MushroomCake28 25 Posted July 15, 2020 In previous DD, there were "soft caps" on stats, meaning a point from which addition points don't contribute as much. Stats in DD scale linearly iirc, so if the soft cap was 1000, the formula would look like this: Tower Health = 40 * Math.min(fortify, 1000) + 10 * Math.max(fortify - 1000, 0) So the wall would gain 40 HP per fortify points until you reach 1000 fortify points. After that point, the wall will only gain 10 additional HP per point over 1000. Are soft caps still a thing, and if so what are they? Thanks! 1 Share this post Link to post Share on other sites
SuperFX 18 Posted July 17, 2020 On 7/14/2020 at 8:43 PM, MushroomCake28 said: In previous DD, there were "soft caps" on stats, meaning a point from which addition points don't contribute as much. Stats in DD scale linearly iirc, so if the soft cap was 1000, the formula would look like this: Tower Health = 40 * Math.min(fortify, 1000) + 10 * Math.max(fortify - 1000, 0) So the wall would gain 40 HP per fortify points until you reach 1000 fortify points. After that point, the wall will only gain 10 additional HP per point over 1000. Are soft caps still a thing, and if so what are they? Thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=2023856768 Zaltenos works on finding out stats that could answer your questions. 1 1 Share this post Link to post Share on other sites
MushroomCake28 25 Posted July 17, 2020 9 minutes ago, SuperFX said: https://steamcommunity.com/sharedfiles/filedetails/?id=2023856768 Zaltenos works on finding out stats that could answer your questions. Ahh that is indeed useful. 1 Share this post Link to post Share on other sites
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