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July 2nd Episode 1 PTR Patch

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We’re now on Week 3 of the PTR and we’re just as excited to share more changes and revisions as we were at the launch of this new adventure! This week’s patch brings a whole bunch of balance changes to a whole bunch of areas. (Anyone know how to actually measure a “whole bunch”?) We keep saying it, but it needs to keep being said that we’re so appreciative of the feedback we’ve received so far. We literally could not do this without all of GLORIOUS Defenders. One more thing! Don’t forget that as the PTR changes come in, you can update your survey responses, but only if you want to.

How to Join

The first great news is that you can still join the PTR! All the cool kids are doing it. Click here to find out how to join.


We want to remind Defenders that all progress made while in the PTR will not be transferred over to your live game. The beta and live games are not linked and cannot be linked, so please be aware that your account will be reset back to your last live save once you leave the test realm.


The second great news is Defenders who play the PTR for at least 30 minutes and complete the in-game survey (accessible from Escape menu) will receive these gorgeous Eagle’s Wings at the Episode 1 launch! You get to try out new content, give your feedback, AND earn a cool reward. What’s not to love about this?




  • Melee Attacks
    • Melee attacks no longer deal damage based on the enemy getting hit by the weapon’s model. Instead there is now a (pretty generous) hitbox that deals damage.
      • Developer’s Note - This was change made because:
        • Melee is already punishing to play. Increasing the range gives a little more safety and a lot more consistency with damage.
        • Various animations would make it so attacks would sometimes not hit. The animations pull from a pool of options, so sometimes RNG animations could punish you if their attack range didn’t extend as far.
        • Transmogging a weapon would change the range at which it hit, and made the transmog system potentially punish players that weren’t using the biggest weapons.
        • It’s just more fun.



  • Magic Missile Tower
    • Projectile damage was increased by 60%.
    • Projectile speed was increased by 50%.
  • Flameburst Tower
    • Projectile damage was increased by 75%.
    • Projectile speed was increased by 50%.
  • Lightning Tower
    • Projectile damage was increased by 80%.
    • Bounce range increased and set to 600 units.
      • Previously at base level was 275 units, and fully upgraded to 350 units.



  • Overlock Beam
    • Decreased minimum DU cost to 3 from 4.
    • Increased width to 25 from 20.



  • Primary Abilities
    • Added SFX when Stealth Swift Assault and Disengage throws are activated.
    • Added SFX when Stealth Swift Assault and Disengage hit enemies.
  • Rogue’s Mark
    • Updated VFX to improve visibility when Marking enemies.


  • Arcing Device
    • Decreased cooldown time to 15-8 seconds.
  • Napalm Device
    • Decreased cooldown time to 10-4.5 seconds
    • Now increases damage dealt to Marked enemies by 20%, down from 25%.
  • Noxious Device
    • Decreased cooldown time to 12-5.5 seconds.



  • Harpoon Turret
    • Projectile damage was increased by 33%.
    • Projectile speed increased by 50%.
  • Bowling Bowl Turret
    • Projectile damage increased by 45%.



  • Secondary Attack - Sprout
    • Sprout now deals 4x weapon damage instead of 2x.


  • All
    • Defense Rate scaling is no longer affected by difficulty.
    • Updated tower collision to make placement easier.
  • Wisp Den
    • Wrath mode now increases Damage instead of Rate.
  • Shroomy Pit
    • Reduced the starting cooldown to 7 seconds from 10.


Multiplayer Enemy HP

  • Reduced HP scaling for most enemies when in multiplayer mode.
    • Add 50% HP to each enemy for each additional player:
      • Ogres
      • Copter Ogres
      • Siren
      • Lycan
    • Add 25% HP to each enemy for each additional player:
      • Sharken
      • Djinn

User Interface

Item Compare

  • Update to comparing items mechanisms.
    • NEW: Mouse and keyboard - toggles between comparing and not comparing
    • NEW: Dual-wielding heroes - weapon comparisons toggle between “Mainhand”, “Offhand”, and “No Comparison”
    • Comparing items in the inventory has been updated
  • Upgrade weapon icons will only show when new weapon is better than the equipped weapon of the same type.
    • For example, when comparing weapons for the Rogue, swords will only compare against the Mainhand weapon currently equipped and bows will only compare against the Offhand weapon currently equipped.


  • Item Upgrading now has a Reforge option
    • Keyboard: R Hold
    • Gamepad: Left Thumbstick Hold
  • Filters will now work for Offhand weapons
  • Added visual effect to highlight new items in inventory
    • NEW: New items will shimmer before hovering over the first time
  • Updated various visuals in Hero Stats page

Boss Tests

Test of the Mech

  • Reduced the turn rate of the Goblin Mech.

Test of the Ancient

  • Test of the Ancient III
    • Added one custom weapon to Monk with 1 projectile.
    • Slightly decreased Monk damage.

Bug Fixes

  • Updated various Item Effects to use correct buffs.
  • Fixed an issue where offhand Item effects were giving attack rate instead of damage.
  • Fixed an issue where Warden defenses were not targeting Lycans.
  • Fixed an issue where the Rogue would get stuck in Upgrade and Repair animations after using them.
  • Fixed an issue where the Rogue’s firing sound was not playing when it was intended to.
  • Removed all Hero Stats from Paddy's Lucky Cap.
  • Fixed an issue where the Southernmost Tornado Valley billboard was partially stuck in the spawn door.
  • Fixed an issue where Warden defenses didn't deactivate after the Roots of Purity powering them was sold or destroyed.
  • Fixed an issue where Fusion Sets weren't properly applying Fusion Damage to some of the Rogue's devices.
  • Fixed a potential crash with Item Effects that have passive abilities.
  • Fixed an issue where Wisps from the Wisp Den were not removing the attack rate bonus of the Warden’s Wrath ability on kill.
  • Fixed an issue where the Wave 25 victory chest would not automatically open in bonus wave build phases.
  • Fixed an issue where Rogue’s Upgrade / Repair / Sell were not working on Client.
  • Fixed an issue where Num5 and Num6 were not default to the binds for Slot 5 and Slot 6 of the hero deck for swapping.
  • Fixed an issue where the Warden’s Roots of Purity was not displaying a health bar.
  • Fixed an issue with the Warden’s Sprout seeds bounce animation.
  • Fixed an issue where Boss Test was not unlocking for players who completed the map on a higher than required difficulty.
  • Fixed an issue where the Homing Missiles Item effect was not connecting with enemies correctly.
  • Fixed an issue where rotating a Defense after selecting placement caused issues with placing towers close together.
  • Fixed an issue where reward chests were floating above the ground on most Ep. 1 maps.
  • Fixed a bug where the Rogue's Heal ability would cancel with an attack.
  • Fixed an issue where no Repair and Upgrade were not ending animations when complete.
  • Fixed an issue where regeneration effects were lingering on death.
  • Fixed an issue where defenses were not showing any damage dealt in their tooltips.
  • Fixed an issue where Roots of Purity's Wrath damage could kill enemies that should have been immune.
  • Fixed an issue where the compare tooltip showed up for slots that didn't have anything equipped.
  • Fixed an issue where defenses were unable to be placed on the pipes in Lava Mines.
  • Fixed an issue where Rifted Ogre's Kobold projectile was exploding too soon.
  • Fixed an issue where the Set Bonus counts were incorrect on tooltips.

Known Issues

  • The Reforge option on the Upgrade screen will only work for the host.
  • Players won't be able to upgrade Defense Rate.

Social Defenders

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For Etheria!
Chromatic Games

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