[CG] HiggsBosonic 58 Posted December 9, 2020 Here’s just the surface level of all the hard work we’ve been plugging away. Out of our 1800+ commits, here is everything that may matter to all of you! Bug Fixes Removed the south western Ogre spawn on the Promenade Challenge in Nightmare. Fixed an issue on the Creeping Core challenge where enemies would not attack the core, and just chase it around. Fixed various Chicken Challenge notifications. Fixed an issue with the Chicken Challenge playing multiple SFX. Fixed an issue where bushes on Ancient Mines were blocking tower placement. Fixed an issue with enemies getting stuck on stairs on The Summit. Fixed an issue with Deeper Well missing certain enemies for all waves in Survival Medium. Fixed an issue where if you’re dead while transitioning into Build Phase you would not get Build Phase mana. Fixed an issue where enemies were following incorrect paths on The Summit. Added collision to various parts of Endless Spires. Fixed an issue where only two players were teleported when killing Captain Dreadbones on the Skyward Assault challenge. Fixed an issue with Deeper Well, Ancient Mines, and Lava Mines missing build timers for Wave 1 on Nightmare. Fixed an issue where towers could not be built in bushes on Glitterhelm. Fixed an issue where enemies were not pathing properly on Glitterhelm. Fixed an issue where enemies were getting stuck on the southeast staircase on Alchemical Labs. Fixed an issue when a client joined a session and their costumes were not applied by default, resulting in them being reset when they left the session. Fixed an issue with clients unable to swap heroes in their inventory using F1-F4. Fixed an issue with Ensnare Aura improperly buffing at base levels. Fixed an issue where Enrage Aura showed going over 100% enrage chance in tooltips. Fixed an issue with enemies stunned in the Poison Gas Trap were not properly playing their cough animation after the initial stun. Fixed an issue with EV’s Shock Beam losing charges in the Tavern. Fixed an issue where Buff Beam was not buffing Enrage Aura. Fixed an issue where EV could not fire or interact after placing a defense immediately after activating her decoy ability. Fixed an issue where EV had several blank rows on her stat panel in the inventory. Fixed an issue where EV would have a crossbow visually appear at her feat. Fixed an issue with the Bowling Ball Tower’s balls ignoring gravity. Fixed an issue where enemies were not self-destructing while falling. Skeletons can no longer target cores. Reduced the spawn range of Skeletons. Fixed an issue where the Goblin Copter death explosion was not damaging players in Massacre. Fixed the VFX on the Siren to have her aura activate and fade away instead of instantly appearing. Fixed an issue with the Sharken incorrectly hitting a wall. Fixed an issue where the Sharken would push up enemies while charging. Adjusted the Sharken so that when pushing nodes FPS would not drop. Fixed an issue with the Grenade Launcher projectiles not having proper gravity applied to them. Optimized enemy, tower, and weapon VFX to increase performance. Fixed an issue where attack rate buffs on defenses were not ending properly. Adjusted the mana bar position so you can view lower percentages better. Fixed an issue where Inferno Trap was not scaling damage while buffed. Fixed an issue where Healing Aura removed Spider’s webbed effect. Fixed an issue with Buff Beams buff length’s stat in the Defense Tooltip increasing visually but not actually changing. Added gamepad controls list through the Escape Menu. Reduced the unnecessary calls of enemy actors and AI controllers to increase performance. Updated Reflect Beam to be representative of how many charges it has left instead of the previous 25x scalar applied to it. Fixed a typo in defense abilities for EV. Removed weapon collision from orcs, and instead they now use instant trace. Fixed an issue where Monk Boss Massacre weapons were not dropping with a guaranteed upgradeable projectile count. Fixed an issue where some Gemstones could not be upgraded to max. Fixed an issue with some pet buffs preventing towers from attacking. Fixed an issue where a Propeller cat could be upgraded more than intended. Fixed an issue where Goblincopters were spawning on Massacre Lava Mines Wave 1. Adjusted the Megachicken attack speed to function properly. Fixed an issue with the Megachicken’s melee/ranged attack ability not functioning properly. Fixed an issue where the Little Wizard’s projectile was very large on clients. Fixed an issue where you could not upgrade the enrage chance on the Paddleball pet. Adjusted how projectile rates to no longer be frame dependent. Fixed how projectiles fly through walls to increase performance. Fixed an issue where item tooltips could cause the game to crash. Fixed a crash that happened on transition. Fixed a crash that happened when attempting to join a game on a different version that yours. Fixed a crash that occurred when disconnecting from PlayFab. Fixed a crash when cleaning up damage numbers. Fixed a crash that was caused by nameplates. Fixed a crash caused by projectiles transitioning. Fixed a client crash that was caused by a host closing their game in a multiplayer session. Fixed a crash with various events that are handled one time. Fixed a crash that was caused by nativization issues. Fixed a crash from enemy AI trying to check various FOVs. Fixed an issue with tower bonuses that was causing a memory leak. Fixed an issue with directly joining players through your Steam friend’s list. Fixed an issue where Join/Invite Game still appeared improperly in the Steam friends list. Fixed multiple direct joining active session issues. Fixed an issue when joining via a friends list while a game was closed would leave you on the Main Menu. Fixed an issue where right clicking an item could place the context menu slightly off screen. Fixed an issue where the current bag filter could be visually deactivated. Fixed an issue on hero selection that left an empty dropdown box when right clicking. Fixed color setting issues with defense tooltips. Fixed an issue when pressing a defense hotkey different than the defense you were currently selecting could cancel out of build mode. Fixed an issue with the upgrade reticle swinging to the side when upgrading “Casting”. Fixed an issue where having a “/” in a multiplayer game name would cause session creation to fail and the game to infinitely load. Added bonus to elemental damage names. Updated the DPS calculations for Inferno Trap. Updated the DPS calculations for Slice N’ Dice Tower. Updated the DPS calculations for Deadly Striker Tower. Updated Hero Selection to now be a simplified Hero List. Fixed an issue with the Demon Lord getting stuck behind various objects. Fixed an issue with the Massacre Demon Lord firing projectiles at weird angles. Fixed an issue where after items are autocollected the last one will stay on screen until autocollect is triggered again. Adjusted the ability to hide defense tooltips and placing a tower on gamepad. Fixed an issue where opening the Change Hero menu from the Hero Deck while in the Inventory disables clicking any UI. Fixed an issue with Tower Range not scaling correctly on gamepad. Added a double confirmation and context bar for gamepad when applying settings. Fixed an issue where empty PC bindings were being displayed on the Option UI. Fixed an issue with gamepad Icons displaying incorrectly on the inventory for the various tab containers. Fixed issues with Gamepad navigation. Fixed an issue where item upgrade bindings were incorrect on gamepad. Fixed an issue where Escape wasn’t able to close the Options UI while gamepad was active. Fixed an issue in the inventory when using R to go from the left side to the right side opening the filter UI. Fixed an issue where the Cast Bar UI would free in First Person view. Fixed an issue when selecting the page indicator on the hero select screen and they would not change the page. Fixed an issue where the Cast Bar would show a failed state when building in the Tavern. Fixed an issue where the NPC dialogue prompt was not closing properly. Removed invisible meshes on Arcane Library to improve performance. Fixed multiple gamepad issues when interacting with the Gear Filter. Fixed issues when comparing items in the inventory. Fixed an issue where focus was removed when having chat opened while respawning. Fixed an issue where certain projectiles VFX were missing a deactivation. Fixed an issue with projectile impacts not working correctly. Fixed an issue where enemies died on clients but were still alive for the host. Gamepad tower rotation in build mode is now a hold instead of a press. Fixed an issue with gamepad focus not returning during various end game summary screens. Fixed an issue where changing difficulties with any map but Deeper Well selected would have multiple highlights. Fixed an issue when having one point in a stat not turning green. Removed decimal points on the displayed ipower of a hero. Fixed an issue where the keybinding display was shown backwards. Fixed an issue where hero ability names were not changing when changing your hero. Enabled Hero Deck Radial Wheel for LB on gamepad. Fixed additional hero creation issues with gamepad. Added additional gameplay settings. Fixed issues with FPS Limit randomly disappearing. Fixed a bug where clients did not see hero spawn animations when hosts swapped characters. Fixed an issue where the Squire’s upper body would T-Pose after attacking. Fixed an issue with the party bar not displaying correctly on the Session Browser. Fixed an issue with longer session names breaking spacing on the Session Browser. Fixed an issue where gamepad bindings when creating a session were getting overrode by Map Selection. Fixed an issue where hero select screens were not closing properly when Combat Phase started. Fixed an issue where filtering by name for weapons wasn’t pulling prefixes. Fixed an issue when loot was sold and the amount of gold gained was not truncated. Fixed an issue in the inventory that caused the selection indicator to go away. Fixed an issue with the code redeem not showing proper bindings. Updated the link on the News Bulletin. Fixed an issue with the Action Bar still having keyboard icons displayed for quick actions. Fixed an issue on Challenge map select where you could navigate to a UI behind it. Fixed an issue where spamming “Up” on gamepad during Map Selection removed focus from the screen. Fixed an issue with the Language box in the Options menu cutting off the top and bottom of its text. Fixed an issue where hero rename and delete actions were not able to be properly executed. Fixed an issue with weapons scaling improperly on the hero create UI while swapping between heroes. Removed the Inferno Trap hurt animations on affected enemies. Added the “Return to Tavern” option for solo players or hosts from the Escape Menu. Fixed an issue where achievements based on hero stats were not triggering properly. Fixed an issue with the “Defense is the Best Offense” achievement not triggering properly. Fixed an issue with the Build Suggestions URL when in any language that was not English. Fixed an issue with the sell/upgrade/repair icon not following the cursor while in topdown mode. Fixed a gamepad issue where a confirmation binding was missing when creating a hero. Fixed a gamepad issue where you could not select the hero name box. Fixed a gamepad issue that was not saving default hero names. Fixed a gamepad issue where the back bind (B) was shown, but the function was not displayed. Fixed an issue when prompting users which version of their profile to use where dates would overlap. Fixed an issue where torches were the wrong color on certain maps. Added collision on a rock in Ancient Mine. Fixed an issue with Reflect Field’s beam displaying improperly while affected by Hero Boost. Fixed an issue when binding keys that would lock the keybind. Fixed an issue on the Main Menu where input actions were being ignored. Fixed an issue where focus was not returned to the Main Menu after confirming a save. Added gamepad support allowing navigation to Difficulty and Hardcore selectors. Fixed an issue with gamepad having bindings on the Main Menu. Updated the Shadow skins for all heroes to show their edges a bit better. Added an Aura HP Drain to tooltips. Fixed an issue with the initial create hero screen missing default weapons. Updated the Golden Corgi description to better match Phil’s company title. Updated Tavern Keeper to have a new dialogue tree. Updated the Tavern crystal outline color to match other crystals. Nativized projectile overlaps to increase performance. Reduced blueprint overhead on damage numbers to increase performance. Nativized towers attack rate performance to increase performance. Added additional sockets for animation purposes to the Siren. Added additional sockets for animation purposes to Captain Dreadbones. Updated the pause menu to use list entries instead of buttons. Disabled post-processing in the Hero Details Scene to increase performance. Made it so DPS calculations round to two decimal places. Updated the Summit’s Vortex VFX. Fixed a performance issue with the Kobold’s SFX. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! 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