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I’m working on massacre fusion sets - just wondering what are opinions for a solo 4 fusion towers.  I’m sure there is some variation based on map, but in general what 4 should I be shooting for?

Currently, I am using:

Boost Monk w/ Ancient Set for Fusion Ensnare Aura

Builder Monk w/ Guard Set for Fusion Lightning Aura

EV:A w/ Primitive Set for Fusion Overclock Beam

Builder Apprentice w/ Primitive Set for Fusion DSTs

 

I’m only in the 4K - 5k main stats, but I’m still struggling through wave 23 starts on most massacre maps.  Any other solo fusion tower combinations that are better?

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For the endgame I would recommend swap ensnare for electric in hybrid. So my hybrid monk is booster, dps and electric fused aura in one piece.

You dont need fused ensnare aura cause str drain or darkness removes the resistances anyway except sirens. So if you build with that knowledge or dps poison sirens you are fine.

Well you need fused towers for RIFT you should start getting basic sets from campaign or waves 15. You should be able to do act 1 without fusion and get the rest of sets from campaign.

Also you should focus DST fused as first - it makes huge difference, second I would go electric aura and then overclock and walls so guard again.

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Posted (edited)

I use what the OP uses except that I also have fused gas traps, which I've toyed with but literally never use, and I have and use fused EV walls.  I always have the apprentice in the deck, and then for builders I go with fused electric/overclock or EV walls/overclock depending on how much damage the walls take and what mobs get that far.  If trash mobs get to the walls, I eliminate them with fused electric auras.  If the wall damage comes from ogres, I keep both EVs in the deck at the expense of the electric auras.

The rift defenses you're using are good.  You just don't have the stats yet to do wave 23 starts.  Back up to maybe 20 and give it a try; the extra mana and upgrades will give you the solidity you need, and continued farming will get you the gear you need to work up to wave 23 starts.  Don't forget to enjoy the ride.  Once you have the gear to do wave 23 starts, they get boring just as fast as wave 20 starts seem overly time-consuming on the way.

Edited by Damocles
grammar

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Posted (edited)

I would personally go with:
- DST Rifted (50% extra dmg to fusion)
- Ensnara Rifted (10% extra dmg to fusion)
- Gas trap Rifted (10% extra dmg to fusion)
- Walls or buff beam rifted
(depending on which map you play swap rifted set for this champ)

From my experience Rifted ensnara is one of the best, so not sure why Atharix says it's not neccesary. Yes, strength drain does the job but pair a gas trap + ensnara (+drain) rifted and you easily do 20% (30%) extra dmg to targets inside and also slow them down considerably, it's worth it man, specially on crowded maps. DST's will absolutely obliterate stuff then. Also with these stacked you don't need rifted ele auras anymore cause the stacked bonuses from gas + ensnara give them a good boost.

Would recommend checking out this page: Fusion Armor | Dungeon Defenders Awakened Wiki | Fandom
 

Edited by el genius

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On 1/6/2021 at 11:11 AM, el genius said:

I would personally go with:
- DST Rifted (50% extra dmg to fusion)
- Ensnara Rifted (10% extra dmg to fusion)
- Gas trap Rifted (10% extra dmg to fusion)
- Walls or buff beam rifted
(depending on which map you play swap rifted set for this champ)

From my experience Rifted ensnara is one of the best, so not sure why Atharix says it's not neccesary. Yes, strength drain does the job but pair a gas trap + ensnara (+drain) rifted and you easily do 20% (30%) extra dmg to targets inside and also slow them down considerably, it's worth it man, specially on crowded maps. DST's will absolutely obliterate stuff then. Also with these stacked you don't need rifted ele auras anymore cause the stacked bonuses from gas + ensnara give them a good boost.

Would recommend checking out this page: Fusion Armor | Dungeon Defenders Awakened Wiki | Fandom
 

DST receives +100% not 50. You have a mistake there. Also what are you boosting with +10 and +10 when you have no fused electric aura - your setup does not make much sense.

 

The reason behind is that fused boosted electric aura with ensnare and str drain melts everything. 10 percent + dmg is nothing when electric aura does + 100%.

I tried gas trap, i tried ensnare. I agree ensnare is really good too. but it just does not do dmg and added value is not so much big. same +10 from gas.

Also you are doing actually 2x the same thing - fused gas trap has almost same effect as ensnare aura so you dont need both. The problem is that gas trap does not do anything to ogres or dark elfes - which is the only problem in fused massacre.

Also str drain with combination with ensnare and fused wall and fused overclock - does - 80 percent dmg reduction for rifted ogres or dark elves which is already 60+ percent reduced by str drain aura on top of that extra 50-70% armor for walls from overclock and on top of that attack rate is slowed by ensnare aura.

So your walls becomes impenetrable for virtually everything unless you are afk.

Trash mobs are killed with electric aura before they can make it to the wall even.

For endgame this works perfectly. 

When we have only 4 limit - you need to be careful with choosing.

Not sure if you can do massacre survival summit and glitter with this setup or promenade or Royal Gardens - please share the video i would like to see your build working SOLO in endgame.

Edited by atharix

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On 1/10/2021 at 11:12 AM, atharix said:

DST receives +100% not 50. You have a mistake there. Also what are you boosting with +10 and +10 when you have no fused electric aura - your setup does not make much sense.

 

The reason behind is that fused boosted electric aura with ensnare and str drain melts everything. 10 percent + dmg is nothing when electric aura does + 100%.

I tried gas trap, i tried ensnare. I agree ensnare is really good too. but it just does not do dmg and added value is not so much big. same +10 from gas.

Also you are doing actually 2x the same thing - fused gas trap has almost same effect as ensnare aura so you dont need both. The problem is that gas trap does not do anything to ogres or dark elfes - which is the only problem in fused massacre.

Also str drain with combination with ensnare and fused wall and fused overclock - does - 80 percent dmg reduction for rifted ogres or dark elves which is already 60+ percent reduced by str drain aura on top of that extra 50-70% armor for walls from overclock and on top of that attack rate is slowed by ensnare aura.

So your walls becomes impenetrable for virtually everything unless you are afk.

Trash mobs are killed with electric aura before they can make it to the wall even.

For endgame this works perfectly. 

When we have only 4 limit - you need to be careful with choosing.

Not sure if you can do massacre survival summit and glitter with this setup or promenade or Royal Gardens - please share the video i would like to see your build working SOLO in endgame.

Gas trap and aura work stacked and give stacked bonuses. Gas does work for crowded maps and will definitely help with ogres, because lanes are stalled ogres are stalled behind the trash mobs ;)

Ele auras work fine as well but for me doing lots of solo runs gas+ensara combination worked better. In groups you can obviously split the rifted load with others.

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I personally run with fusion DSTs, Electric Aura, and Ensnare. The fourth can be anything if you run a hybrid on your ensnare. That setup is usually better for running without walls, but with your stats you will probably need some walls. If you use some walls, don't forget to have strength drain auras so ogres don't destroy them too easily. The SDA doesn't need to be fusion. If you use walls, fusion overclock beams are a great fourth defense to get that fusion armor. 

I would suggest having at least 1 crowd control defense fusion, meaning either ensnare or gas traps. So yeah, I think your setup is pretty good, it's a question of grinding and getting better gears to raise your stats.

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