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  1. 1. Which DD games do you like out of whole franchise?

    • DD:1
      29
    • DD:2
      13
    • DD:A
      16


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Hey guys!

Personally I find DD:A to be a beautiful piece of artwork, I love the UI Design of the game, the updated Graphics and the use of the original maps as well as the new maps included in the game. I am making this thread as I would love to hear everyone else's input on the new DD:A, being what they like, dislike and/or maybe even things they miss which are in the original DD but not in the DD:A.

Let me know your thoughts on this.

Thanks,

- Buckyy :)

Edited by Buckyy
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I do like dda.

It's a nice game but I don't like the rng at boss battle it's of all the other get the rong resistance and I loose. Or a missing shark get poison resist and I loose . I hope they make it so you don't fail the wave 25 of random shit.

For the rest great work 

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I think my playing time on each will speak to my preferences here.  :)

DD (Xbox): 5,000+ hours, Event Host, the Undertow squire weapon was Forged By Damocles.  :)

DD2 (Steam):  37 hours

DDE (Steam):  87 hours

DDA (Steam):  920 hours

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I like DDA, but the lack of communication makes me believe they gave up on the game. 

Did you know they were working on a TCG? Yeah, me neither, but last week I heard that they had been doing weekly polls for a month to know what to add in that game because I decided to be a smartass on the community discord.

The development cycle definitely not trendy has is dumb and all I can think of is that at some point they thought making a MOBA out of DD2 was a good idea.

On a stream/video you had who I think is an owner proclaiming that they wanted to make a franchise that would blablablablabla. I just want them to make a darn good game. They have a great recipe, but they keep thinking that the salt is the sugar.

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DDA is Great Game With very low Stuff to do to be honest , it's my only problem playing new stuff for week or 2 Then quit for +3 month

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On 10/10/2020 at 10:54 PM, chpoit said:

I like DDA, but the lack of communication makes me believe they gave up on the game. 

Did you know they were working on a TCG? Yeah, me neither, but last week I heard that they had been doing weekly polls for a month to know what to add in that game because I decided to be a smartass on the community discord.

The development cycle definitely not trendy has is dumb and all I can think of is that at some point they thought making a MOBA out of DD2 was a good idea.

On a stream/video you had who I think is an owner proclaiming that they wanted to make a franchise that would blablablablabla. I just want them to make a darn good game. They have a great recipe, but they keep thinking that the salt is the sugar.

I come to the forums once every week or less now. I have less than 2 hours in DDA in the last 2 to 3 weeks. There's no news. Absolutely no communication on their part. Is DDA dead? Who knows. Probably not, but im hoping the next update will reflect that "probably not" and do spare me from having to eat those words. 

I am a little worried about the lack of communication. Almost 3 weeks now with nothing, at least on this website. I dont even want to know if they have said something elsewhere, because whatever was said should of been shared here. Here on their main website with the forums of DD1, DD2 and DDA. So I can only assume there's been no other update as of my posting. 

The Dev roadmap. This thing. It is supposed to help, but I honestly feel more frustrated with it. I like knowing where their at, but the most important (IN MY OPINION) things such as Split screen, Console versions, Player trading, Twitch integration and player shops are not any closer to being done. So what about being able to drop items?  Is that a thing were going to get, or is that based on the Dev map, because I dont even see it on there. If you look at the finalized section we got some juicy tidbits, such as Host ready up (I feel like DDA has a lot of "play my way" or get booted mentality, makes sense when your playing efficiently) and maybe that's just because only the most dedicated are still playing except for the others who trickle in to test the game out, but that could further the gap and spoil it for those who want to enjoy the game and not rush it. I guess I'm referring to the new players who may reach Massacre mode, not the ones who farm it regularly. The ones who farm it regularly have no souls, we all know this. Another bit is the Tavern difficulty (although honestly this should of been in 1.0.) But beyond this there isn't anything else super notable. 

I believe that if we explore the reasoning we will find it in the state of the realeased game. So many important and engaging aspects such as the aforementioned have yet to be implemented. I can understand if there are delays due to the current state of our world, but as it stands it seems many businesses are either coping or failing. If CG isnt on their "game", then they need to get there. CGs had some crummy days, but I still hold a small flickering glimmer of hope for this game. 

In conclusion I enjoy the game, but there are some serious things that need to be implemented to truly get it off the ground. Its DD1 remade with updated graphics, models and functionality.  There isnt a whole lot that adds to the story, but is that new here in this franchise? My 450+ hours in DDA attest to my enjoyment of the game. We have the base 4 heroes (and now eva) I dont mind that we got Eva and I certainly wouldn't mind getting summoner, but new heroes would be awesome as well. The older heroes are as remembered, and play the same as DD1. There is a lot of content missing that should of been there in the beginning and still isnt. I literally bought this game with 3 others, but the others refuse to play the game. The gameplay is fun. There are 6 modes of increasing difficulty. The Easy, Medium, Hard and Insane difficulties are about what you would expect (if you know this genre of game you could probably start on Hard difficulty). Nightmare was a hurdle, but mostly due to the antagonizing long xp road between 84 and 90. At level 90 you can use the (what is currently) best armor, and you really need the level 90 gear to progress further. Massacre difficulty is satisfying and very player oriented. Dont expect to lounge around in Massacre mode, if you do well your a bad teammate then. The new mob: The Siren is a cool addition to gameplay mechanics, but she simply adds more RNG aspect. In boss waves this can be challenging. The loot looks nice, and hopefully we get even more variety, especially with the projectiles specifically. The UI is Gorgeous. Some things could use a touch up, but I'm sure they are in the works so I wont go into any more on it. I do miss my inventory system from DD1 with Folders, but with more features this "Bag" concept could outdo the folders.

At this point I am just waiting for a decent content update to get back into the game, I dont have much of that "farm for even the little upgrades" mentantlity going on.

"They have a great game, but they keep thinking that the salt is the sugar" -chpoit 

 

 

 

Edited by VenatusXM
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1 hour ago, VenatusXM said:

But beyond this there isn't anything else super notable

The biggest features you missed are split-screen play and console versions.  I understand that these features will likely not add anything for most of the people currently playing, but there's a lot of people waiting to start the game until these are implemented.

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I just miss DD2 (Pre-Alpha version).  I can see why people hate the game currently.  But the Pre-alpha version was by far my favorite of all TE / CG installments.

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On 10/10/2020 at 9:39 PM, kingdiamond1986 said:

I do like dda.

It's a nice game but I don't like the rng at boss battle it's of all the other get the rong resistance and I loose. Or a missing shark get poison resist and I loose . I hope they make it so you don't fail the wave 25 of random shit.

For the rest great work 

I personally haven't gone on survival as of yet, I am just playing all the maps on all the difficulties, but seems like a hassle

On 10/10/2020 at 10:18 PM, Damocles said:

I think my playing time on each will speak to my preferences here.  :)

DD (Xbox): 5,000+ hours, Event Host, the Undertow squire weapon was Forged By Damocles.  :)

DD2 (Steam):  37 hours

DDE (Steam):  87 hours

DDA (Steam):  920 hours

Haha Definitely similar on DD1, not particularly a fan of DD2, DDE was okay but not anything special, DDA is getting there but still needs a lot of improvements.

On 10/11/2020 at 5:54 AM, chpoit said:

I like DDA, but the lack of communication makes me believe they gave up on the game. 

Did you know they were working on a TCG? Yeah, me neither, but last week I heard that they had been doing weekly polls for a month to know what to add in that game because I decided to be a smartass on the community discord.

The development cycle definitely not trendy has is dumb and all I can think of is that at some point they thought making a MOBA out of DD2 was a good idea.

On a stream/video you had who I think is an owner proclaiming that they wanted to make a franchise that would blablablablabla. I just want them to make a darn good game. They have a great recipe, but they keep thinking that the salt is the sugar.

I do agree, I do miss Trendy however, I just hope CG can improve DDA a little bit more. My first time going on it I notice massive map errors such as, Missing Walls, or Walls that shouldn't there, legit saw enemies walking through them aha, but all valid points and I agree.

On 10/11/2020 at 11:59 AM, edrose86 said:

DDA is Great Game With very low Stuff to do to be honest , it's my only problem playing new stuff for week or 2 Then quit for +3 month

Hopefully they will add more stuff such as maps and more characters so it makes the game that little bit more interesting to play.

On 10/12/2020 at 1:51 PM, VenatusXM said:

I come to the forums once every week or less now. I have less than 2 hours in DDA in the last 2 to 3 weeks. There's no news. Absolutely no communication on their part. Is DDA dead? Who knows. Probably not, but im hoping the next update will reflect that "probably not" and do spare me from having to eat those words. 

I am a little worried about the lack of communication. Almost 3 weeks now with nothing, at least on this website. I dont even want to know if they have said something elsewhere, because whatever was said should of been shared here. Here on their main website with the forums of DD1, DD2 and DDA. So I can only assume there's been no other update as of my posting. 

The Dev roadmap. This thing. It is supposed to help, but I honestly feel more frustrated with it. I like knowing where their at, but the most important (IN MY OPINION) things such as Player trading, Twitch integration and player shops are not any closer to being done. So what about being able to drop items?  Is that a thing were going to get, or is that based on the Dev map, because I dont even see it on there. If you look at the finalized section we got some juicy tidbits, such as Host ready up (I feel like DDA has a lot of "play my way" or get booted mentality) and maybe that's just because only the most dedicated are still playing except for the others who trickle in to test the game out, but that could further the gap and spoil it for those who want to enjoy the game and not rush it. I guess I'm referring to the new players who may reach Massacre mode, not the ones who farm it regularly. The ones who farm it regularly have no souls, we all know this. Another bit is the Tavern difficulty (although honestly this should of been in 1.0.) But beyond this there isn't anything else super notable. 

I believe that if we explore the reasoning we will find it in the state of the realeased game. So many important and engaging aspects such as the aforementioned have yet to be implemented. I can understand if there are delays due to the current state of our world, but as it stands it seems many businesses are either coping or failing. If CG isnt on their "game", then they need to get there. CGs had some crummy days, but I still hold a small flickering glimmer of hope for this game. 

In conclusion I enjoy the game. Its DD1 remade with updated graphics, models and functionality.  There isnt a whole lot that adds to the story, but is that new here in this franchise? My 450+ hours in DDA attest to my enjoyment of the game. We have the base 4 heroes (and now eva) I dont mind that we got Eva and I certainly wouldn't mind getting summoner, but new heroes would be awesome as well. The older heroes are as remembered, and play the same as DD1. There is a lot of content missing that should of been there in the beginning and still isnt. I literally bought this game with 3 others, but the others refuse to play the game. The gameplay is fun. The Easy to Insane difficulties are about what you would expect. Nightmare was a hurdle, but mostly due to the antagonizing long xp "road" between 84 and 90. At level 90 you can use the (what is currently) best armor. Massacre difficulty is satisfying and very player oriented. Dont expect to lounge in Massacre mode, if you do, well your a bad teammate then. The new mob: The Siren is a cool addition to gameplay mechanics, but she adds more RNG aspect. In boss waves this can be extremely challenging.  The loot looks nice, and hopefully we get even more variety, especially with the projectiles specifically. The UI is Gorgeous. Some things could use a touch up, but I'm sure their in the works so I womt go into any more on it. I do miss my inventory system still with Folders, but with more features this "Bag" concept could outdo the folders.

At this point I am just waiting for a decent content update to get back into the game, I dont have much of that "farm for even the little upgrades" mentantlity going on.

"They have a great game, but they keep thinking that the salt is the sugar" -chpoit 

 

 

 

I hope to god DDA isn't dead otherwise I would've support and helped CG get quarter of a million $ for nothing. I understand the frustration and I feel it too, hopefully they will work on doing more with the game soon, fingers crossed...

On 10/12/2020 at 3:32 PM, Batophobia said:

The biggest features you missed are split-screen play and console versions.  I understand that these features will likely not add anything for most of the people currently playing, but there's a lot of people waiting to start the game until these are implemented.

True, I am currently playing it on my MacBook Pro, although it is playable to a certain extent, I can't run it on epic settings only high, so getting it on xbox would be a lot better, it will also be more difficult for people to "Mod" it like they did on DD1, which was really annoying if you just wanted to play legit. I know you have ranked, but even then you still get the occasional modder on there showing off there cheated items. 

21 hours ago, papafhill said:

I just miss DD2 (Pre-Alpha version).  I can see why people hate the game currently.  But the Pre-alpha version was by far my favorite of all TE / CG installments.

Definitely agree there, they started adding random stuff and it made the game annoying, just lost interest to be honest.

 

Thank you for all of your opinions! It's awesome hearing it. From what I hear the main issue is CG's lack of communication. All that we can hope is that they start communicating with their customers a lot more, also the road map is ridiculous, makes no sense.

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I haven't logged on in over a month I think. I thought people were too critical of Chromatic but after the last patch I don't know. Physical immune ogres and sharks charging through walls with poison gas and EV stun beams down just ruins the game for me. Also strength drain no longer working on bosses makes it so if you make a single mistake on a boss fight or you just get unlucky you lose 20+ minutes of time.

I think what really did it though is how they said they liked how the Squire DPS was working, though they did think it was too strong. They said on a dev stream they wanted to avoid nerfing it because they felt balancing out the other heroes was better for the game. Then they just nerfed squire and I was no longer able to solo content I could before.

I just wasn't happy with massacre survival progression. It felt challenging for the wrong reasons and didn't feel rewarding for me.

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On 10/12/2020 at 8:32 AM, Batophobia said:

The biggest features you missed are split-screen play and console versions.  I understand that these features will likely not add anything for most of the people currently playing, but there's a lot of people waiting to start the game until these are implemented.

Thanks. There was a whole lot I missed. These features you mention are just as big as the ones I mentioned. They just slipped my mind when I was letting the forums have it.

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Put thousands of hours into the DD games. I liked them all in their own ways, I do like DDA just wish they would thorw out a map every so often to keep us going. Fix a few RNG issues, have a reason to do the challenges more than once.

Went online this AM 9 games across all difficulties, that's not healthy. used to be pages of them.

 

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  • 2 weeks later...

Honestly, DDA has one feature that causes me to play it over DD1 - the mana consolidation functionality. I despise...despise losing crystals to map overflow in DD1. My only qualm with DDA (as a casual solo player with 600 hours and still barely touching Nightmare) is the lack of maps. There were so freaking many in DD1. I know CG has a lot to work on and limited hours to do it all. Statistically, I am in the minority when I say that I would pay for map packs, though they would need a lot of players to pay in order to make a dent even in just the salary cost of porting over the maps. I can see that being a problem as they raised just shy of half a mil, and low-end tech salaries are 50k+.

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1 hour ago, Khantir said:

There were so freaking many in DD1.

It is noteworthy that a lot of the maps in DD1 were added later as dlc. Some are even community maps that were added from Steam Workshop.

As for being paid, I think it's fair to expect.  IIRC, the only free DLC was holiday themed things, which was only for the first 2 weeks it was released, and community maps.

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DDA was sooooo close to being absolutely awesome. All they needed to do was give the base 4 heroes brand new abilities and defenses, similarly to how DD2 gave them brand new abilities and defenses. Toss in a couple of new common enemies and different nightmare enemies that would shake up builds a bit more, and you'd have a fresh new take on Dungeon Defenders that I would consider a lot more fun.

Instead, we got DD1 for the third time.

Also, I'm still pretty salty about them dropping the CDT like a sack of potatoes. Most of the CDT were willing to continue contributing to DD1, and some even willing to start contributing to DDA.

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On 10/28/2020 at 12:00 PM, gigazelle said:

Also, I'm still pretty salty about them dropping the CDT like a sack of potatoes. Most of the CDT were willing to continue contributing to DD1, and some even willing to start contributing to DDA.

I didnt even know about this! The CDT put in some amazing updates into DD1. It would be cool if there was something to be done about another partnership or something.

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I was one of those people in early access going around to help clarify that "it's not just a DD1 remake, there's new content!" and I don't really feel that way anymore.

There is new content, grains of it mixed in here and there, but you really are just getting a prettier DD1 experience.  I like DD1, so I like DDA.  But I'm not so nostalgic for long-lost DD1 that I want to play a remake, because DD1 is not an ancient, dead classic, it's a modern game that holds up very well.  It got its last major content update a year ago.  The DD1 community has been active before, during and beyond the launch of DDA.  You can't revive something that's not dead.

I think the gameplay of DDA could have just been DD1 updates.  But it's a standalone game instead.  So we get all the disappointment of not seeing a fully new Dungeon Defenders game, with none of the years' worth of updates that make DD1 so content-rich.  It's the worst of both worlds.  With updates like EV:A I get the impression that Chromatic is trying to reinvent DD1 like the proverbial wheel, and I worry that it's a waste of time and money.

I'm not excited for what comes next, because I don't know how much of it is actually going to feel new.  And even if I wanted to be excited, I'm not sure I could to bring myself to be, because I feel like I've been waiting for so long for this game to justify its reason to exist as a standalone game separate to DD1.  I really wish it could have done that when it launched.

Like really.  Can you not give us One (1) new tower in your tower defense game sequel.

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23 hours ago, VenatusXM said:

I didnt even know about this! The CDT put in some amazing updates into DD1. It would be cool if there was something to be done about another partnership or something.

CG would need to work on their community communication first. Also, given that everyone in the CDT has moved on to other projects, it would be a lot harder to coordinate a project like that now. This month marks the 1-year anniversary of when the CDT was disbanded.

14 hours ago, loppol11 said:

I think the gameplay of DDA could have just been DD1 updates.  But it's a standalone game instead.  So we get all the disappointment of not seeing a fully new Dungeon Defenders game, with none of the years' worth of updates that make DD1 so content-rich.  It's the worst of both worlds.  With updates like EV:A I get the impression that Chromatic is trying to reinvent DD1 like the proverbial wheel, and I worry that it's a waste of time and money.

There are some huge architectural differences between DD1 and DDA that would prevent DDA from being just a DD1 update. These differences are not immediately present, which makes it really easy to have the "this could have been a DD1 patch" mindset.

The whole thing was built in Unreal Engine 4 (unlike DD1 which was built in UE3), and uses a completely different player save system. These changes allow CG to make the game much more difficult to hack, as well as offer cross-platform saves (...when its released on consoles). These core features are literally impossible to patch into DD1 unless you rebuilt it from the ground up.

This doesn't excuse the poor quality and state of DDA, and I 100% agree with your post. I just wish they hadn't copied DD1...

 

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