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[CG] Brittani

February 11th Patch

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We’re released a fresh patch today that includes some balance changes to the Squire’s defenses and hero stats (Hint: MORE HEALTH), and a return of the Siren’s death animations. You’ll also see added “fun” in Tornado Valley - just like you asked for! Let’s get to the entire list, then!



  • Added Ogres to Tornado Valley for all difficulty levels.
  • “Unbreakable” award is now based on the entire party, not just the individual.
    • No defenses destroyed grant +25% XP per wave.
  • Removed Rifted Warriors from the following difficulties: Easy, Medium, Hard, and Insane.
    • Rifted Warriors will continue to show up in Nightmare and Massacre difficulties.



  • Hero Stats
    • Increased base HP to 300 (from 280).
    • Increased HP scaling from Vitality to 0.265 (from 0.26).
      • Developer note: This value scales with higher difficulties that change health values as well. You’ll see bigger gains in Nightmare and Massacre difficulties.
    • "Skill" attribute now reduces the cooldown of the Circular Slice ability.
  • Slice N Dice Blockade
    • Reduced Defense Unit cost to 6 (from 8).
    • Reduced Mana Cost to 100 (from 140).
    • Increased HP starting value to 700.
    • Increased HP scaling from Fortify attribute.
  • Bouncer Blockade
    • Increased HP starting value to 725.
    • Increased HP scaling from Fortify attribute.
    • Decreased targeting range to ensure enemies are hit when attack is activated.
    • Adjusted knockback angle.

Bug Fixes


  • Fixed an issue where the VIP Cake didn't allow interaction to trigger Gilded Tavern.
  • Fixed an issue where pressing a Hero Swap binding (default is F1-F4) and inspecting a defense at the same time caused the inspect tooltip to stay on the screen.
  • Fixed an issue where the employee portraits in the Tavern’s hidden room didn’t play sounds or show their text.
  • Fixed an issue where employee portraits were able to be selected through walls.
  • Fixed an issue where the “Save” button was not enabled when non-color sliders were changed in the Transmog Menu.
  • Fixed an issue where the Reset Options action didn’t save unless other changes were made.

Heroes and Defenses

  • Fixed an issue where some defenses’ tooltips were showing incorrect DPS and Attack Rate values.
  • Fixed an issue where defenses were capping their attack rates causing their DPS to be lower.
  • Fixed an issue where the Monk’s Tower Boost could be interrupted.
  • Fixed an issue where the Monk’s Healing Aura was not healing swapped-in heroes unless they left and reentered the aura.
  • Fixed an issue where enemies were not retaining their slowed movement effect after leaving a Fused Ensnare Aura.
  • Fixed an issue where a hero’s defense and ability icons were not properly updating when there were insufficient resources or a hero was at too low of a level.
  • Fixed an issue where both of EV’s abilities were available at Level 0.
    • Proton Charge is now available at Level 12.
  • Fixed an issue on clients where attributes were displaying lower than they actually were while viewing in Inventory.


  • Fixed an issue where Djinns would sometimes get stuck in the spawn area and need to be killed by the stuck enemy timer.
  • Fixed issues with Sirens’ death animations were not activating correctly.
    • Siren was playing casting animation at death instead of death animation.


  • Fixed an issue where defenses could be placed during Combat Mode in Pure Strategy.
  • Fixed an issue where slain enemies did not drop mana in the Raining Goblins Challenge on Massacre difficulty.
  • Fixed an issue where billboards weren’t functioning or displaying properly for clients.
  • Fixed an issue where the ballistas on The Summit could be glitched to fire quickly.

Social Defenders

To get reliable updates on all things DDA, make sure to follow us on all our social platforms:

Make sure to let us know all the fun you’re having with the newest changes in the comments!

For Etheria!

Chromatic Games

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