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DDGR Hotfix 2 Notes

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It has been almost one week since we launched DDGR, and we have been getting a ton of great feedback from our community. We want to make sure we are addressing as many of these concerns as quickly as possible, so today we are releasing our second Hotfix!

Bug Fixes

  • Fixed brightness on some maps when Shadow Quality is set to minimum by player.
  • The image in the next map portal for clients is always the shop
  • Some enemies (looking at you, Ogre) have nameplates that are lingering on death for too long 
  • Added buff bar support for additional Talents and Runes
  • Fixed talents not refreshing "can upgrade" state when points are spent
  • Fixed talents appearing locked due to insufficient points.
  • Talents now properly show reason they are locked
  • Updated talent lock visuals to actually show the icon grayed out
  • Shop confirm button no longer shows player gold
  • Action bar now correctly disappears when player dies
  • Fixed an issue where the HUD ring notifications would stay on the HUD ring even when looking directly at what it was trying to notify you about.
  • Fixed an issue with the Talents UI default focus.
  • Fixed an issue where the rune Skillful Strikes wasn’t properly updating its stacks when using the Monk’s Skill on normal enemies.
  • Fixed an issue where the Blacksmith’s compare arrow was showing when there was nothing to compare.

Tooltip Updates

  • Added tooltips for unlocks
  • Adjusted the color of some tooltip stats
  • Fixed issue where some stats were showing in the wrong stat panel
  • Removed Dungeon Dash advertisements
  • Updated Talents UI interactions, descriptions, and visuals


Social Defenders

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For Etheria!
Chromatic Games

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