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Projectiles VS Crystals - time to do something about it!

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So I'm sure I'm not the only person to've seen an ogre walk out of a spawn door and shoot his stupid ball of acid straight at a crystal while he's still in the dark zone, or an archer miss a player really badly from one side of the map and 10 seconds later his arrow collides with one of the crystals... its just plain ridiculous:

I propose that each crystal should have a 'Dark zone' around it which prevents attacks originating from outside this zone causing damage to the crystal, that way archers and ogres within an acceptable range will still be able to hit it legitimately but it wont annoy the hell out of people doing survival on insane mode and losing to chip damage from sources beyond their control.

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