Infernotez 0 Posted November 30, 2011 Magic Missle towers 4 DU? Share this post Link to post Share on other sites
Miv 0 Posted November 30, 2011 magic missle towers 4 du? mm 5 du Share this post Link to post Share on other sites
Masamune 0 Posted November 30, 2011 Mana cap lowered back down to 10million :) Share this post Link to post Share on other sites
Kyrn 0 Posted November 30, 2011 Fixing Huntress traps so they do their proper damage again? Or actually, Prox mine trap 5 DP. (and I would still use it. :V) Share this post Link to post Share on other sites
krylles 0 Posted November 30, 2011 *All PvE: Character deaths now have a mana cost scaled to level. Maximum death penalty will cost the player %25 of their mana bank. Share this post Link to post Share on other sites
Tattis 0 Posted November 30, 2011 Squire has now also lost his breastplate. Share this post Link to post Share on other sites
BlackChaosRaven 0 Posted November 30, 2011 Squire's will now be required to where pants to join a game - pants aquired on surivel wave 25+ on insane with 4 players Share this post Link to post Share on other sites
VoltesV 0 Posted November 30, 2011 Ensnare auras are still used on every map, better make them 4 DU + 25% less effective. Share this post Link to post Share on other sites
thisisashan 0 Posted November 30, 2011 *All: Left clicking and right clicking disabled. (Obviously overpowered due to their use on all maps.) Share this post Link to post Share on other sites
Jason Parsons 0 Posted November 30, 2011 Ensnare auras are still used on every map, better make them 4 DU + 25% less effective. This one is depressingly likly. Share this post Link to post Share on other sites
Yoraiz0r 0 Posted November 30, 2011 Mana cap lowered back down to 10million :) it originally was 15million , so the 'back' part is incorrect. Make the cameras go inverted , obviously overpowered due to their use everywhere , even the tavern! Share this post Link to post Share on other sites
Taedirk 0 Posted November 30, 2011 Ensnare auras are still used on every map, better make them 4 DU + 25% less effective. 4 DU + 50% less effective whenever the monk that summoned them isn't on the field. Share this post Link to post Share on other sites
Meemo2412 0 Posted November 30, 2011 4 DU + 50% less effective whenever the monk that summoned them isn't on the field. Better yet, ensnare auras will be 4 DU + 50% less effective + lose 75% of their radius whenever the monk that summoned them isn't on the field. Share this post Link to post Share on other sites
Yoraiz0r 0 Posted November 30, 2011 Better yet, ensnare auras will be 4 DU + 50% less effective + lose 75% of their radius whenever the monk that summoned them isn't on the field. and that's before de-applying the buff the monk gives while he's in the map! XD Share this post Link to post Share on other sites
Dsurion 0 Posted November 30, 2011 *Dark Elf Warriors can now target auras and traps. *DU for Alch lab reduced by 20 Share this post Link to post Share on other sites
Kyrn 0 Posted November 30, 2011 *Dark Elf Warriors can now target auras and traps. *DU for Alch lab reduced by 20 Considering traps have under 1k health, that's like 1-hit KO for traps.. Share this post Link to post Share on other sites
Ozo 0 Posted November 30, 2011 Stop giving them ideas! Share this post Link to post Share on other sites
Ceron 0 Posted November 30, 2011 Every death, your armor becomes damaged by 10% and must be taken to the vendor for repairs. Reputation bonuses and guild perks will reduce this amount. Share this post Link to post Share on other sites
Peekayboo 0 Posted November 30, 2011 Every super weapon was doing to much damage and will be nerfed by 60% =) Share this post Link to post Share on other sites
GSGregory 0 Posted November 30, 2011 Survival award moved to wave 50. Monk auras du increased because the increase to "all" towers makes them to strong. Followed of course by a quick fix with 200% boost to all monk auras. Dews now only target players and move twice as fast. To adjust for the soon to be added nightmare mode superloot is removed. Share this post Link to post Share on other sites
Zygneir 0 Posted November 30, 2011 Deadly Strikers cost two more DU, no longer shoot through walls, and prioritize monsters with the lowest HP first. But their damage ramp will go up 1.25386%, so it'll be ok! Or, wait for it, my favorite. * Strength Drain and Healing Auras can no longer be placed on top of one another. Share this post Link to post Share on other sites
Firestar 0 Posted November 30, 2011 The one I know will be added last-minute is going to be: "All: Fixed bug where certain upgraded weapons would sell for significantly more than the cost to upgrade." I got to see this first-hand last night, and was quite disappointed it wasn't hot-fixed in somehow. :( Made me leave Lazral knowing that they do have people who are willing to use in-game exploits. Share this post Link to post Share on other sites
Lathyris 0 Posted November 30, 2011 The one I know will be added last-minute is going to be: "All: Fixed bug where certain upgraded weapons would sell for significantly more than the cost to upgrade." I got to see this first-hand last night, and was quite disappointed it wasn't hot-fixed in somehow. :( Made me leave Lazral knowing that they do have people who are willing to use in-game exploits. This is quite disturbing to hear, but wouldn't it be better to speak with Finally personally to remove these people from the clan? Though this should be a welcome fix, rather than an unwelcome one. I would have rather see them shut down the servers and fix it than to allow it to go on like this. I don't approve of people abusing it, but this was a game breaking thing that should have been resolved immediately. This whole fiasco has most likely caused Permanent damage to the already fragile nonexistent economy. Share this post Link to post Share on other sites
Firestar 0 Posted November 30, 2011 This is quite disturbing to hear, but wouldn't it be better to speak with Finally personally to remove these people from the clan? Though this should be a welcome fix, rather than an unwelcome one. I would have rather see them shut down the servers and fix it than to allow it to go on like this. I don't approve of people abusing it, but this was a game breaking thing that should have been resolved immediately. This whole fiasco has most likely caused Permanent damage to the already fragile nonexistent economy. I did speak with Finally about it... the gist of the conversation was, "Eh, stuff costs too much to upgrade as it is, and it's getting fixed anyways." (Not his exact words, just a rough outline of the brief conversation.) Share this post Link to post Share on other sites
Ceron 0 Posted November 30, 2011 In 7.10e, some of the items were already selling for slightly more than upgrade costs. 7.11 made those items specifically sell for quite a bit more. 7.11b reverted item sell price to 7.10e, so those few items still sell for more. Share this post Link to post Share on other sites