Jump to content

July 16th Episode 1 PTR Patch


Recommended Posts

DEFENDERS,

In this patch, we’re introducing the newest boss, the Lycan King!! This baddie comes with new weapon drops we’re very excited to show off. There are lots of changes (big and small) that we’re trying out with this patch - enjoy your time in Etheria!

How to Join

It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam:
Click here to read the post.

Reward

We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.

enNCJzaEDaCUM8xIPZvSiQTOlxGehl2yKhi9HW5P

Lycan King

Defenders can now test the newest boss on The Keep!

Heroes

Rogue

  • Stealth is now "Umbral Form".
    • Riposte buff is no longer applied after the ability ends or at all. Instead, players get increased Damage and Movement Speed as well as invisibility and healing while the ability is active.
      • Riposte Damage Reduction and Counter-Attack removed.
    • Assault, Disengage, and Carnage all still have their enhancements while active, but no longer cancel the ability when used.
      • It now persists until duration expires or it is manually toggled by the player.
    • Damage: +10%-50%
    • Movement Speed: +25%-100%
    • Heal: 5% Max HP every 0.5s
    • Invisibility
    • Duration: 5-10s
    • Cooldown: 20-12s

Apprentice

  • Elemental Blockade Increased defense HP by 50%.

EV

  • Blocking Field Increased defense HP by 50%.

Squire

  • Spiked Blockade
    • Increased defense HP by 50%.
  • Bouncer Blockade
    • Increased defense HP by 50%.
  • Slice and Dice
    • Increased defense HP by 75%.

Warden

  • Roots of Purity
    • Increased defense HP by 50%.
  • Wisp Den
    • Updated VFX for flying and attacking.
  • Wrath Mode
    • Colors displayed for Wrath Mode can now be transmogged.

All

  • Decreased the amount of damage heroes take in Massacre by 50%.
  • Hero Boost stat added to the Stats panel.
  • Active hero bonus tower buff granted by pets now applies to all towers owned by the player, not just ones built by the active hero.

Pets

Fusion Pets

  • Fusion Pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests
    • Magus Quarters: Paddleball
    • Endless Spires: Monkey King
    • Glitterhelm: Mega Chicken
    • Foundries and Forges: Mega Chicken

Airship

  • Now shoots it's projectiles at different targets if more than 1 target exists.
    • For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
      • 1 Target - 3 projectiles on the one enemy
      • 2 Targets - 2 projectiles on the first enemy, and 1 on the second
      • 3 Targets - 1 projectile on each enemy

Monkey King

  • Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
  • Increased base damage by about 1000%.
    • When fully buffed, he will now have about 260% more damage.

Paddleball

  • Increased base damage by about 2800%.

Etherian

  • Increased base damage by 500%.
  • Increased melee extent by 185%.

Ramster

  • Increased base damage by about 500%.
  • Increased melee extent by 185%.

Steam Robot

  • Increased base damage by about 400%.
  • Increased melee extent by 330%.

All Melee Pets

  • Increased chance to drop with a max attack rate of 0.33 seconds.
  • Increased target range.
  • Increased stat scaling on Vitality by 8%.
  • Removed Knockback from all attacks.

Item Effects

Irradiate

  • Duration will now round to the nearest whole number.

Piercing Shot

  • Adjusted VFX to make action more visible.

Piercing Slash

  • Adjusted VFX to make action more visible.
  • Adjusted collision of the projectile.

Maps

Alchemical Labs

  • Adjusted lighting.

Endless Spires

  • Adjusted lighting.

The Keep

  • Several adjustments to lanes and environments.
    • Increased number of lanes going from the North to the Center Core to 3 .
    • Decreased number of lanes going from the North to the Western Core to 2.
    • Updated environment around Western and Eastern Cores.
    • Adjusted lighting on map.

Massacre Difficulty

  • Increased quality for gear drops on Act IV maps on both Campaign and Survival.

Rifted

Enemies

  • Increased number of special enemies (Ogres, Sharken, Djinn, etc.) that can be alive at one time.

Set Bonuses

Arcanist Set

  • Increased scaling for all base stats by 50%.
  • Arcanist armor now drops with 10% Rift Armor.

Weapons

  • New Wolfsbane Weapons!
    • Will drop after defeating Lycan King in Massacre Campaign and Survival.
    • Staff: Max 3 Projectiles with large AOE radius.
    • Bow: Max 1 Projectile with piercing.
    • Polearm: large damage and attack rate boosts.
    • Sword/Mace: increased crit bonus and large damage boosts.
  • Added Fusion variants for all new weapon sets.

Bug Fixes

  • Fixed an issue where Act IV Bonus Waves were not dropping Rifted Gear on Rifted.
    • NOW: Will drop 2 random pieces of Rift Armor on victory.
  • Fixed several issues where ability descriptions were incorrect.
  • Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
  • Fixed an issue with stuck enemies on The Mill.
  • Fixed an issue where the Bag Page Button was not tabbing left or right.
  • Fixed an issue where some Ranged DPS pets could hit max stat on damage.
  • Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
  • Fixed an issue where The Keep had a Build Phase before the boss wave on Campaign.
  • Fixed an issue where the Homing Missile project would search for enemies after trader death.
  • Fixed an issue where primary attack item effects were not working with staff projectiles.
  • Fixed an issue where EV could not place her defenses on Bonus Waves on Boss Maps.
  • Fixed an issue where Rifted Defense Materials were missing for the Warden.
  • Fixed an issue where double-clicking while in Multi-Select would equip the gear.
  • Fixed some issues with the Rogue’s VFX on Client.
  • Fixed an issue with Bonus Wave phase info displays.
  • Fixed an issue where Mega Chicken was missing it’s VFX for melee attacks.
  • Fixed an issue with Multi-Select would not clear after changing Inventory view.
  • Fixed an issue where Clients would not see the correct value for stats when inspecting built traps.
  • Fixed an issue where Lycans were not spawning in The Keep on Rifted.
  • Fixed an issue where Detonate’s description always showed cooldown incorrectly as 0 seconds.
  • Fixed an issue where Hero Stats were scaling lower than intended on Massacre Boss weapons.
  • Fixed an issue where you could not toggle tooltips on Gamepad.
  • Fixed an issue where Item Box was showing a tooltip when nothing was hovered on mouse/keyboard.
  • Fixed an issue where looking at a tooltip caused Left Shift and Right Thumbstick inputs could no longer function to enable tower view.

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

Share this post


Link to post
Share on other sites
×
×
  • Create New...