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nitebane21

General gameplay questions

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Been playing for awhile and there's some basic issues that I'm wondering if I'm just overlooking something:
1. Tower level - I don't see anything to quickly show what level the tower is at. No stars, no upgraded skin, nothing. Other than spamming E next to every tower is there another way to easily see the level?

2. Campaign solo insane - When I started playing insane solo, the timer starts right away which means I usually have half my defenses in place before the 1st wave starts. Is there a way to disable the timer? Multiplayer doesn't have the timer...

3. Seeing other player levels - There used to be a hotkey to see the heroes currently on the map and their level. How can I see who's the highest level in a PUG so we can determine who should build?

4. Does Auto-loot not really work? I often see a map full of purples but usually won't auto collect them even though everything is set for them to be collected. Does it only collect gear that is better than what I currently have?

5. Currently leveling an Apprentice (lvl 65, 100pts in Power, 100 in Range, now upping Def Rate) and Squire (lvl 45, all points in Fortify), app for towers and squire for walls (I miss the cannon tower but the DU cost is kinda crazy). Any other classes I should focus on for solo play? I usually play Mixed Mode Insane since it doesn't have the autostart timer but I don't seem to get many exciting drops, the exp is kinda meh and once waves of warriors start I usually get run over.

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1 hour ago, nitebane21 said:

Been playing for awhile and there's some basic issues that I'm wondering if I'm just overlooking something:
1. Tower level - I don't see anything to quickly show what level the tower is at. No stars, no upgraded skin, nothing. Other than spamming E next to every tower is there another way to easily see the level?

2. Campaign solo insane - When I started playing insane solo, the timer starts right away which means I usually have half my defenses in place before the 1st wave starts. Is there a way to disable the timer? Multiplayer doesn't have the timer...

3. Seeing other player levels - There used to be a hotkey to see the heroes currently on the map and their level. How can I see who's the highest level in a PUG so we can determine who should build?

4. Does Auto-loot not really work? I often see a map full of purples but usually won't auto collect them even though everything is set for them to be collected. Does it only collect gear that is better than what I currently have?

5. Currently leveling an Apprentice (lvl 65, 100pts in Power, 100 in Range, now upping Def Rate) and Squire (lvl 45, all points in Fortify), app for towers and squire for walls (I miss the cannon tower but the DU cost is kinda crazy). Any other classes I should focus on for solo play? I usually play Mixed Mode Insane since it doesn't have the autostart timer but I don't seem to get many exciting drops, the exp is kinda meh and once waves of warriors start I usually get run over.

1. No Idea, was arrows and stars in DD1 but havn't seen anything in DDA

2. On Insane and harder difficulties the timer has always started instantly. The same for DD1 and you can  ot take the timer away. The best way to hande it is to increase your heroes movement and casting speed.

3. No idea. Havn't tried multiplayer yet since i'm only playing solo or with friends. Might be possible to see the stats if you enter the menu and clicking the profile of your party members but probably not.

4. As fas as i have seen it doesn't work. Only sells everything on the map as far as i have seen and it is kinda anoying but then again auto-loot is a new function for DD2 and DDA.

5. When playing Solo you kinda need all the heroes.

Squire: good barricade and physical dmg towers and alot of in line aoe with harpoon towers, doesn't need any kind of resistance drain.

Apprentice: good elemental and burst dmg towers. Needs the use of Magic Missle tower and Deadly Strike Tower alot since the only resistance drain you have is from Magic Barricades and it's not so good as a barricade.

Huntress: Poison trap is great to group enemies up and delay them. Explosive trap is great for a burst of dmg, really good with more stats since it will recharge faster and long range. Inferno traps are good but it's quite a bit of a down time since it has longer recharge time then explosive traps. Darkness trap is needed on higher difficulty maps with alot of cornerns since it makes it so that ranged enemies have to go in to melee it also makes it so that your enemies looses elemental resistances. that means they make it so that enemies can't target towers and heroes through them. Etherial trap does alot of dmg in a burst but it costs too much to be worth it and it needs a Electrical resistance drain to be used.

Monk: All auras has their uses. Slow Aura slows, but need something to get ridd of the elemental resistance. Elecricity aura does alot of dmg inside the area of effect, needs a way to get ridd of the elemental resistance to be usefull, great together with Slow Aura and Streangth drain. Healing Aura heals your heroes, great against boss fights where you need hero dmg.  Streangth drain is needed overall since it takes away Elemental resistances and reducess the enemies stats while inside it. It's the most needed aura of them all. Enrage Aura is not really needed. It makes enemies hit each other. Problem with it is that it costs a bit too much to really be usefull since itself does't do dmg and you need atleast two enemies inside the Aura for it to work. else the mobs will just walk through it and you need Strength drain or something else that gets ridd of the elemental resistance for it to work.

Series Ev: Got a Blocking Field that makes it so that enemies can't pass through it without destroying it, it doesn't taunt like the other barricades. Great for blocking enemies before they start hitting it. Low cost DU cost. Reflect Field great for blocking ogre and archers range attacks. Reflect them back against the enemies. Is really good on maps where the mobs can shoot your core from a weird possition were the towers can't shoot against the mobs. Proton beam does alot of physical dmg if the mobs stand inside the area of effect. Not so good later on but has a low DU cost and can be used infront of barricades. Shock beam does alot of dmg and stuns enemies with a low DU cost. Needs a resistance reducing effect to work. Overclock beam buffs the towers, beams, barricades and auras it touches. Is needed on later difficulties since it's a great boost for your defenses in all the stats. Each of the beams has an increase of DU cost the longer you drag the beams.

For solo play you kinda need all the Heroes and you should especialy have two monks since it is really good to have a tower monk for the auras and also a hero monk for the Tower and Hero buffs they can make durring combat. It's the hero that has the most uses of them all since the tower and hero buffs works on all the allies towers and heroes since it's in an aura. One thing that is different compared to Dungeon Defenders 1 is that the Monk Aura for boosting towers is around him and does not move with him.

 

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All the heroes level together if you have them in your hero deck. With the hero deck you can only bring Four heroes with you so you have to decide depending on what map you are playing and what your party members bring with them to the battle since you might want extra monks depending on what kind of map you play on and how much defense needs to be buffed.

If you have a party to play with each member can specialise on what to bring to your team since most might not be thinking of brining a dps hero to the battle and such.

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Great info thanks! I feel like I've probably accidentally sold a lot of good gear by not grabbing it. Ah well. I hate that damn timer, I'm a slow methodical builder and it kills me on wave 1 every time. Definitely will start working on building up a monk. None of my friends play so I either search open games and join to collect gear and exp or just solo play, as frustrating as the timer is. Sounds like I kinda need more heroes than I have slots for though!

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Is 100 power, 100 range and working toward 100 def rate (then rest into power) the way to go for apprentice or should I focus more on 1? And for monk, using 1 aura 1 for now, should i raise tower stats evenly?

Edited by nitebane21

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1. Tower level - I don't see anything to quickly show what level the tower is at. No stars, no upgraded skin, nothing. Other than spamming E next to every tower is there another way to easily see the level?

There's a thin white line that can tell you what level a tower is at.  For aura/trap it's a white circle around the icon.  Also, when trying to target a trap/aura for upgrade or repair, it's often easier to target the icon rather than the actual trap.

Quote

2. Campaign solo insane - When I started playing insane solo, the timer starts right away which means I usually have half my defenses in place before the 1st wave starts. Is there a way to disable the timer? Multiplayer doesn't have the timer...

There's no timer on Survival mode, but campaign has timers.

Quote

Do all the heroes get the same exp or does the active one get more?

All heroes in your deck get the same XP.  Your heroes will not necessarily get the same XP as another player in your game, though.

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5 hours ago, nitebane21 said:


1. Tower level - I don't see anything to quickly show what level the tower is at. No stars, no upgraded skin, nothing. Other than spamming E next to every tower is there another way to easily see the level?

There are small white bricks that hove above the defense. When you upgrade it that bar goes up. I still hate it, as it's hard to see instantly unlike DD1 which used Stars and such.

 

5 hours ago, nitebane21 said:

3. Seeing other player levels - There used to be a hotkey to see the heroes currently on the map and their level. How can I see who's the highest level in a PUG so we can determine who should build?

Currently you cant see others progression or gear using any method.

5 hours ago, nitebane21 said:

4. Does Auto-loot not really work? I often see a map full of purples but usually won't auto collect them even though everything is set for them to be collected. Does it only collect gear that is better than what I currently have?

Auto loot had always been meh. Your best bet, and what I have always done is collect 1 full set of, let's say primitive, when I have that I uncheck primitive gear In the auto loot section. I do this all the way until I hit the final tier of gear. When i hit the final tier i then utilize the filters to only collect stuff that has 350+ upgrades, just for example. 

 

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1 hour ago, nitebane21 said:

Is 100 power, 100 range and working toward 100 def rate (then rest into power) the way to go for apprentice or should I focus more on 1? And for monk, using 1 aura 1 for now, should i raise tower stats evenly?

Apprentice is highly valuable. I would recomend, and the recommendation I get all the time is to stick everything into Damage and Range. After that you can slightly level Defense rate. Fortify means nothing on apprentice and should not be leveled. It's your other towers jobs to protect the apprentice, as his towers should absolutely not be the "first" line of defense, due to how squishy (weak) they are.

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I haven't seen that line but will try to look for it. I do have a hell of a time upgrading auras when they're stacked so will try clicking the icon. For the apprentice, nothing in fortify and I go for gear with +power, will focus more on range and power than def rate.

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For both Monks and Huntress they need to have roughly the same stat in eveything but power since you always need more of the dmg and power itself. But it should work fine with having the same amount of stats.

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