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Current (7.06b) & Upcoming (7.07) Patch Notes


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Upcoming Patch! 7.07 (ETA 11/2/2011)
7.07
* Opened Halloween Spooktacular content to "Open" mode a couple days early :)

* You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu :) (more robust functionality will be forthcoming)

* Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)

* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties

* Currently working on Squire Tower Attack Rate & DU buffs... numbers soon

* Currently working on slight low-end Genie mana granting buff... numbers soon



Current Patch! 7.06b
7.06b
Squire
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
* Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
* Spike Blockades HP ramp reduced by about 15%

Huntress
* Increased Huntress Piercing Shot Damage Ramp by 15%

Apprentice
* Increased DST (Death Strike) Attack Rate Ramp by 10%
* Increased Lightning Tower AOE Ramp by 15%
* Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
* Implemented exponential falloff to Mage Staff Knockback radius to prevent overlage values
* Magic Blockades HP ramp reduced by about 10%

Monk
* Increased Monk Electric & Ensnare Aura Longevity by 15%

Fixed
* Fixed Private Match joining bug.
* All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
* Fixed bug where Auras weren't reporting Summoned to the status text area

NPC
* Reduced Kobold explosion AoE to pre-7.06 value
* Beefed up Ogre's HP in singleplayer by 40%

Spooktacular!
* Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.

UI
* More dropped items are allowed on the ground proportional to how many players are in the game

Achievement
* You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender


7.06
Spooktacular
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Make costume unlock requirements clear in the costume selection

Bug Fix
* Fixed potential double-upgrade bug with superfast mouseclicks
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Monk
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras

Squire
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Fixed bug where Squire would turn around when entering block in Chase Cam

Apprentice
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%

Huntress
* Huntress Ability 'Piercing Shot' about 30%

Pets
* Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
* 40% reduction on Imp/Engy repair costs
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.

UI
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed chatbox getting stuck during level transitions
* Allowed mission unlocking at the mission selection screen
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)

NPC
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%

Items
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%

7.05C
Fixed bug with Halloween weapons not saving properly.

7.05B
Fixed bug with super Defense Attack Rate points being added.

7.05 Patch Notes:
* Added Halloween Spooktacular Event Content! Tons of New Costumes, New Mission, New Items & Weapons!
* Raised Mana Bank limit to 30 million
* Added VSync and One-Threaded-Renderer Options to the Configuration Tool
* Fixed 50% of all reported crash types
* Improved Apprentice Defense Attack Rate ramp further, now you gain major Attack Rate DPS benefits well into the 100's of Attack Rate points
* Chat-box now won't auto-close when opened if bound to 'Enter'
* Items that are locked in your Item Box now stay locked when equipped to your hero
* Fixed minor potential exploits
* Chat History ("Console") Key can now be set in the Configuration Tool
* Animus projectile will now pierce environmnet, and has better damage ramp.
* "Heal-Self" Spell now takes more time proportionate to what your Maximum Health is.
* Made "Enrage Aura" have a longer lifespan, more effective, and cost 1 less DU
* Reduced Bloodrage Speed benefit, and Increased Bloodrage Mana cost-over-time
* Fixed Magic Blockades not properly stealing the Element of Archers or Wyverns
* Push-To-Talk option no longer disables itself between games
* Map Loot icons now appear during the Combat Phase, not just the Build Phase
* Equipment rating calculation now factors in potential upgrade levels (i.e. lower-end equipment with sufficient upgrade levels is compared evenly with upgraded equipment)
* Added 60 more Item Box spaces
* Console (Chat History) keybinding can now be set in the Configuration Tool


7.04 Patch Notes:
* Persona names with non-ASCII characters can now connect to TrendyNet! (Korean names, etc)
* Fixed special characters "\", "/", "<" creating unjoinable online games
* Fixed "Start Wave" not updating to display the current Wave number of the match
* Fixed potential losing-mission-unlock issue
* Added option to toggle chase camera offset between left, right, and centered
* Added option to disable "automatic step towards melee target" behavior
* Made UI Scale keep the edge-alignment of the UI elements, so they stay at their corner even as they get smaller
* Console key now changed from Tilde to F1
* Apprentice: increased Tower attack rate ramp
* Squire: lowered Tower DPS ramp
* Increased maximum number of dropped items on the ground in missions
* Made "L" key quickly log/unlock the highlighted item in your Item Box
* Added -dowritelog commandline option to output log data & better error reporting method
* Reworked TrendyNet keep-alive logic to minimize disconnects and reduce load
* Rebalanced some items (including portal gun)

7.03 Patch Notes:

* Newly Added: Input Configuration now supports Mouse "Thumb" buttons 4 and 5
* Newly Added: Gears-of-War-Style offset Chase Camera for ranged characters, for better shooting
* We believe we have fixed the Progress Unlock bug, issues with not having levels unlocked.
* Chat box no longer will close when pressing an alpha-numeric chat button while typing if bound to it
* You are now given the tutorial achievement in Ranked mode, so that you can progress towards Legendary Defender
* Ability Hotkeys 5-0 can now be bound in the Game Config Tool
* More TrendyNet client-side tweaks to further decrease Ranked disconnections
* Issues with Steam Cloud in Local Play should be resolved
* Gamepad can now properly control the Choose Multiplayer Mode UI
* Improved Monk DPS Ramp

Warning: If you played gamespy and switched to steam cloud delete any DunDefHeroes.dun out of this folder before applying patch:
Program Files(x86) > Steam > SteamApps > common > Dungeon Defenders > Binaries > Win32
If not your gamespy file may overwrite your steam file. If you Prefer your gamespy profile, you don't need to do anything. These files are now joined so that players can switch between the two servers without having to play a separate set of heroes.

FYI, Your bindings will probably be reset. Let us know how things are working for you. Thanks, guys!

Previous Notes:
- Fixed the crash on systems that had Windows locale set to a Japanese/Asian-language.
- Invert Mouse option no longer also inverts Defense placement controls.
- Fixes an issue where the configuration tool key bindings weren't saving
- Fixes the chat box not appearing when Tab was pressed (or whatever key was bound to it by the user)
- Fixed "no sounds" bug with 7.1 speaker setup
- Added Invert mouse to in-game options
- "Disable sound" option in Configuration tool now works
- Less online disconnections, made timeouts more forgiving

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I noticed when I use the chat button the text window does not stay open for me to enter text I have to keep it held down for it to allow me to type into the text box. But the other key binding work fine.

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Are you guys going to be releasing patches that aren't tied to Steam?


Yes! It's just steam (being steam) has almost immediate response time for us. For other services we will likely have larger patches that contain multiple of the steam patches. We will get them out as soon as we can.

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so wich patch is fixing the deletion of chars the one today the one tommrow or the one u dont have a time table for yet because im not about to spnd more time playing open mode where people can hack and mod as appose to a more secure option ie. ranked.

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so wich patch is fixing the deletion of chars the one today the one tommrow or the one u dont have a time table for yet because im not about to spnd more time playing open mode where people can hack and mod as appose to a more secure option ie. ranked.



they didnt fix that yet?maybe the 104 patch will make the game playable...just w8 a couple of years...

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Well as I understand there have been 2 patches in quick succession. After the 1st patch (the one before the one in the title) I logged in fine but the only campaign I could access was the 1st one. I thought something happened in the patch and my friend told me that he has another one. I logged out to download it and after doing so I can no longer get into the game. Every time I press play the launcher starts, I press play and "an unexpected error" occurs causing the game to close before even starting and asks me if I wana send a report to microsoft. So what do? :/

Edit: I am playing through steam.

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Patch 7.02 is out

so what?characters are lost,time spend is lost,random dc
that may delete ur chatacter again etc.and still no refund service

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I can't use my xbox 360 controler yet it work in the menu but in game, nothing.
BUT if i push start my screen split for another characters ...

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Character rollback Issue Upon Restarts

Nothing seems to be saving. I did a game to see what is working and not work. Seems it will still revert the character from before the patch earlier this afternoon. Characters who weren't made before or were logged before the initial patch reverts the characters back to the state before logging in.

I.E. My character was level 5 and I had leveled up to level 9. I logged off the game and restarted the game and it rolled back the character to level 5.

Also, it seems it will do the same for new characters deleting the character completely. This is from the steam version US. Not sure if this is a specific issue to console and PC, but just stating so you guys can fix this issue.

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Nothing seems to be saving. I did a game to see what is working and not work. Seems it will still revert the character from before the patch earlier this afternoon. Characters who weren't made before or were logged before the initial patch reverts the characters back to the state before logging in.

I.E. My character was level 5 and I had leveled up to level 9. I logged off the game and restarted the game and it rolled back the character to level 5.

Also, it seems it will do the same for new characters deleting the character completely. This is from the steam version US. Not sure if this is a specific issue to console and PC, but just stating so you guys can fix this issue.


This happened to me as well.

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I can't use my xbox 360 controler yet it work in the menu but in game, nothing.
BUT if i push start my screen split for another characters ...


Hey man,

Just to double check, are you pressing START at the character join menu to select a character with the controller? This will be in the main menu. If it shows the keyboard icon, you need to leave the keyboard player and join a gamepad player.

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I'm still getting consistently disconnected :(


Same here. Been trying most of the evening and the most I've stayed on is 5 minutes before I get the boot. Maybe in a couple of days it'll stabilize.

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I'm still getting consistently disconnected :(


You, Me, And Everyone Else...

Disconnects on final wave makes me sad. If only there were a save point or server sync mid way so you don't lose 45 minutes worth of game play every hour....


:,(

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I think the disconnects come from somewhere, usually when the ogre is out, bam dc. Cause thats the only thing different that happens in the final wave (of FoF level)

Also lagging practically makes it unplayable, I don't mind have delays in actions, but when I tried to move around while lagging, I slide ALL OVER THE PLACE making it so I can't reach a safe spot to at least apply some damage from safety rather than just oh look, I'm dead, cause I can't go where I need to.

"the disconnect has arrived!"

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I still disconnect frequently from TrendyNet, as of 1 am EST. I often get disconnected while playing wave 2+ of Deeper Well. Doesn't matter if I'm hosting, solo, or in a game a friend is hosting. Whatever the problem was, its still there and playing Ranked is just about impossible for me. Located in MI, using Comcast. Have no trouble playing open games with friends.

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I still disconnect frequently from TrendyNet, as of 1 am EST. I often get disconnected while playing wave 2+ of Deeper Well. Doesn't matter if I'm hosting, solo, or in a game a friend is hosting. Whatever the problem was, its still there and playing Ranked is just about impossible for me. Located in MI, using Comcast. Have no trouble playing open games with friends.


I also have been playing until 1:30 EST. I have to agree, nothing is worse than being on second to last wave and it disconnects. I have been playing non-stop since launch. While I did notice the time before disconnect went from 15 minutes before 6 EST to 30~ minutes and 1 hour (if one is lucky) after 6 EST. I believe there was a server stabilization, but things are still somewhat shaky.

To the company, is there another fix beyond what happened today scheduled for TrendyNet?

To the poster before, has local character progress been fixed yet? Before 3 EST I was losing local characters.

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So is it only people that registered their copies with steam getting the fix everyone else is just kinda left till theres a big patch? I have no problems and my chars save fine but both my friends cant log off without losing their chars.

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