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Update 1.2 Bug Fixes

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Here’s just the surface level of all the hard work we’ve been plugging away. Out of our 1800+ commits, here is everything that may matter to all of you!

Bug Fixes

  • Removed the south western Ogre spawn on the Promenade Challenge in Nightmare.
  • Fixed an issue on the Creeping Core challenge where enemies would not attack the core, and just chase it around.
  • Fixed various Chicken Challenge notifications.
  • Fixed an issue with the Chicken Challenge playing multiple SFX.
  • Fixed an issue where bushes on Ancient Mines were blocking tower placement.
  • Fixed an issue with enemies getting stuck on stairs on The Summit.
  • Fixed an issue with Deeper Well missing certain enemies for all waves in Survival Medium.
  • Fixed an issue where if you’re dead while transitioning into Build Phase you would not get Build Phase mana.
  • Fixed an issue where enemies were following incorrect paths on The Summit.
  • Added collision to various parts of Endless Spires.
  • Fixed an issue where only two players were teleported when killing Captain Dreadbones on the Skyward Assault challenge.
  • Fixed an issue with Deeper Well, Ancient Mines, and Lava Mines missing build timers for Wave 1 on Nightmare.
  • Fixed an issue where towers could not be built in bushes on Glitterhelm.
  • Fixed an issue where enemies were not pathing properly on Glitterhelm.
  • Fixed an issue where enemies were getting stuck on the southeast staircase on Alchemical Labs.
  • Fixed an issue when a client joined a session and their costumes were not applied by default, resulting in them being reset when they left the session.
  • Fixed an issue with clients unable to swap heroes in their inventory using F1-F4.
  • Fixed an issue with Ensnare Aura improperly buffing at base levels.
  • Fixed an issue where Enrage Aura showed going over 100% enrage chance in tooltips.
  • Fixed an issue with enemies stunned in the Poison Gas Trap were not properly playing their cough animation after the initial stun.
  • Fixed an issue with EV’s Shock Beam losing charges in the Tavern.
  • Fixed an issue where Buff Beam was not buffing Enrage Aura.
  • Fixed an issue where EV could not fire or interact after placing a defense immediately after activating her decoy ability.
  • Fixed an issue where EV had several blank rows on her stat panel in the inventory.
  • Fixed an issue where EV would have a crossbow visually appear at her feat.
  • Fixed an issue with the Bowling Ball Tower’s balls ignoring gravity.
  • Fixed an issue where enemies were not self-destructing while falling.
  • Skeletons can no longer target cores.
  • Reduced the spawn range of Skeletons.
  • Fixed an issue where the Goblin Copter death explosion was not damaging players in Massacre.
  • Fixed the VFX on the Siren to have her aura activate and fade away instead of instantly appearing.
  • Fixed an issue with the Sharken incorrectly hitting a wall.
  • Fixed an issue where the Sharken would push up enemies while charging.
  • Adjusted the Sharken so that when pushing nodes FPS would not drop.
  • Fixed an issue with the Grenade Launcher projectiles not having proper gravity applied to them.
  • Optimized enemy, tower, and weapon VFX to increase performance.
  • Fixed an issue where attack rate buffs on defenses were not ending properly.
  • Adjusted the mana bar position so you can view lower percentages better.
  • Fixed an issue where Inferno Trap was not scaling damage while buffed.
  • Fixed an issue where Healing Aura removed Spider’s webbed effect.
  • Fixed an issue with Buff Beams buff length’s stat in the Defense Tooltip increasing visually but not actually changing.
  • Added gamepad controls list through the Escape Menu.
  • Reduced the unnecessary calls of enemy actors and AI controllers to increase performance.
  • Updated Reflect Beam to be representative of how many charges it has left instead of the previous 25x scalar applied to it.
  • Fixed a typo in defense abilities for EV.
  • Removed weapon collision from orcs, and instead they now use instant trace.
  • Fixed an issue where Monk Boss Massacre weapons were not dropping with a guaranteed upgradeable projectile count.
  • Fixed an issue where some Gemstones could not be upgraded to max.
  • Fixed an issue with some pet buffs preventing towers from attacking.
  • Fixed an issue where a Propeller cat could be upgraded more than intended.
  • Fixed an issue where Goblincopters were spawning on Massacre Lava Mines Wave 1.
  • Adjusted the Megachicken attack speed to function properly.
  • Fixed an issue with the Megachicken’s melee/ranged attack ability not functioning properly.
  • Fixed an issue where the Little Wizard’s projectile was very large on clients.
  • Fixed an issue where you could not upgrade the enrage chance on the Paddleball pet.
  • Adjusted how projectile rates to no longer be frame dependent.
  • Fixed how projectiles fly through walls to increase performance.
  • Fixed an issue where item tooltips could cause the game to crash.
  • Fixed a crash that happened on transition.
  • Fixed a crash that happened when attempting to join a game on a different version that yours.
  • Fixed a crash that occurred when disconnecting from PlayFab.
  • Fixed a crash when cleaning up damage numbers.
  • Fixed a crash that was caused by nameplates.
  • Fixed a crash caused by projectiles transitioning.
  • Fixed a client crash that was caused by a host closing their game in a multiplayer session.
  • Fixed a crash with various events that are handled one time.
  • Fixed a crash that was caused by nativization issues.
  • Fixed a crash from enemy AI trying to check various FOVs.
  • Fixed an issue with tower bonuses that was causing a memory leak.
  • Fixed an issue with directly joining players through your Steam friend’s list.
  • Fixed an issue where Join/Invite Game still appeared improperly in the Steam friends list.
  • Fixed multiple direct joining active session issues.
  • Fixed an issue when joining via a friends list while a game was closed would leave you on the Main Menu.
  • Fixed an issue where right clicking an item could place the context menu slightly off screen.
  • Fixed an issue where the current bag filter could be visually deactivated.
  • Fixed an issue on hero selection that left an empty dropdown box when right clicking.
  • Fixed color setting issues with defense tooltips.
  • Fixed an issue when pressing a defense hotkey different than the defense you were currently selecting could cancel out of build mode.
  • Fixed an issue with the upgrade reticle swinging to the side when upgrading “Casting”.
  • Fixed an issue where having a “/” in a multiplayer game name would cause session creation to fail and the game to infinitely load.
  • Added bonus to elemental damage names.
  • Updated the DPS calculations for Inferno Trap.
  • Updated the DPS calculations for Slice N’ Dice Tower.
  • Updated the DPS calculations for Deadly Striker Tower.
  • Updated Hero Selection to now be a simplified Hero List.
  • Fixed an issue with the Demon Lord getting stuck behind various objects.
  • Fixed an issue with the Massacre Demon Lord firing projectiles at weird angles.
  • Fixed an issue where after items are autocollected the last one will stay on screen until autocollect is triggered again.
  • Adjusted the ability to hide defense tooltips and placing a tower on gamepad.
  • Fixed an issue where opening the Change Hero menu from the Hero Deck while in the Inventory disables clicking any UI.
  • Fixed an issue with Tower Range not scaling correctly on gamepad.
  • Added a double confirmation and context bar for gamepad when applying settings.
  • Fixed an issue where empty PC bindings were being displayed on the Option UI.
  • Fixed an issue with gamepad Icons displaying incorrectly on the inventory for the various tab containers.
  • Fixed issues with Gamepad navigation.
  • Fixed an issue where item upgrade bindings were incorrect on gamepad.
  • Fixed an issue where Escape wasn’t able to close the Options UI while gamepad was active.
  • Fixed an issue in the inventory when using R to go from the left side to the right side opening the filter UI.
  • Fixed an issue where the Cast Bar UI would free in First Person view.
  • Fixed an issue when selecting the page indicator on the hero select screen and they would not change the page.
  • Fixed an issue where the Cast Bar would show a failed state when building in the Tavern.
  • Fixed an issue where the NPC dialogue prompt was not closing properly.
  • Removed invisible meshes on Arcane Library to improve performance.
  • Fixed multiple gamepad issues when interacting with the Gear Filter.
  • Fixed issues when comparing items in the inventory.
  • Fixed an issue where focus was removed when having chat opened while respawning.
  • Fixed an issue where certain projectiles VFX were missing a deactivation.
  • Fixed an issue with projectile impacts not working correctly.
  • Fixed an issue where enemies died on clients but were still alive for the host.
  • Gamepad tower rotation in build mode is now a hold instead of a press.
  • Fixed an issue with gamepad focus not returning during various end game summary screens.
  • Fixed an issue where changing difficulties with any map but Deeper Well selected would have multiple highlights.
  • Fixed an issue when having one point in a stat not turning green.
  • Removed decimal points on the displayed ipower of a hero.
  • Fixed an issue where the keybinding display was shown backwards.
  • Fixed an issue where hero ability names were not changing when changing your hero.
  • Enabled Hero Deck Radial Wheel for LB on gamepad.
  • Fixed additional hero creation issues with gamepad.
  • Added additional gameplay settings.
  • Fixed issues with FPS Limit randomly disappearing.
  • Fixed a bug where clients did not see hero spawn animations when hosts swapped characters.
  • Fixed an issue where the Squire’s upper body would T-Pose after attacking.
  • Fixed an issue with the party bar not displaying correctly on the Session Browser.
  • Fixed an issue with longer session names breaking spacing on the Session Browser.
  • Fixed an issue where gamepad bindings when creating a session were getting overrode by Map Selection.
  • Fixed an issue where hero select screens were not closing properly when Combat Phase started.
  • Fixed an issue where filtering by name for weapons wasn’t pulling prefixes.
  • Fixed an issue when loot was sold and the amount of gold gained was not truncated.
  • Fixed an issue in the inventory that caused the selection indicator to go away.
  • Fixed an issue with the code redeem not showing proper bindings.
  • Updated the link on the News Bulletin.
  • Fixed an issue with the Action Bar still having keyboard icons displayed for quick actions.
  • Fixed an issue on Challenge map select where you could navigate to a UI behind it.
  • Fixed an issue where spamming “Up” on gamepad during Map Selection removed focus from the screen.
  • Fixed an issue with the Language box in the Options menu cutting off the top and bottom of its text.
  • Fixed an issue where hero rename and delete actions were not able to be properly executed.
  • Fixed an issue with weapons scaling improperly on the hero create UI while swapping between heroes.
  • Removed the Inferno Trap hurt animations on affected enemies.
  • Added the “Return to Tavern” option for solo players or hosts from the Escape Menu.
  • Fixed an issue where achievements based on hero stats were not triggering properly.
  • Fixed an issue with the “Defense is the Best Offense” achievement not triggering properly.
  • Fixed an issue with the Build Suggestions URL when in any language that was not English.
  • Fixed an issue with the sell/upgrade/repair icon not following the cursor while in topdown mode.
  • Fixed a gamepad issue where a confirmation binding was missing when creating a hero.
  • Fixed a gamepad issue where you could not select the hero name box.
  • Fixed a gamepad issue that was not saving default hero names.
  • Fixed a gamepad issue where the back bind (B) was shown, but the function was not displayed.
  • Fixed an issue when prompting users which version of their profile to use where dates would overlap.
  • Fixed an issue where torches were the wrong color on certain maps.
  • Added collision on a rock in Ancient Mine.
  • Fixed an issue with Reflect Field’s beam displaying improperly while affected by Hero Boost.
  • Fixed an issue when binding keys that would lock the keybind.
  • Fixed an issue on the Main Menu where input actions were being ignored.
  • Fixed an issue where focus was not returned to the Main Menu after confirming a save.
  • Added gamepad support allowing navigation to Difficulty and Hardcore selectors.
  • Fixed an issue with gamepad having bindings on the Main Menu.
  • Updated the Shadow skins for all heroes to show their edges a bit better.
  • Added an Aura HP Drain to tooltips.
  • Fixed an issue with the initial create hero screen missing default weapons.
  • Updated the Golden Corgi description to better match Phil’s company title.
  • Updated Tavern Keeper to have a new dialogue tree.
  • Updated the Tavern crystal outline color to match other crystals.
  • Nativized projectile overlaps to increase performance.
  • Reduced blueprint overhead on damage numbers to increase performance.
  • Nativized towers attack rate performance to increase performance.
  • Added additional sockets for animation purposes to the Siren.
  • Added additional sockets for animation purposes to Captain Dreadbones.
  • Updated the pause menu to use list entries instead of buttons.
  • Disabled post-processing in the Hero Details Scene to increase performance.
  • Made it so DPS calculations round to two decimal places.
  • Updated the Summit’s Vortex VFX.
  • Fixed a performance issue with the Kobold’s SFX.
     

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