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MorriganTheRed

'From the Depths' Achievement

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So, I've been playing DDA since the Early Access was released on steam. Since there weren't achievements at the start I've been trying to unlock them now. Unfortunately I've been having issues unlocking the achievements 'From the Depths', 'To the Rooftops' and 'A Taste of Victory'. I have been able to unlock the difficulty-specific achievements like 'belly of the beast' and 'fever dream'. Does anyone have any idea how I can get the earlier achievements? I've tried different difficulties and also first unlocking the tutorial achievement, so far non of this has worked.

 

Thanks.

Morrigan

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Those became broken after early access I believe it was.

On 7/26/2020 at 11:21 AM, MorriganTheRed said:

So, I've been playing DDA since the Early Access was released on steam. Since there weren't achievements at the start I've been trying to unlock them now. Unfortunately I've been having issues unlocking the achievements 'From the Depths', 'To the Rooftops' and 'A Taste of Victory'. I have been able to unlock the difficulty-specific achievements like 'belly of the beast' and 'fever dream'. Does anyone have any idea how I can get the earlier achievements? I've tried different difficulties and also first unlocking the tutorial achievement, so far non of this has worked.

 

Thanks.

Morrigan

 

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This is a serious issue for those of us who'd like to have all of the achievements unlocked :( :( is there anything we can do?

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Same issue, I’ve completed everything, yet have not got the achievement for Hard and Nightmare.  It’s pretty annoying and doesn’t seem like it would be that hard of a fix.

I mean, I’m no coder but how hard it to look at all my check marks and give me the designated achievement? 🤔

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2 hours ago, ShadowSniper7 said:

I’m no coder but how hard it to look at all my check marks and give me the designated achievement

The problem is most likely where that check is happening.  I was having problems just on the Act 2 Hard achievement during EA, but starting new after the launch managed to unlock it naturally.

Worst case scenario, they should be able to check on game launch in case the expected trigger bugged out.  That way it can prevent wasting resources for constant unlock checks.

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