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Spider web from DLC?...really broken?


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More like translation:... do what you did when DEW were broken. Its practically the same concept too. An enemy circumvents every towers ability to defend itself, including the backup towers, and the backup of the backup towers and the backup of the backup of the backup.

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Hey guys, why don't you remind us to use traps, after all my 70 squire is so powerful he's learnt how to place traps now.

It's not about reflexes it's more about the sheer amount of spiders and the web system. You slip up once = your dead.

If you DON'T HAVE A PERFECT TOWER SETUP that DESTROYS EVERY SPIDER THAT RANDOMLY SPAWNS AROUND THE MAP then they will stack up. How do you stop spiders from stacking up when you're trying to stop the boss killing your towers while she spawns her own spiders shooting web to disable everything and while map spiders are stacking up ready to shoot more web? You kill them. How do you kill them when you've been webbed? You can't.

The fights gradually get harder over time. I ran up to the boss and charged at her circling with blood rage on got her to half health before being webbed for the first time and that was it. My towers, bouncers, harpoons everything to stop the spiders were all webbed and disabled because Squire has no defence against this really. It just seems so flawed, I'm all up for the webbing if it wasn't stacking, constant and just a frustrating mechanic that really hasn't been tested properly.

P.S. A tower specced squire doesn't have the Flash's powers, it's hard to dodge and snipe and put traps against spiders when I have a sword and a fat belly.

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Where the **** did i tell you to create bouncers all over the place. Placing em right youd only need 3 or 4. And again, using 1 tower character only is fail. So if your not planning on makin new tower characters, make yourself some friends and dont play solo.


EDIT : So i guess bouncers are useless VS spiders, once again, auras/traps win.


I like it how you give false information without even testing it to sound like a smart mouth when it doesn't even work and then you just say traps win, good job. The point is I shouldn't have to not be able to play Squire because all my towers and how my hero works is just countered by some spiders that aren't designed very well.

Stop trying to solo the hardest content in the game maybe? Just throwing this out there. If it's too challenging for you, stick to easier difficulties/levels until you are geared for it.

And maybe games? Last time I checked Ogres didn't exist, nor elves, nor dark elves, etc...your logic is flawed.


I didn't know that buying all DLC was end game and the hardest content in the game. I didn't play it on EASY and try to SOLO it in thinking in good mind that any new content has to be the most difficult in the game. If there was a big warning saying only hard core players I might not have bought it. The maps actually not difficult that's the funny thing, the only thing that makes it difficult is the web being shot from every spider **** in sight. "Stick to easier difficulties" when I'm on easy....I tried it on normal and died to the boss so I try it on easy and die to web instead.




Patch came out that reduced web by 60% on heroes...funny, I guess even the developers realised that it was broken.

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I like it how you give false information without even testing it to sound like a smart mouth when it doesn't even work and then you just say traps win, good job. The point is I shouldn't have to not be able to play Squire because all my towers and how my hero works is just countered by some spiders that aren't designed very well.


What false information did i give ? Placing bouncers? Thats a suggestion not an information. And no i didnt then say traps win, i said auras/traps are the way to go period. Do you even know some challenges are made for teamplay and some are soloable ? Maybe is it the same with the new DLC content. I did solo it but some people may find it impossible and totally annoying. Since im not such a **** as i appear to be, here's a video to help you out.

http://www.youtube.com/watch?v=dQw4w9WgXcQ

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1) Try using barriers to soak up webs. Note that the webs are AoE so you need to space them forward.
2) Boss admittedly is irritating, and probably not meant to be soloed (considering that there'll still be ogre spawns). Once you consider that you'll need to fight in a group, your options grow. I'd think tower apps would do well in the boss fight, cause the spiders she spawns are also non-elemental, and hence perfectly vulnerable to fireball towers. Only issue is that you need to get the DU from somewhere..
3) If the boss is rushing to your choke points, you obviously aren't building them far enough; there're choke points closer to spawn, which though admittedly forces your characters to run more to react to ogres, also gives you time to react to various issues, and/or provide sufficient space to fight the boss.

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Where the **** did i tell you to create bouncers all over the place. Placing em right youd only need 3 or 4. And again, using 1 tower character only is fail. So if your not planning on makin new tower characters, make yourself some friends and dont play solo.


EDIT : So i guess bouncers are useless VS spiders, once again, auras/traps win.


just wanna say i play on the xbox and with just tower squire and squire melee its doable. bouncers or sliceand dice on spider spawns do the trick if your stats are ok. my pc characters are nowhere near 70 yet much less geared so i'm aware there is a difference.

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how about mythical gear gets a new stat that increases the chance of webbing not effecting you? or reduces the duration of webbing.

I like the new idea behind the spiders web, but other then killing them before they web you, we don't have an ideal way to deal with them. maybe a bonus added to mythical set could be a 20% reduction on the duration of spider webbing?

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just wanna say i play on the xbox and with just tower squire and squire melee its doable. bouncers or sliceand dice on spider spawns do the trick if your stats are ok. my pc characters are nowhere near 70 yet much less geared so i'm aware there is a difference.


Thanks for the info, what difficulty did you complete it on ?

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I like the concept behind the spiders forcing your towers to cover eachother , but the stacking and the 'get hit once, **** YOU' mechanic + the fact that cc spam is never fun in any game (ever) really ruin the premise.

An easy fix would be to stop spiders from shooting players (so you don't have to reduce their webs/minute castrate or strenght of webs) that way they'll still **** up your towers just the same , repairing will still be useless if they get to them for too long,but now you actually get to play.

I'm pretty good at dodging webs and ogre snotballs and ogre slams but the knowledge that getting hit even once will cause a ton of frustration just removes any incentive to play.
No reward for dodging 10 webs, maximum punishment for jumping into the path of a random one shot at a tower or other player.

how about mythical gear gets a new stat that increases the chance of webbing not effecting you? or reduces the duration of webbing.

I like the new idea behind the spiders web, but other then killing them before they web you, we don't have an ideal way to deal with them. maybe a bonus added to mythical set could be a 20% reduction on the duration of spider webbing?

What so you can 'unlock' the removal of frustration by grinding? Come on you did not think that one through :p

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to the OP

Squire only build? Kinda difficult. I'm a console player, and the strategy we used was set on medium difficulty, just learning the map so we could do quick setups on the time restrained insane mode. And this isn't squire only, but we used auras and flame towers (your casual setup) and from their when we realized what the spiders were doing, i place flame traps directly on our flame towers.

This not being an option to you, the only squire only theory that comes to mind (you can easily play with this tho, it's DU cheap) is to place your harpoons and bowling balls in a spike blockaded area. If it works (it may not) like the insane warping core trick, use the spike blockades to "block" the webs. They have high hp, and they are cheap. best thing to do is find the narrow points running from the 4 doors of the map, parts where you can block with just 1 or 2 spike blockades. Behind those blockades as close as possible, throw a couple harpoons, bowling balls, a slicer... whatever suits you. Then, behind THOSE, place two more spike blockades to protect them from the rear.

I would suggest backing these up with strength drains, but if all you have is squires, then your options are limited. But, you can also use this trick within the city limits (near the crystals) nearby spider drop points and just try to be as effecient as possible.

This theory is not tested, so make a quick hard difficulty run and test if the spikes do block the spiders from webbing your main attack defenses.

Lastly, to everyone who keeps saying "use other classes", i agree. It would make it much easier. Doing squire only or Apprentice only should be a "challenge yourself" sort of thing. But, instead of making statements that suggests redirection, actually focus on the core problem. All these posts that don't relate to the true issue that the OP is having is just wasting space, a readers time, and adds more pages than needed.

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Stop QQ'ing and fecking deal with it! Like evreyone is saying. Rething your strats. Huntress traps and auras are the main uses in the new patch and for that boss a mining or aoe weapon is good so it kills spiders too. Just get on a fast character and strafe bro!

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to the OP

Squire only build? Kinda difficult. I'm a console player, and the strategy we used was set on medium difficulty, just learning the map so we could do quick setups on the time restrained insane mode. And this isn't squire only, but we used auras and flame towers (your casual setup) and from their when we realized what the spiders were doing, i place flame traps directly on our flame towers.

This not being an option to you, the only squire only theory that comes to mind (you can easily play with this tho, it's DU cheap) is to place your harpoons and bowling balls in a spike blockaded area. If it works (it may not) like the insane warping core trick, use the spike blockades to "block" the webs. They have high hp, and they are cheap. best thing to do is find the narrow points running from the 4 doors of the map, parts where you can block with just 1 or 2 spike blockades. Behind those blockades as close as possible, throw a couple harpoons, bowling balls, a slicer... whatever suits you. Then, behind THOSE, place two more spike blockades to protect them from the rear.

I would suggest backing these up with strength drains, but if all you have is squires, then your options are limited. But, you can also use this trick within the city limits (near the crystals) nearby spider drop points and just try to be as effecient as possible.

This theory is not tested, so make a quick hard difficulty run and test if the spikes do block the spiders from webbing your main attack defenses.

Lastly, to everyone who keeps saying "use other classes", i agree. It would make it much easier. Doing squire only or Apprentice only should be a "challenge yourself" sort of thing. But, instead of making statements that suggests redirection, actually focus on the core problem. All these posts that don't relate to the true issue that the OP is having is just wasting space, a readers time, and adds more pages than needed.


Yeah I know it's difficult but it's the only thing I have and it's the only thing I've needed to do since the game was released. Ever since it was released Squire was pretty much OP and the whole thing with every tower doing pretty much every role without error was nice but still, all I have is a squire and to switch from Squire to a level 1 Apprentice to put down some lightning towers or what ever isn't a option for me.

And yes, I'm casual, that's the main fact and reason I went from completing it on my own on normal to completing it on easy. My gear is pretty good though, nothing amazing. I stopped playing after the Halloween content so what ever over powered weapons and gear that they brought out, mistake or otherwise, I have not experienced yet. All I know is I have a godly halloween sword for my squire that does 12-15k DPS and he's completely tower specced with pretty good godly/legendary gear here and there and a 25% stat increase from full plate but like I said, I stopped at halloween's challenge and what ever has come after that I haven't experienced and I've read the complaints with gear becoming too powerful or what ever so obviously some things have come out.

I could try spike blockade's and everything but the fact that the spiders spam so intensively makes that difficult. Firstly, the damage the spiders have done to my towers already have already crippled them before I even start the boss, so a lot of my stuff is on very low health but I can't sort it out. The spiders will spam and spam throughout the entire fight and they will break my towers and they will web me and if I can't deal with them straight away they stack up to the point they're climbing ontop of me and my towers. The spiked barricades, bouncers, blades and everything are useful but they can only deal with one area and I used my blade tower to damage the queen a lot because I was webbed.

My friend actually joined me towards the boss on another run through and was complaining about the web and I said to him it's alright I like it it's a change and makes it harder but I completely changed my mind once the boss rolled in and we were all webbed for ever. My apprentice friend was just dying in seconds anyway because he had no defence. I don't really care about my strategies or how good or bad my gear is, how casual it is etc...

Stop QQ'ing and fecking deal with it! Like evreyone is saying. Rething your strats. Huntress traps and auras are the main uses in the new patch and for that boss a mining or aoe weapon is good so it kills spiders too. Just get on a fast character and strafe bro!


Really? I mean did you not read the rest of the thread or is there a broken record on loop?

I bought this DLC because it's a new campaign, because it has new content, looks good and the little things like the shroomites really impressed me and the boss impressed me I thought it was really nice that her chest becomes a vulnerable spot I enjoy all that I enjoyed the spider web making you have to sort out your towers I thought that was good. I did NOT enjoy being web spammed with no cooldown, no resistance and no counter. That was the only thing that ruined both me and my friends experience at the later waves of this DLC..the spiders were alright rolling in slowly every so often but when you spam them all over the map and they're spamming web everywhere and your trying to deal with that and maintain a normal defence, the game becomes much more frustrating and less fun. And furthermore, a big DLC expansion to the campaign should NOT be targetted towards hardcore players. I'm max level with a godly weapon and godly gear, doing ANY level on easy is as the name implies, easy. I got the boss to half health before I even got webbed the first time and after that I couldn't do anything because the spider situation got so worse we'd get webbed before we reached the boss. All my defences broke in one lane and they charged the crystal and I ran at the spider queen and blood rage'd her and quickly killed her before my crystal broke and since I could kill the boss so easy, on the difficulty easy, it should have been that way I just wanted the basic achievement of completing it before I tried it any harder....the only thing that ruined it was the web spam and I'm glad they've nerfed it a bit from the patch but I haven't tried it yet.

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Well, that is though the best advice i can give you. The theory is that the spike blockades prevent your harpoons from getting webbed so they can perform their natural DPS. Me, my brother, and his gf are all on xbox, so all our gear is just about as good as yours. You seem to definitely need, if you solo with squire, a mobile moxie. The thing about this is you have to do no towers allowed on insane, and that pretty much requires 2 huntress's with decent DPS or a genie with strong piercing shots. 12-15k dps is not much, as we were doing normal with about 30k DPS+. the boss was rather easy, my brother is able to do about 90k dps with his squire in blood rage. Stack a huntress with about 30k dps and you have a 20 second boss fight.

As it stands, your no properly equipped. And did you say you have TWO squires or one? If your using a hybrid, it just may be a bit tough. Your going to need resistances on armor upgrades and damage on weapon. Possibly sink a buttload of mana into an animus may work, letting the animus destroy the boss. Then all you have to do is set your choke points as close to the doors as possible, well defended from rear attacking spiders, and spam as many harpoons as you can right as the boss is coming to help take down the boss.

I'm just throwing out ideas, but honestly you may just need to spend more time farming right now.

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Something I've found to be effective is to support towers by placing proxies underneathe as many as you can, considering they can only attack the towers in CQC.

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All he has is a squire, nothing more. I've done mentioned putting flame traps on top of rear defenses, but it's not an option for him. It would be a lot easier if he did make a huntress and monk tho. Towers that can't be destroyed (in a sense) is about the only way to do things nowadays.

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