newname 0 Posted December 7, 2011 or just fire/generic? Share this post Link to post Share on other sites
Gilgehmesh 0 Posted December 7, 2011 I prefer to have all resist high as possible. It never hurts. Share this post Link to post Share on other sites
Astrartea 0 Posted December 7, 2011 As Gilgehmesh said, having them all as high as possible never hurts, but if you have to choose one, go with generic. Share this post Link to post Share on other sites
Gilgehmesh 0 Posted December 7, 2011 It is important to remember that monsters with element resistance also deal damage in the element that they are resistant to. Also, ogre's spitballs are poison gas. It is kind of weird that ogres have no resistance to poison based weapons even though they spit poison gas and are immune to slow aura (poison based) and gas trap. Not that I want to have poison resistant ogres, mind you. Share this post Link to post Share on other sites
Jaasrr 0 Posted December 7, 2011 Ogres aren't immune to ensnare. Share this post Link to post Share on other sites
Bisu 0 Posted December 7, 2011 Generic and fire resistance are the most useful. Fire seems to be the most common element monsters have. Also wyverns and mages shoot fire. You'll usually be able to dodge most things but when you're repairing during combat you'll probably get pegged by a fireball. Unmitigated I believe fireballs do about 1500 dmg in UMF. Share this post Link to post Share on other sites
Graogg 0 Posted December 7, 2011 Generic >> Fire = Poison > Elec for UMF. All help to some degree. Share this post Link to post Share on other sites
Ceron 0 Posted December 7, 2011 The ogres do all generic. It's by far the most important resistance to get high. The rest are still helpful, but not as much. Share this post Link to post Share on other sites
grienne54 0 Posted December 7, 2011 or just fire/generic? Fire, Generic, Poison are the most useful in my experience Share this post Link to post Share on other sites
ktbanh 0 Posted December 7, 2011 Fire, Generic, Poison are the most useful in my experience My guy just went generic, fire, acid. It worked well since there wasn't anything with electrical damage to worry much about. (maybe electric ninjas? not sure though. I had 46% electric and wasn't anything to worry about. Share this post Link to post Share on other sites
Ryudos 0 Posted December 7, 2011 The ogres can shoot their poison balls from outside the strength drain if they're still walking towards you, so a little resist can save your life! :) Share this post Link to post Share on other sites
taterz 0 Posted December 7, 2011 i used to only have 3 resists near cap. i noticed a significant decrease in damage overall once i got the fourth one up to cap. Share this post Link to post Share on other sites
MacPimpin 0 Posted December 7, 2011 All are useful, yes. If you go just physical, fire, poison..... you might be one of those "OMG ONE-SHOTTED HOW?!" players only to see it was an electric foe :-P Share this post Link to post Share on other sites
Dsurion 0 Posted December 7, 2011 something to keep in mind is that elemental monster deals double damage (half generic, half elemental). So if a monster do 200 damage, an electric monster will do 400 damage (200 generic and 200 electric damage). I dont know if fire is THAT important because those get affected by both, snare and elec aura Share this post Link to post Share on other sites
Swift016 0 Posted December 7, 2011 Er, I'd say everyone in this thread doesn't know what they're talking about. Generic is obviously the best. If you have a proper setup, wyverns die before they can get within line of sight, and electric damage basically doesn't exist. I get by with max generic, around 40-60% poison, and maybe 15-30% fire/light. UMF is all about min/maxing; every second counts, so every bit of DPS that you can pull counts. Get only what resists you need and then max your damage stat. Wasting points to upgrade all four resists is not going to win UMF for you. Unless you die FREQUENTLY, then you do not need more resists. Only get as much resists as you need, then pump the damage. If you're running out of time, however, this tells you that your DPS and/or your setup need improvement, and resists will not help you. Share this post Link to post Share on other sites
Kamahl 0 Posted December 7, 2011 First generic, because all monsters deal generic (even elemental monsters - they deal part of their damage in physical and part in element). Then poison, because ogre balls and the only thing that will ever get close to you in an ensnare aura is a poison warrior. Next is fire for wyvern fireballs and summoner fireballs, and last is electric to avoid having anything deal 2k damage to you at once. Share this post Link to post Share on other sites
Bon3zz1001 0 Posted December 7, 2011 Just curious, how are people getting 90% across all resists anyways? Do you just spend every upgrade into them? Everybody I see running these missions have 90% resists with 500 hero att and pretty much 200-300 everything else.I don't see how you can get both of those without upgrading stats as well :/. Share this post Link to post Share on other sites
ShadyC 0 Posted December 7, 2011 I prefer to have all resist high as possible. It never hurts. Get it? Share this post Link to post Share on other sites
ShadyC 0 Posted December 7, 2011 Just curious, how are people getting 90% across all resists anyways? Do you just spend every upgrade into them? Everybody I see running these missions have 90% resists with 500 hero att and pretty much 200-300 everything else.I don't see how you can get both of those without upgrading stats as well :/. Yeah... They hack their items. Here's how it works. Resists can be anywhere from whatever negative amount, to 0%, to 18% base resistance. Every upgrade gets you +1% resist until you get to 14%. Then it goes up by 2% until some other threshold that I forget, and it goes up by 3% per upgrade. The catch is... Because of the WEIRD way it is programmed in, you will get a 23% cap in a resistance... UNLESS the base resistance was either 15% or 17%. That means not 16%, not 15%, not even 18%. Only 15% or 17% base resistances can upgrade to perfect 24% cap. So to put this into perspective... Someone with 90% in all resistances (1) had 15% or 17% base resistances in all four types, (2) AND on all four pieces of gear (3) of the SAME ARMOR TYPE. Maybe I'm making assumptions here, but I'd be surprised if ONE person on this entire game had an entire set of 90% all resists AND the capability to hit over 500 Hero Damage. And you say games are full of people like this? Yeah. That's not legit. Share this post Link to post Share on other sites
Bon3zz1001 0 Posted December 7, 2011 Yeah... They hack their items. Here's how it works. Resists can be anywhere from whatever negative amount, to 0%, to 18% base resistance. Every upgrade gets you +1% resist until you get to 14%. Then it goes up by 2% until some other threshold that I forget, and it goes up by 3% per upgrade. The catch is... Because of the WEIRD way it is programmed in, you will get a 23% cap in a resistance... UNLESS the base resistance was either 15% or 17%. That means not 16%, not 15%, not even 18%. Only 15% or 17% base resistances can upgrade to perfect 24% cap. So to put this into perspective... Someone with 90% in all resistances (1) had 15% or 17% base resistances in all four types, (2) AND on all four pieces of gear (3) of the SAME ARMOR TYPE. Maybe I'm making assumptions here, but I'd be surprised if ONE person on this entire game had an entire set of 90% all resists AND the capability to hit over 500 Hero Damage. And you say games are full of people like this? Yeah. That's not legit.Well thanks for the explanation. Makes a lot more sense now. But anyways, out of the two public matches of UMF I've tried, 2-3 people would have stats like I stated in my other post. I also see some people coming into my shop with this gear. I guess I overexaggerated when I said "everybody" but it would be a lot of people. A lot of shops I enter where the owner has near a billion mana have stats similar as well. Share this post Link to post Share on other sites
Shillen 0 Posted December 8, 2011 Well thanks for the explanation. Makes a lot more sense now. But anyways, out of the two public matches of UMF I've tried, 2-3 people would have stats like I stated in my other post. I also see some people coming into my shop with this gear. I guess I overexaggerated when I said "everybody" but it would be a lot of people. A lot of shops I enter where the owner has near a billion mana have stats similar as well. Considering how many people you see with blatantly hacked gear I would imagine there are many times more people who are smart enough to hack their gear with plausible stats. Share this post Link to post Share on other sites
taterz 0 Posted December 8, 2011 you're severely underestimating 7.12 UMF superloot if you think 90% in all 4 with 500 hero attack is pure hacked gear. a lot of that great armor started with either high resists (as in, all in the 14-18 range) in addition to high upgrades and decent/high hero attack. Share this post Link to post Share on other sites
jetah 0 Posted December 8, 2011 wish i had my 2.0 GEP with 40^'s. /sigh.. those were the days... Share this post Link to post Share on other sites
ShadyC 0 Posted December 8, 2011 you're severely underestimating 7.12 UMF superloot if you think 90% in all 4 with 500 hero attack is pure hacked gear. a lot of that great armor started with either high resists (as in, all in the 14-18 range) in addition to high upgrades and decent/high hero attack. And I think you're underestimating the actual math on it. A piece of gear has a 2.5% chance - assuming gear could only drop between 14-18% resists, which is completely false no matter what level of gear it is - to have the 15/17% base in all 4 resistances. Now you have to get 3 more pieces. Now they have to be the one type out of 5 possible armor types. The math is extremely ridiculous, even assuming falsehoods to be true. Point in case. ^ edited for even better example Share this post Link to post Share on other sites
MacPimpin 0 Posted December 8, 2011 There's a lot factors not being added to that, I've come across two pieces of gear in my time that were 30% when in a set across the board, granted the gear simply wasn't good enough to keep... especially with later patches... It IS possible to not be hacked, but granted I had an experience early where I was congratulating someone on besting me in scores on UMF, only to look at their gear and see 90k in attack, etc, etc. So I wouldn't cry hack at it, it's very likely to happen in my opinion... just usually more useful to have the stats elsewhere. Share this post Link to post Share on other sites
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