KesslerCOIL 0 Posted December 18, 2011 simple fix. reduce spider hp by 20% reduce web duration by 3 seconds at least. reduce spider damage by 15% reduce web effectiveness by 40% (its more than just an annoyance atm, having just one tower get webbed can decide whether you win or lose) Share this post Link to post Share on other sites
ViVi 18 Posted December 18, 2011 i dont see why everyone wants this game to be so god dam easy nightmare/ spider are meant to be a pain in the *** what fun would this game be if it wasnt a challenge Share this post Link to post Share on other sites
Draco18s 0 Posted December 18, 2011 They should focus more attention on returning it to be a Tower Defense game again making all towers usable since most ppl just use traps and auras now for everything. Since spider can't f***** them up. Due to the Defense Unit limit, there's only so many towers you can have pointing backwards guarding your towers from spiders. Oh, and god forbid a spider slows your turrets, now they can't even defend themselves from spiders (the only towers I know of that can are: traps, auras, and bounce blockades; but spiders are immune to gas traps and ensnares AND their elemental type). Share this post Link to post Share on other sites
JDanford 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! Share this post Link to post Share on other sites
Draco18s 0 Posted December 18, 2011 You realize, of course, that spiders exist in other non-nightmare maps as well, right? They're just as d*ckish there as well. Share this post Link to post Share on other sites
KesslerCOIL 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! my suggestion is scale the loot and difficulty. the jump between insane and NM is twice the size of the gap between easy and insane as it is now. Share this post Link to post Share on other sites
rizenxin 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! Well said. All the haters wanting insta-Nightmare gear need to realize that Trendy's working on an achievement worth having. Since there's no player-bound or equip-bound gear, the only reason I can see for more players wanting Nightmare to be easier is so they can AFK shop until they're capped out and then get on the forums and advertise their e-peens. I look forward to balance changes of spiders and new mobs in the future. I love the fact that you've learned from your first UMF release that your players are more strategic and intelligent than you estimated them to be. Continue to challenge us and the real players (i.e. stubborn gamers who refuse to say die/ragequit) will remain and continue supporting Trendy! In other news, I still haven't had the pleasure of tackling the new DLC and early-access (beta) NM mode. Please fix things by the 19th when I will be able to get back online. *Selfish plug complete, muahahahaha* Share this post Link to post Share on other sites
Fofner 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! I assume thats how your entire company is thinking now, you are quoting something jeremy said? Dude, 10-15% of people dont even post on your forums. 10-15% of people only play to level 10 according to steam. Don't go this way. Edit: So much time and effort put into a mode that you dont expect or want only but 10-15% of your community to enjoy? I might as well quit this game right now mang. This is a 15 dollar steam game, why dont you guys just take all your money and make the game you all really seemingly want to make. Share this post Link to post Share on other sites
DarkyAnime 0 Posted December 18, 2011 I assume thats how your entire company is thinking now, you are quoting something jeremy said? Dude, 10-15% of people dont even post on your forums. 10-15% of people only play to level 10 according to steam. Don't go this way. Blizzard and other large company use percentage on active players, why not trendy? Share this post Link to post Share on other sites
Draco18s 0 Posted December 18, 2011 Blizzard and other large company use percentage on active players, why not trendy? Blizzard says they have 10,000,000 players. But we all know that that number isn't real. It's 10 million accounts, active and inactive, combined. And I can assure you, it's not 1 player = 1 account. A friend of mine triple-boxed for a while. Share this post Link to post Share on other sites
Tyhan 0 Posted December 18, 2011 Blizzard says they have 10,000,000 players. But we all know that that number isn't real. It's 10 million accounts, active and inactive, combined. And I can assure you, it's not 1 player = 1 account. A friend of mine triple-boxed for a while. 10 million accounts total? Are you serious? The total number of accounts is probably more than ten times that. Share this post Link to post Share on other sites
Fofner 0 Posted December 18, 2011 Blizzard and other large company use percentage on active players, why not trendy? We aren't talking about active players? Share this post Link to post Share on other sites
Zinger314 0 Posted December 18, 2011 Blizzard says they have 10,000,000 players. But we all know that that number isn't real. It's 10 million accounts, active and inactive, combined. And I can assure you, it's not 1 player = 1 account. A friend of mine triple-boxed for a while. Blizzard has *always* stated that their numbers are active accounts, and I doubt the majority of players multi-box. Share this post Link to post Share on other sites
Draco18s 0 Posted December 18, 2011 I get this when I poke around: 11 million subscriptions. Also, this: [quote]Question by Christian: How many people still playing world of warcraft?Best answer:Answer by cloveryer my brother plays warcraft he said he used to know someone on every server but now i guess there’s so many people that he doesnt anymore[/quote] "Best answer: I used to know everyone, now I don't." Lol. Share this post Link to post Share on other sites
Taedirk 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! Taken at face value, this looks like an incredibly elitist thing to say. This brand new mode should only be accessible to 10-15% of the player base? That sounds like both horrible balancing and a horrible strategy for creating new content. Then I looked at the Steam Achievement stats and reconsidered. Key: Absolute: Percentage reported on Steam Stats page Relative (GS): Absolute value divided by Good Student (tutorial) achievement percentage. Representing anyone who's even logged on to Ranked Mode. Relative (Pupil): Absolute value divided by Pupil (Level 10) achievement percentage. Representing anyone who's played on Ranked Mode. [table] [tr][td]Name[/td][td]Description[/td][td]Absolute[/td][td]Relative (GS)[/td][td]Relative (Pupil)[/td][/tr] [tr][td]From The Depths[/td][td]Completed all Area 1 levels on any difficulty setting[/td][td]44%[/td][td]76.92%[/td][td]81.03%[/td][/tr] [tr][td]To The Rooftops[/td][td]Completed all Area 2 levels on any difficulty setting[/td][td]32.7%[/td][td]57.17%[/td][td]60.22%[/td][/tr] [tr][td]A Taste of Victory[/td][td]Completed all Area 3 levels on any difficulty setting[/td][td]25.2%[/td][td]44.06%[/td][td]46.41%[/td][/tr] [tr][td]Dungeon Crawler[/td][td]Completed all levels on any difficulty setting[/td][td]18.7%[/td][td]32.69%[/td][td]34.44%[/td][/tr] [/table] [table] [tr][td]Name[/td][td]Description[/td][td]Absolute[/td][td]Relative (GS)[/td][td]Relative (Pupil)[/td][/tr] [tr][td]From Fire with Brimstone[/td][td]Completed all Area 1 levels on Insane[/td][td]11%[/td][td]19.23%[/td][td]20.26%[/td][/tr] [tr][td]Through The Crowded Keep[/td][td]Completed all Area 2 levels on Insane[/td][td]5.8%[/td][td]10.14%[/td][td]10.68%[/td][/tr] [tr][td]To The Lofty Summit[/td][td]Completed all Area 3 levels on Insane[/td][td]4.3%[/td][td]7.52%[/td][td]7.92%[/td][/tr] [tr][td]Dungeon Defender[/td][td]Completed all levels on Insane![/td][td]2.8%[/td][td]4.90%[/td][td]5.16%[/td][/tr] [/table] [table] [tr][td]Name[/td][td]Description[/td][td]Absolute[/td][td]Relative (GS)[/td][td]Relative (Pupil)[/td][/tr] [tr][td]Pupil[/td][td]Reached Hero Level 10[/td][td]54.3%[/td][td]94.93%[/td][td]100.00%[/td][/tr] [tr][td]Veteran[/td][td]Reached Hero Level 30[/td][td]36.7%[/td][td]64.16%[/td][td]67.59%[/td][/tr] [tr][td]Defender of Etheria[/td][td]Reached Hero Level 70[/td][td]18.4%[/td][td]32.17%[/td][td]33.89%[/td][/tr] [tr][td]Group Hug[/td][td]Raised a Hero of each type to Level 70[/td][td]4.3%[/td][td]7.52%[/td][td]7.92%[/td][/tr] [/table] [table] [tr][td]Name[/td][td]Description[/td][td]Absolute[/td][td]Relative (GS)[/td][td]Relative (Pupil)[/td][/tr] [tr][td]Master Banker[/td][td]Stored 15,000,000 Mana in your Mana Bank[/td][td]6.9%[/td][td]12.06%[/td][td]12.71%[/td][/tr] [tr][td]O Mighty Smiter![/td][td]Wore a full set of Godly Items[/td][td]6.4%[/td][td]11.19%[/td][td]11.79%[/td][/tr] [/table] Relevant stats: Only about a third of players get a character to level 70 or complete the campaign. 20% beat the first segment of Insane Mode, including boss, and only 5% complete the entire Insane campaign. 10-15% of players have worn a full set of Godly items or reached the original mana cap of 15m I still have huge problems with your design and development choices, including Nightmare in general as well as the general direction Dungeon Defenders seems to be heading. But this isn't as horrible of a statement as I originally thought. Share this post Link to post Share on other sites
Imasock 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! So what you're saying is you're charging people $10-16 for access to content you don't think they "should" even attempt, much less complete? Me and my friends consider ourselves pretty hardcore gamers and we're still too ticked off at nightmare mode to even bother trying it at the moment. We'll wait until that sort of attitude improves, as well as your ability to test a game patch properly. That sounds really questionable, at the very least. I still can't get over how you release a major patch and then have to patch it three times in less than 24 hours to fix problems that shouldn't have even been an issue if they had properly been tested. I don't deny it's supposed to be hard, as I enjoy challenges that exceed what the average player bothers to even try, much less pass, but this really is a bit absurd. Share this post Link to post Share on other sites
Vindicit 29 Posted December 18, 2011 Dealing with spiders is 75% of the fight for non-UMF maps. Thats bad game design. Change it. Share this post Link to post Share on other sites
Kyrn 0 Posted December 18, 2011 Dealing with spiders is 75% of the fight for non-UMF maps. Thats bad game design. Change it. 75% of what your hero does, you mean. Your towers are still attacking enemies meanwhile, I presume. Share this post Link to post Share on other sites
Deeps 0 Posted December 18, 2011 So what you're saying is you're charging people $10-16 for access to content you don't think they "should" even attempt, much less complete? Me and my friends consider ourselves pretty hardcore gamers and we're still too ticked off at nightmare mode to even bother trying it at the moment. We'll wait until that sort of attitude improves, as well as your ability to test a game patch properly. That sounds really questionable, at the very least. I still can't get over how you release a major patch and then have to patch it three times in less than 24 hours to fix problems that shouldn't have even been an issue if they had properly been tested. I don't deny it's supposed to be hard, as I enjoy challenges that exceed what the average player bothers to even try, much less pass, but this really is a bit absurd. There are five difficulty modes. Five. Show me the map that can only be played on Nightmare. You, and all of the other 'casual gamers', have 100% of the content and 80% of the difficulty modes dedicated to you. Easy, Medium, Hard, and Insane can be beaten by almost anyone with the exception of some CHALLENGE maps. You can argue that you won't get "good" gear from these difficulties, and I would agree. But not having the "good" gear =/= not having the content. You still have the maps, you still have the OPPORTUNITY to beat them at the difficulty you choose. Put in the time, grind till your eyes bleed, and you can have the "good" gear too. If this is too much to ask, than it is your fault, not the games, not Trendys - yours. Again, only one difficulty mode is labeled as endgame. Quit saying that the other 4 modes plus all the maps isn't enough content for you. Oh, I almost forgot. You paid 16 dollars for the entire upcoming campaign. Nightmare was just a bonus/beta. Trendy says this new campaign will have as much content as the first one, however Trendy says a lot of things and whether or not it's true remains to be seen. Share this post Link to post Share on other sites
cottonrabbit 0 Posted December 18, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! That is an extremely disappointing design philosophy. A game community falls apart when the developers cater solely to the most fanatic players. As has been stated, heavily promoting in game new DLC content that's designed so that As a "new" game play mechanic, spiders are a terrible failure. Like everything else in this game, the best counter is brute force by one-shotting them faster than they can shoot you. Otherwise, getting chain-webbed feels completely random since spiders spawn right on top of you. You might as well have a dice rolling on the screen that will randomly destroy a tower or kill you once every few minutes. IMO, the webs should be made target-able so that your teammates or towers could save each other. That would at least give some semblance of control to the players. Share this post Link to post Share on other sites
TurielD 0 Posted December 18, 2011 Dealing with spiders is 75% of the fight for non-UMF maps. Thats bad game design. Change it. Indeed. The spiders dominate the entire gameplay of any Nightmare mode game. It's considerably worse than how bad DEWs are by comparison in insane, in so far as that comparison holds. They simply have too many mechanics for a single creature. You have to deal with 1) tower disabling, 2) player ability/damage disabling 3) player speed debuff 4) mass mob spawn 5) mob spawn behind 'lines' 6) aoe barrage avoidance. That is way too much for a single creature! Yes let us deal with towers being disabled (or rather, roughly 1/3 of structures, it disables apprentices and nothing else, wtf?). Yes let us deal with player damage being drastically reduces compared to structures (wait, you already did by nerfing damage by 85%!)! Yes let players be slowed like mobs are! Yes, let us deal with 40% of the total enemies being annoying flighty whatsits that can appear anywhere a la raining goblins. Fun. Yes, let us have to keep moving to avoid artillery type attacks! All these things are great ideas to add to the game... They'd each make a fantastic special mob in their own right, so would you put all of those machanics on a single mob? You're wasting tons of cool material! And while we're at it, why then make these mobs so stupidly high-health? Share this post Link to post Share on other sites
falkon311 0 Posted December 19, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! Spiders have way too many abilities. Why not give goblins, orcs, kobolds and archers more abilities instead? If they're going to be this powerful they need kobold level hitpoints. They're more than a pain in the ***. They limit building strategies and will enforce basically 1 of 2 setups that you'll HAVE to use or fail. How is this fun? I shouldn't have to rearrange my entire strategy because of one f'ing mob. Not adjust, but completely rework because now every tower has to have another tower or someone defending it or the spiders immediately kill it. Do we get more DU's to compensate? Of course not. Asinine. Seriously I just payed $15 (yeah, that extra $4 I didn't need to spend was bs Trendy) and I'm walking away from this game for awhile. The way it is now 10-15% is 10-12% higher than the actual % of people who will beat Nightmare, but they took 100% of everyone's money. Why make content for 3% of the population? To hold that carrot out and take everyone elses money? How do you sleep at night? Share this post Link to post Share on other sites
mysymphony 0 Posted December 19, 2011 We do plan to continue to balance and improve things in our game. Including Spiders. However... this is Nightmare mode. I don't make the decisions but in my humble opinion... I don't think the average, or even 10%-15% of people ever will, or should, beat Nightmare mode. As we continue forward, better strats will be created. Better gear will be found. The kicker is that more mobs will be added to the mode >=] We are always open to suggestions and truly appreciate them! Just for argument sake. This elitist attitude worked for Blizzard for a number of years. The developers were able to pat themselves on the back and congratulate themselves on having made something difficult to accomplish. They mistook hard for fun. Sometime recently they realized that a large chunk of their content, that they had worked so hard on, was going unseen by the non 10-15% of players due to this attitude. They have now introduced the "looking for raid" mechanic, and it seems to be fairly popular so far. The biggest complaint I continue to see comes from the "elite" guilds who find it unfair that they no longer have something to hold over the "bad/lazy" players. Trendy please just do a few things for me: 1) Nerf hero damage into the floor. Make me only as powerful as most towers. The advantage being that I can move around and think. 2) Play a few top down, flash tower defense games. Bring some of that back to this game. 3) Adjust spiders so they are only one type of threat, instead of being the focus of the game now. Share this post Link to post Share on other sites
fluffycalico 79 Posted December 19, 2011 Just for argument sake. This elitist attitude worked for Blizzard for a number of years. The developers were able to pat themselves on the back and congratulate themselves on having made something difficult to accomplish. They mistook hard for fun. Sometime recently they realized that a large chunk of their content, that they had worked so hard on, was going unseen by the non 10-15% of players due to this attitude. They have now introduced the "looking for raid" mechanic, and it seems to be fairly popular so far. The biggest complaint I continue to see comes from the "elite" guilds who find it unfair that they no longer have something to hold over the "bad/lazy" players. Trendy please just do a few things for me: 1) Nerf hero damage into the floor. Make me only as powerful as most towers. The advantage being that I can move around and think. 2) Play a few top down, flash tower defense games. Bring some of that back to this game. 3) Adjust spiders so they are only one type of threat, instead of being the focus of the game now. For the first time ever WOWs #s dropped a few million. (except for the china ban a few years back) The game has gotten so easy people are leaving left and right enough to actually drop their #s. Share this post Link to post Share on other sites
fluffycalico 79 Posted December 19, 2011 The way it is now 10-15% is 10-12% higher than the actual % of people who will beat Nightmare, but they took 100% of everyone's money. Why make content for 3% of the population? To hold that carrot out and take everyone elses money? How do you sleep at night? Less than 15% of the people will ever see easy mode either...Do you want that erased too? I see no reason to play anything but insane or nightmare after deeper well. Normal and easy aren't needed. Yet I am not here asking for their removal. Only someone trying to beat every level on every setting has any use for easy. Share this post Link to post Share on other sites
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