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News on the future of DD2 (Now a recap thread on upcoming news)


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As we all currently know, DD2 is in a limbo state. Neither dead nor having upcoming content. Pretty much on ice (literally - with an all year winter). And we have no idea how long it'll last, it could even be years. All we had are pretty much glimmer of hopes.

But holy smokes, the glimmer has gone brighter! Recently on the last Dev Juice (A second Chromatic Games stream other than the current Friday Funday), Chromatic CEO Augi reveals a very cool surprise - Possibly by around next year (2021), CG plans on forming a separate team to focus continuing on developing DD2 alongside DDA. 

Might want to keep in mind that the team would be smaller than DDA's and also. to not set a hard expectation on this too. If this plan goes smoothly and successfully, that would be really awesome! But of course, there's also a chance of stuffs going wrong which might result in the possibility of plans changing

Here's a video by Juicebags (which also includes the clip from the Dev Juice) for references

With Augi and CG expecting the DD2 community to "fold and die" when they moved to DDA (which kinda had me surprised), it kinda made sense (at least to me) of several things:

  • The scope and quality of content of DD2 2019 was just meant to keep players busy while they wait on the development of DDA. What CG Kyled mentioned on reddit that CG has no plans for content on DD2 later after that also now made sense.
  • With the radio silence on DD2 after Prime Incursions and also after X-mas '19 which began the true limbo, it does seem that CG began to put all their eggs in one basket which is DDA. We don't really know why back then but now it makes sense.

But hey, we're not dead, we're still kicking! Discord's still active, video guides is still being done on youtube, people do ask questions on reddit and there are players still playing DD2 which enables CG to eventually decide to cook this plan of continuing development up.

Overall, I'm really glad and grateful too that CG is planning to move away from solely focusing on DDA and start focusing on both games. If all goes according to plan, (while I don't expect the future eras to be the return of DD2 2016, 2017 or 2018 etc), I do hope that it'll be much much more than what we had in 2019. 

So yeah, just bringing this news to the forums and looking forward to what the future era brings!

Edited by Paloverde zfogshooterz
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hallilughya! or however you spell that word! So glad the game isnt COMPLETELY and utterly abandoned. Lets hope all goes well and they can get that team on DD2 again! :D

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That is great news, and a really well done post. Thank you! Glad to have hope... I'm still playing. 

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Pretty sure the intention is to just get us older players to log back in and spend money to recover the cost of the failed DD:A and help them move forward with DD3.

Otherwise, I don't see the point in spending resources on a dying game unless you expect a profitable return.

Edited by Little Magic Hat

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2 hours ago, Little Magic Hat said:

Pretty sure the intention is to just get us older players to log back in and spend money to recover the cost of the failed DD:A and help them move forward with DD3.

Otherwise, I don't see the point in spending resources on a dying game unless you expect a profitable return.

While I am suspicious of this for many reasons that aren't making sense, saying DD2 is a dying game means DDA is also in the same boat. Multiple times through DDA's very short lifespan of many updates it has fallen below DD2 and once was below DD1 in concurrent player count and it stayed that way for a while each time, so in that respect an update for DD2 would be good because it doesn't bottom out as low as DDA. Keep in mind that player count is PC only, so including the console players in that count means DD2 is doing far better than DDA right now and the previous times DDA was below DD2.

I also think they either said or mentioned something about not allowing cross saving from PC to the other platforms for a short period after the consoles get their release so they have a chance to get their progression without PC players ruining it but once they do allow that the PC count will probably plummet in DDA.

tl;dr - Im suspicious of this move Augi made, but if DD2 is in a dying state then DDA is as well

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On 10/6/2020 at 5:41 PM, Exglint said:

tl;dr - Im suspicious of this move Augi made, but if DD2 is in a dying state then DDA is as well

Agreed and why I said failed - its player numbers are the same as DD2's steam numbers and dropping. Unlike DD2, it doesn't have microtransactions to give it any sustainability and it's far too immature for them to expect people to pay for DLC.

Edited by Little Magic Hat

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Sadly, all this was is a fart in the wind... Would have been nice to see them add more content to this game considering the number of new players it seems to pull in.

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Sadly indeed, welp...as recent as the good news is, I'll have to apologize for the bad news...

In a most recent CG stream (which happened to have Augi in it), a question regarding the potentially upcoming DD2 dev team in 2021 was asked and the response was :

"We're looking into it but no concrete plans" - Basically just looking into the possibility on forming one.

Now of course, there's still a chance (albeit it has now shrunk down considerably) CG would still form that team (which is something at the very least). But with that response it feels like that CG never had that plan in the first place, instead rather it's more like an idea that popped in their heads which may or may not happen.

Aside from that very small chance, we're pretty much back to the friggin' "drawing board" before this news came out...

Edited by Paloverde zfogshooterz
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  • 1 month later...

I really hope that something comes of this, I bought in as soon as I could for this game because I loved the original so much, they even had a crossover with another favorite of mine Terraria.

It's in a sad state right now and I really hope they breathe new life into it, I want a reason to play again.

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Looks like CG cooked up a holiday event for DD2 - Source : 

 

Quote

 

Dungeon Defenders 2 Events!

From now through the end of the year we have some in-game events lined up. We wanted to provide our loyal DD2 players with some holiday treats. Beyond the 50% off in game sale that will run through the second week of January here is a schedule of events coming this year.

  • Nov 25th-30th: 4x Base XP & Gold
  • December 5th: Double Defender Medal Saturday
  • Dec 11th-13th: 4x Base XP 
  • Dec 18th-21st: 4x Base Gold 
  • Dec 24th-27th: Holiday Extravaganza: 4x Base XP & Gold, 2x Defender Medals

And this combined with a 50% off on almost everything in the Emporium too!

 

This is definitely a nice start, looking forward to seeing how things hopefully goes in the future. I'm always broke so this is really cool haha!

Edited by Paloverde zfogshooterz
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Thats a really good news. I dive into the game a bit less than a year ago and it got me totally hooked (on PS4/5) and I was really sad when I saw the game was kinda dead. Kinda because I keep saying a lot of people on it and not always the same players which is cool. The holiday event is already a good start lets just hope they keep it that way ! 

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  • Paloverde zfogshooterz changed the title to News on the future of DD2 (Now a recap thread on upcoming news)
Posted (edited)

So yeah, with the most recent Friday Funday Stream by CG unexpectedly unveiling a new DD2 update this soon, I thought I'd do a pseudo recap on what's revealed now since CG has yet to do an official forums announcement. Huge credit goes to @Mea Culpa for compiling the gist of it! I'll also be adding some other tidbit of info for some other things I've noticed.

  • A new region currently known as The Wild West which includes two new maps - the returning Dragonfall Carnival (Now known as The Wild Westival) and a western themed map (The Wildest West) that's a DD1 map remake of DD1's Throne Room!
  •  New Chaos 8 expeditions! - Introducing a new enemy, Death (Weepers?) or (Reapers?), spider-like creatures that explodes on death, leaving webbings that debuffs towers similar to cursikaze mutators, the webs does seem to affect heroes too.  Also EMP Kobolts and Cyborks doesn't seem to be part of C8's roster, promoting the use of tower type defenses. This difficulty also drops C8 ampoules too.
  • A new boss that's linked to the spider enemies.
  • Two new incursions - One for C7 with the Wild Westival (Dragonfall Carnival) and a returning one for Prime (C8) Incursions. 
  • A new tier of gear - Chaos 9 (IX) gear! Chaos 9 ampoules will exist too.
  • A whole slew of new mods and shards. Some new mods allows melee weapons to fire unique projectiles! 
  • New Materials shop opened by a new NPC - you can now buy mats with def medals/gems similar to the shard shop but it's meant to be supplementary rather than a farm replacement. With the price of around 40 def medal to buy a single piece of mat.
  • The AI of Dryad defenses has been taken a look upon to have them work better. No idea about the specifics on how yet.
  •  Drakenfrost Keep map itself will no longer be in Onslaught. Another map will replace it.
  • A new wild west themed Gunwitch costume and possibly more cosmetic too!
  • The most important aspect - It's arriving NEXT WEEK!

And of course, here's the stream for references - 

Gotta say, it's been a hot while since we've got an update at the scale of Isle of Dread and Drakenfrost! This might also be bigger than those too.

EDIT - Found out that I made some mistakes on some points of the recaps. My bad for that, I've already edited them but I'll put the corrected points below

  • Vanguards and Geodes does appear in the C8. Vanguards do appear as a common enemy while Geodes may be rare. (I've only seen one)
  • The spider's webs does seem to affect heroes too as it seems they can also fire webbings as projectiles too.
Edited by Paloverde zfogshooterz
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aw.... im sad to see the drakenfrost keep dissapear from onslaughts.... its my favorite map in the game XD (because im a sucker for mystery and the drakenfrost keep triggers that so so much), i hope the drakenfrost keep becomes a part of the pool, so y could get it in onslaughts or y can not :)

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Posted (edited)

Well the Drakenfrost Keep removal makes sense.

  • It was buggy (sometimes the Drakenlord would freeze 2 sections at once or an invisible one would fly down)
  • Some defenses like LSAs would still target the torches 
  • Freeze mechanics outside boss Drakenlord were also bugged (infinite timer unless you melted ice)
  • Very dependent on Oil/Fire weapons or the Burning Strikes shard

Odds are we will probably get another helping of Lost Temple every 10 or one of the Wild West levels.

The fact we are getting a C8 Expeditions and new content will need to be factored into my Etherian Economics guide on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=1618164144

Edited by ChrisH36

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3 hours ago, ChrisH36 said:

Well the Drakenfrost Keep removal makes sense.

  • It was buggy (sometimes the Drakenlord would freeze 2 sections at once or an invisible one would fly down)
  • Some defenses like LSAs would still target the torches 
  • Freeze mechanics outside boss Drakenlord were also bugged (infinite timer unless you melted ice)
  • Very dependent on Oil/Fire weapons or the Burning Strikes shard

Odds are we will probably get another helping of Lost Temple every 10 or one of the Wild West levels.

The fact we are getting a C8 Expeditions and new content will need to be factored into my Etherian Economics guide on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=1618164144

I don't think the Drakenfrost Keep removal makes sense from that standpoint.

  • Yes, the Frost Dragon would sometimes freeze multiple sections of the map with invisible instances of itself, but the Frost Dragon was removed entirely in the previous update.
  • Yes, some defenses did target the torches, but that's really quite minor and doesn't make that much of a difference. Even if it were a big issue, you could just move your setup up or down the lane.
  • Not sure what you mean by this, if you mean the torches, I don't think they were intended to un-freeze your defenses after a certain amount of time.
  • Again this is not that much of an issue because the Frost Dragon was removed entirely. Your defenses would still freeze if the Drakenlord happened to spawn and froze torches with his aura, but you would need to have something to proc the ignite combo anyways or else you wouldn't be able to kill the Drakenlord. You could also petrify him, sure, but I imagine the vast majority just run burning strikes on their hero so they can kill him in case he spawns. At the very least everyone has a huntress which they could use to ignite him in the case where he spawns.  

With the removal of the Frost Dragon in the last update, the Drakenfrost Keep lost its special challenging factor and is now essentially just another map. I think that would be the reason why it was removed. I'm guessing though that it could still remain in the Onslaught map rotation. 

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13 hours ago, Cry0_ said:

 

  • Not sure what you mean by this, if you mean the torches, I don't think they were intended to un-freeze your defenses after a certain amount of time.
  •  You could also petrify him, sure, but I imagine the vast majority just run burning strikes on their hero so they can kill him in case he spawns. At the very least everyone has a huntress which they could use to ignite him in the case where he spawns.  

1st point

Normally if a Yeti freezes a set of defenses, after a duration the ice melts. If the Drakenlord's freeze aura leaves the range of a defense, then the defense will return to normal.

On that map, Yeti and Drakenlord freezes are treated as if the Dragon froze them and will be permanently frozen unless the defense has T10 c8 Tenacity or you light the torch of the defense in that region. 

 

2nd point

The thing is at high onslaught, you need to be careful with petrify as you will eventually burn through the boss' crowd control resistance to the point that you cannot apply Oil so easily, forcing you to use Burning Strikes, Oil/Fire Barbarian swords, Oil Lavamancer weapon or Burning Strikes. Although minor, it is an annoyance.

Personally, I believe the real reason Drakenfrost Keep was being removed is because of how buggy the Frost Dragon was behaving and it can single handedly in some cases be responsible for your retries.

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On 7/18/2021 at 5:09 AM, ChrisH36 said:

Well the Drakenfrost Keep removal makes sense.

  • It was buggy (sometimes the Drakenlord would freeze 2 sections at once or an invisible one would fly down)
  • Some defenses like LSAs would still target the torches 
  • Freeze mechanics outside boss Drakenlord were also bugged (infinite timer unless you melted ice)
  • Very dependent on Oil/Fire weapons or the Burning Strikes shard

Odds are we will probably get another helping of Lost Temple every 10 or one of the Wild West levels.

The fact we are getting a C8 Expeditions and new content will need to be factored into my Etherian Economics guide on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=1618164144

1: the only problem i faced there was the targetting of the pillars (all they gota do is make them untargetable by defences)
2: look at 1
3: they removed the dragon freeze in drakenfrost keep in onslaught so this point makes litteraly no sence, unless you actualy thought i ment expeditions, expeditions will keep the drakenfrost keep (and im happy with that)
4: not anymore in drakenfrost keep since like i said before, the dragon does not spawn anymore, tho i do argree, when the drakenlord spawns, youre dead if you donot have oil geysers, dryad slimes, burning strikes, oil chip w a fire damage skill, huntress flask and phoenix or lavamancer oil weapon (yes y can autoignite enemys by using an oil chip on the lavamancer and i love it so much! ^w^)

i just hope theyll add it to the pool (you know, like every other map), and that they fix the gosh darn temple, its lag (or shall i say package send and receive issuse since its not the slowing or stopping of the connection but the clogging up by getting stuffed by too many packages, sounds the same but i think you already know the difference

so yeah, fix temple, thats what i hope theyll do XD
 

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On 7/18/2021 at 10:08 PM, ChrisH36 said:

1st point

Normally if a Yeti freezes a set of defenses, after a duration the ice melts. If the Drakenlord's freeze aura leaves the range of a defense, then the defense will return to normal.

On that map, Yeti and Drakenlord freezes are treated as if the Dragon froze them and will be permanently frozen unless the defense has T10 c8 Tenacity or you light the torch of the defense in that region. 

 

2nd point

The thing is at high onslaught, you need to be careful with petrify as you will eventually burn through the boss' crowd control resistance to the point that you cannot apply Oil so easily, forcing you to use Burning Strikes, Oil/Fire Barbarian swords, Oil Lavamancer weapon or Burning Strikes. Although minor, it is an annoyance.

Personally, I believe the real reason Drakenfrost Keep was being removed is because of how buggy the Frost Dragon was behaving and it can single handedly in some cases be responsible for your retries.

The "real" reason because DFK gets removed from os could be that there is no dragon anymore, since update 2 months ago and there is nothing special about it anymore, I personally liked dfk in onslaught since you have the opportunity to light up the torches.

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