the length of their charge - reduce the damage of the charge - remove their charge ability - reduce their base damage - limit how many can be on the map at the same time (APPLY TO DEW TOO) -------------------------------------------------------------------------------- Make them either a debuffing unit, or a killing unit, but not both at the same time. -------------------------------------------------------------------------------- AS of now they make you a free kill for DEW, and very easy target to kill with their charge. Share this post Link to post Share on other sites
futballer9684 0 Posted December 25, 2011 I know they are on vacation, but I hope they will receive this message: Spiders are good addition, but badly executed, for the following reason: - They have too much ability - There are too many of them I have several suggestions, not all of them has to be implemented (if you implement all, you just make them a joke), but several: - limit their web shooting to objects in their line of sight. SICK OF THEM SHOOTING FROM IMPOSSIBLE SPOTS. (THIS IS A MUST) - make them able to shoot limited amount of web. - don't allow them to shoot web within 3-5 seconds of their spawn - reduce the length of the web debuff - give web a much bigger cooldown - make web melee ability - Apply diminishing on web - make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast) - make their web single target - make their web have smaller splash radius - reduce the attack speed reduction - reduce the jump height reduction - allow us to use skills under web. - reduce the length of their charge - reduce the damage of the charge - remove their charge ability - reduce their base damage - limit how many can be on the map at the same time (APPLY TO DEW TOO) -------------------------------------------------------------------------------- Make them either a debuffing unit, or a killing unit, but not both at the same time. -------------------------------------------------------------------------------- AS of now they make you a free kill for DEW, and very easy target to kill with their charge. I think a few of these suggestions would go a long way to making spiders not feel so ridiculous! Share this post Link to post Share on other sites
Insanity 0 Posted December 25, 2011 /Signed good sir.I know they are on vacation, but I hope they will receive this message: Spiders are good addition, but badly executed, for the following reason: - They have too much ability - There are too many of them I have several suggestions, not all of them has to be implemented (if you implement all, you just make them a joke), but several: - limit their web shooting to objects in their line of sight. SICK OF THEM SHOOTING FROM IMPOSSIBLE SPOTS. (THIS IS A MUST) - make them able to shoot limited amount of web. - don't allow them to shoot web within 3-5 seconds of their spawn - reduce the length of the web debuff - give web a much bigger cooldown - make web melee ability - Apply diminishing on web - make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast) - make their web single target - make their web have smaller splash radius - reduce the attack speed reduction - reduce the jump height reduction - allow us to use skills under web. - reduce the length of their charge - reduce the damage of the charge - remove their charge ability - reduce their base damage - limit how many can be on the map at the same time (APPLY TO DEW TOO) -------------------------------------------------------------------------------- Make them either a debuffing unit, or a killing unit, but not both at the same time. -------------------------------------------------------------------------------- AS of now they make you a free kill for DEW, and very easy target to kill with their charge. Share this post Link to post Share on other sites
Thaelyn 0 Posted December 25, 2011 I know they are on vacation, but I hope they will receive this message: Spiders are good addition, but badly executed, for the following reason: - They have too much ability - There are too many of them I have several suggestions, not all of them has to be implemented (if you implement all, you just make them a joke), but several: - limit their web shooting to objects in their line of sight. SICK OF THEM SHOOTING FROM IMPOSSIBLE SPOTS. (THIS IS A MUST) - make them able to shoot limited amount of web. - don't allow them to shoot web within 3-5 seconds of their spawn - reduce the length of the web debuff - give web a much bigger cooldown - make web melee ability - Apply diminishing on web - make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast) - make their web single target - make their web have smaller splash radius - reduce the attack speed reduction - reduce the jump height reduction - allow us to use skills under web. - reduce the length of their charge - reduce the damage of the charge - remove their charge ability - reduce their base damage - limit how many can be on the map at the same time (APPLY TO DEW TOO) -------------------------------------------------------------------------------- Make them either a debuffing unit, or a killing unit, but not both at the same time. -------------------------------------------------------------------------------- AS of now they make you a free kill for DEW, and very easy target to kill with their charge. A small addition, if I may. -Eliminate the damage component of the web attack. When I get hit with 2 consecutive web attacks I'm dead. End of story. Given all the effects of being webbed, the damage component is not necessary, it only adds frustration. I can live with the debilitating debuffs if I must. But those debuffs that render me absolutely defenseless combined with instant death from the second web attack that I don't have the ability to dodge is just too much. Share this post Link to post Share on other sites
Zutsumi 0 Posted December 25, 2011 I literally only read the post above mine, so not sure if it's been mentioned. "- make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast)" You are aware that you can set hot-keys for any of the middle-mouse menus right? From then on it's spam and not skill. Share this post Link to post Share on other sites
MacPimpin 0 Posted December 25, 2011 I literally only read the post above mine, so not sure if it's been mentioned. "- make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast)" You are aware that you can set hot-keys for any of the middle-mouse menus right? From then on it's spam and not skill. Or like old school video games, just have us jump a lot to "shake" off the effects faster. Share this post Link to post Share on other sites
ceemeeir 0 Posted December 25, 2011 I literally only read the post above mine, so not sure if it's been mentioned. "- make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast)" You are aware that you can set hot-keys for any of the middle-mouse menus right? From then on it's spam and not skill. How can I set key for detonate? Because I am looking for one since release. Share this post Link to post Share on other sites
Draco18s 0 Posted December 25, 2011 How can I set key for detonate? Because I am looking for one since release. Yes please, do tell. I haven't figured out how to modify any of the keybinds! Share this post Link to post Share on other sites
elecwolf1138 0 Posted December 25, 2011 How can I set key for detonate? Because I am looking for one since release. Bring up your Hero menu, you will see Detonate, hold your mouse over it and hit one of the keys 1-8. It will replace that option. I usually have it instead of Invisibility on my Huntress. *sent by muffin-pult* Share this post Link to post Share on other sites
Draco18s 0 Posted December 25, 2011 Bring up your Hero menu, you will see Detonate, hold your mouse over it and hit one of the keys 1-8. It will replace that option. I usually have it instead of Invisibility on my Huntress. *sent by muffin-pult* Really? I have to give up one of my other options? That's so dumb. Share this post Link to post Share on other sites
MacPimpin 0 Posted December 25, 2011 Really? I have to give up one of my other options? That's so dumb. Isn't that how pretty much every PC game is? Share this post Link to post Share on other sites
Zam 0 Posted December 25, 2011 I know they are on vacation, but I hope they will receive this message: Spiders are good addition, but badly executed, for the following reason: - They have too much ability - There are too many of them I have several suggestions, not all of them has to be implemented (if you implement all, you just make them a joke), but several: - limit their web shooting to objects in their line of sight. SICK OF THEM SHOOTING FROM IMPOSSIBLE SPOTS. (THIS IS A MUST) - make them able to shoot limited amount of web. - don't allow them to shoot web within 3-5 seconds of their spawn - reduce the length of the web debuff - give web a much bigger cooldown - make web melee ability - Apply diminishing on web - make us able to remove web from ourselves by doing mb->hero->remove web (totally skill based, if we are fast enough, we can get rid of it fast) - make their web single target - make their web have smaller splash radius - reduce the attack speed reduction - reduce the jump height reduction - allow us to use skills under web. - reduce the length of their charge - reduce the damage of the charge - remove their charge ability - reduce their base damage - limit how many can be on the map at the same time (APPLY TO DEW TOO) -------------------------------------------------------------------------------- Make them either a debuffing unit, or a killing unit, but not both at the same time. -------------------------------------------------------------------------------- AS of now they make you a free kill for DEW, and very easy target to kill with their charge. I approve of this post. +1 Share this post Link to post Share on other sites
ceemeeir 0 Posted December 25, 2011 Bring up your Hero menu, you will see Detonate, hold your mouse over it and hit one of the keys 1-8. It will replace that option. I usually have it instead of Invisibility on my Huntress. *sent by muffin-pult* Yeah, that is NOT going to work. I am using all 4 class, and can't give up any of the buttons. (That was the only possible rebinding I knew about, but that sucks) @Macpimpin Yea, I also thought about that, but the problem is without move movement or something random or w/e, it is too easy to bind a button to press middle button 50 times in a second. Share this post Link to post Share on other sites
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