werox3 37 Posted August 14, 2021 Idk about this it's pretty bad kinda useless on big maps now for the wisp it just brings back the old meta DST I may be wrong but it seems like the hero is useless now. I wouldn't use as dps hero so idk... Share this post Link to post Share on other sites
krsans78 53 Posted August 14, 2021 (edited) Well current builds doesnt work for me in two-man setup. The wisps' range was nerfed by 20%, so a couple of ups is needed. I used to be able to just upgrade the beams to max for the first round of the keep, but that isnt feasible any more - at least for me in a two-man. So I up the beams to 3 and the wisps to 2 stars, and the results are still iffy. Usually the mages one-shots my cores now. I assume this is because the wisps cant get to the djinn and the mages get buffed. However, after much a do, we finally got to the boss, and I almost got 1 shot by his normal swings. I have 1m hp with a cat on my rogue. For me that means I cant face tank him any more, and that also means the value of the HP regen stat suddenly became much less valuable. Further more, if I read the patch notes correctly, the bait stun time is down by half - to 5 seconds only. Also, they incrased the special mobs during the boss wave. The combination of these changes is way too heavy handed. I am only 12k mainstat on my warden, and everything else is 10-12k. I dont think you can get awfully much higher on the stats than this. This means, I assume, that doing multiplayer maps is overly penalizing at the moment. There was nothing wrong with the original stun time of the boss, especialy when he does this big damage. Keep the 10 seconds, because you cant face tank him as it is now anyway. I have to run around corners with him to prevent him from killing me. Its probaby a *little* better with my giraffe which gives me 1,4m hp, but I dont think I would face tank him anyway. Making multiplayer this penalizing offers another downside, which is that with these nerfs, the entry into this map for new players will be almost insurmountable. I have no idea how new players with lesser stats will handle this now. I entered with around 7k main stat. I guess you would probably need 8-9k now. How you would get that without farming the keep to get arcanist and the big dps increase weapons for the boss i have no idea. To end, I would like to say that I failed all my runs today in a two-man group with a friend with a build that was 99% successful in all the runs we did yesterday. I guess I did the keep tens of times during yesterday, and today that build does not work in two man. Seems to be working ok in solo. This might lead to a negative impact on the multiplayer aspect of the game, which I think is a big detriment to the title. Edited August 14, 2021 by krsans78 1 Share this post Link to post Share on other sites
bc304daedalus 36 Posted August 14, 2021 5 hours ago, werox3 said: Idk about this it's pretty bad kinda useless on big maps now for the wisp it just brings back the old meta DST I may be wrong but it seems like the hero is useless now. I wouldn't use as dps hero so idk... builds still work u just gota change them slightly to make them work some maps ae esayer now with the nerf take summit for exsample my wisps no longer target the dragon so i now have 100% wins on summit no random cores blowing up warden for dps is a pet dps guy keep curruption up 100% of the time and watch pets like the monkey do huge hits. the one part of the nerfs that was the worst was the changes to the lycen king itself made it so you now have to use rouge or squire to beat him which to me isnt fun and isnt balanced to be balanced any hero should be able to do any content some would be harder to do it with than others but if you use any hero other than squire or rouge you will lose and you can still lose using them now sometimes 2 Share this post Link to post Share on other sites
werox3 37 Posted August 14, 2021 8 hours ago, krsans78 said: I am only 12k mainstat on my warden, and everything else is 10-12k. I dont think you can get awfully much higher on the stats than this. Dude I was running on 9k on my highest toon for main stats its literally impossible for me to get to the boss now and i am a solo player with your stats yeah very possible but for me I never play in groups so i have to do a lot more to get into the higher stats I am very annoyed because i dont play rogue or squire i love to play on monk dps so i can't win. Share this post Link to post Share on other sites
Atalyth 5 Posted August 14, 2021 The wisp range reduction isn't the issue, it's the targeting priority that was the problem and now with the reduced range, it's even more apparent of a problem. The fact that they push out a nerf without fixing the primary issue with the tower just solidifies my view on them being clueless about the game at this point (although I already knew it from the past, so nothing has changed in that regard). Share this post Link to post Share on other sites
krsans78 53 Posted August 14, 2021 (edited) Ok, so let me follow up by how it went later today: I found that my ranged stat was a bit too low now that the wisps' range had been nerfed by 20%. I moved some gear around and reduced my power by 500 and increased my ranged by 1.5k. That did wonders. That allows the wisps to operate pretty similar to what they did pre-nerf. The boss is able to two shot me with 1.45m hp and 8% hp regen. Face tanking isnt really an option anymore, so what I do now is to strafe backwards kiting him while shooting. When he leaps towards me, I use the F ability to leap forward under him, avoiding his slam when he lands. Then I just continue this until he either cycles by himself, or I use the bait. Works pretty well, even in a duo, and Im able to mostly avoid all his hits. Edited August 14, 2021 by krsans78 Share this post Link to post Share on other sites
Atalyth 5 Posted August 14, 2021 7 minutes ago, krsans78 said: increased my ranged by 1.5k That's not even remotely enough to make up a significant gap between before the nerf and now. 8 minutes ago, krsans78 said: 1.45m hp Try it with a character that isn't Squire, Rogue or Warden that have piss-poor vitality HP scaling and you'll find that even just his pull-in nearly 1 shots you (or does) and literally ANYTHING else WILL 1 shot you. Share this post Link to post Share on other sites
krsans78 53 Posted August 14, 2021 Just now, Atalyth said: That's not even remotely enough to make up a significant gap between before the nerf and now. Try it with a character that isn't Squire, Rogue or Warden that have piss-poor vitality HP scaling and you'll find that even just his pull-in nearly 1 shots you (or does) and literally ANYTHING else WILL 1 shot you. Regarding your second point, I absolutely agree. I dont know why the heroes need to have different hp scaling. They have different abilities, and one should be able to pick any one of them to dps on if one wanted. You might get away with it on something like a monk, but you would need to play flawlessly, and kite kite kite. I havent seen it done though. When it comes to the ranged nerf, it might be that this change hits new players more than people who are already established with high stats. If you are at 10-11k mainstat, then I found that my ranged was actually very low - close to 2.5k. I increased it to 4 by changing some gear around, and with a couple of ups on the wisps, I didnt have problems. Share this post Link to post Share on other sites
Atalyth 5 Posted August 14, 2021 6 minutes ago, krsans78 said: very low - close to 2.5k. I was already running 4.4K passive range just from gear and noticed wisps having targeting issues before the range nerf, now after the range nerf the targeting issues are just even more apparent. So this: 8 minutes ago, krsans78 said: it might be that this change hits new players more than people who are already established with high stats. isn't exactly the case. Share this post Link to post Share on other sites
krsans78 53 Posted August 14, 2021 1 hour ago, Atalyth said: I was already running 4.4K passive range just from gear and noticed wisps having targeting issues before the range nerf, now after the range nerf the targeting issues are just even more apparent. So this: isn't exactly the case. It might not be the issue for you, but I can image other people with lower power stats will have issues when combined with the new shortned range. Share this post Link to post Share on other sites
Atalyth 5 Posted August 14, 2021 49 minutes ago, krsans78 said: It might not be the issue for you, but I can image other people with lower power stats will have issues when combined with the new shortned range. You didn't read anything I put, did you? Share this post Link to post Share on other sites
werox3 37 Posted August 15, 2021 I focused more on range and it did get a bit better even with the nerf on wisp but like everyone else said they seem to still have issue targeting mobs i seen an ogre walk up to core untouched when there was not many mobs around so idk why wisp just ignored it and shortly after i lost for the same reason. Share this post Link to post Share on other sites
bc304daedalus 36 Posted August 15, 2021 6 hours ago, werox3 said: I focused more on range and it did get a bit better even with the nerf on wisp but like everyone else said they seem to still have issue targeting mobs i seen an ogre walk up to core untouched when there was not many mobs around so idk why wisp just ignored it and shortly after i lost for the same reason. was proberly some archers on the map wisps will target everything but the tiny goblins before targeting an oger then when u get to the boss they will target boss over everything so u gota watch carefully during boss phase when to attack him or ull lose due to mobs killing core with wisps tied up on boss Share this post Link to post Share on other sites
UnarmedReaper07 9 Posted August 15, 2021 Why make the Keep harder with the nerf and secret stat nerf? I was barely able to win with one crystal having 25% health and the other two at around 100%. This though starting with a Wave 15 start. After stat nerf I won three times at a 12, 12, and a Wave 20 start. Are the nerfs based on videos of AFK Keep builds and/ or data collection? Wave 23 starts seem almost impossible. Share this post Link to post Share on other sites
Saruzius 3 Posted August 16, 2021 (edited) the wisp nerf is not surprising everyone knows/sayd allready they are boring op, the blossom nerf i cant understand its not a dst its need LoS and the attack angle is pretty small, was made placement on many maps/lane difficult Currently it look the keep is the new summit/glitterheim you need a carry to get the equip to beat it i would say increase min ILvl by Lycan Boni Wave but doesnt help when the people are not able to beat keep. Quote In this patch, we focused on balancing a number of aspects to make sure all Defenders get the most out of their time spent taking down the baddies. We really really want you all to love the Shroomy Pit as much as we do, and we made some changes to their range and damage to encourage you to give them another chance. Let us know if you do! The problem by shroomy's are special by multilane/smaller Map like Keep, Summit... nearly 90% of the maps the pathfinding together with Priority they like to walk over the half map to reach a target what is on another lane even when they have to leave their max range and they are not speedy gonzales and because this is not enough when the target is allready dead they walk to the corpse and explode there even when they have to run past living enemys, with the range increase this problem is just bigger and shows one more what we allready say the prio change to highest threat for all tower is counterproductive and last point what is for me a point to not use them you have to decide do you buff them or do you place them most effective. I think it's a shame that adjustments are made without offering alternatives, no attempt to make use of the "old" defense, no adjustment or word about the scaling of speed at Huntress itself instead, the existing problems only become even more apparent and when you wanna do this step by step what i could understand what i think everyone could understand then tell this to us! At the current point I think its time for a bigger Q&A Round or overall a statement what you have planned for the future to handle the new balancing problems Edited August 16, 2021 by Saruzius Share this post Link to post Share on other sites
werox3 37 Posted August 17, 2021 so the only way i was able to get to boss was having 10k stats with the build and only upgrading some wisps so not all of them have range to hit ogres from far away that way the low range hit the smaller creeps this way easy to get to boss but impossible for me to beat because I have to have a perfect run or I die in one shot because of the big oh buff he got. Share this post Link to post Share on other sites
bc304daedalus 36 Posted August 17, 2021 22 hours ago, Saruzius said: I think it's a shame that adjustments are made without offering alternatives, no attempt to make use of the "old" defense, no adjustment or word about the scaling of speed at Huntress itself instead, the existing problems only become even more apparent and when you wanna do this step by step what i could understand what i think everyone could understand then tell this to us! At the current point I think its time for a bigger Q&A Round or overall a statement what you have planned for the future to handle the new balancing problems have to 100% agree stuff like the huntress traps and squire still needing a big old buff ( u cant reach the trap reset time on any trap even if u stack d rate and stick it ona buff beam) the squire buff thats needed im going to say isnt ever going to happen the way we would like it to as well blossoms are the reason for it im 99% sure there cheeper than harpoons they do exsactly the same job as harpoons and they are faster than harpoons to make harpoons a viable choice they will need to hit about twice as hard as the blossoms ( 100% up time on wardens ability is farly esay to obtain giving them the same effect as a harpoon stick a monkey on it and it also becomes a very very good pet dps build). Share this post Link to post Share on other sites
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