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KnowsNoLimits

So are we just going to pretend this Nightmare enemy never existed? Alright then

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If you play embermount on the DD1 community release he makes his nefarious comeback.

I right PITA hits like a truck. Ogres smogres this is the mean mutha of Embermount. Boss excluded of course.

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10 hours ago, Fozzie said:

If you play embermount on the DD1 community release he makes his nefarious comeback.

I right PITA hits like a truck. Ogres smogres this is the mean mutha of Embermount. Boss excluded of course.

Oh they officially added him in DD1? Yet he’s not in this game. Well that’s disappointing, so here’s hoping this guy comes sometime soon in future content.

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Isn't massacre crazy enough without adding in Thor to the list of enemies? 

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On 6/2/2020 at 8:48 AM, KnowsNoLimits said:

If you never played DDE you wouldn’t know of this enemy. He was named the Harbinger and he had his debut on the Embermount map.

You can read more about him here

https://dungeondefenders.fandom.com/wiki/Harbinger_(Creature)

 

EBD61750-B3B1-47ED-9ABA-389E9BF46D11.png

I hope you know that this guy was never in the normal DD1 it was from CDT if im not totaly wrong same too the Map where this guy spawns first

 

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28 minutes ago, -[K0bold]- said:

I hope you know that this guy was never in the normal DD1 it was from CDT if im not totaly wrong same too the Map where this guy spawns first

 

thats why he said dde not dd1  where we first met the mack truck hiting  pain in the ....... 

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Oh sry i missed that sentence. Yeah DDE was a total mistack i guess and yeah they wantet to get back to theyre roots ^^. Massacre also got a new Enemie maybe its the newly interpreted Harbringer?

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its way different to the harbringer  them things gave me nightmares as the damage they delt with full resistances was still crazy  whilst the siren yes it can hurt but nowhere near the amount of pain a harbringer could deal 

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8 hours ago, Nane09 said:

Isn't massacre crazy enough without adding in Thor to the list of enemies? 

No!

The more enemy variety the better. It’s how metas change and players have to come up with new strategies to adapt. 

I did ask what the reason was having the Harbinger being the only nightmare enemy to not appear in the game on their official dev juice stream and they said they would look into it. So hopefully that will be rectified and he will be included in his rightful place at destroying you and your defenses.

It’s supposed to be a Massacre, it has yet to live up to the name.

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5 minutes ago, KnowsNoLimits said:

No!

The more enemy variety the better. It’s how metas change and players have to come up with new strategies to adapt. 

I did ask what the reason was having the Harbinger being the only nightmare enemy to not appear in the game on their official dev juice stream and they said they would look into it. So hopefully that will be rectified and he will be included in his rightful place at destroying you and your defenses.

It’s supposed to be a Massacre, it has yet to live up to the name.

So I’m assuming from this post you’ve beat summit on massacre.

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The wasps from Infested ruins, and the goblin mechs from Omenak haven't made it into the game yet. It would be nice to see these enemies as well as the harbingers at a later time, but having them all at once on every map would not be fun for the player. With the release of act 4 a new enemy on the top teir maps would be exciting, but we need to have room for that enemy first. 

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On 6/10/2020 at 11:46 AM, TMyth said:

So I’m assuming from this post you’ve beat summit on massacre.

Yeah I have beat it and Glitterhelm.  Summit is the only map which turns up the difficulty to a good level, the rest of massacre is quite easy. So here’s hoping more enemy threat come our way.

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13 hours ago, KnowsNoLimits said:

Yeah I have beat it and Glitterhelm.  Summit is the only map which turns up the difficulty to a good level, the rest of massacre is quite easy. So here’s hoping more enemy threat come our way.

I’m not so much worried about the difficulty as the towers are so far nerfed I feel like I’m playing dd2 all over again and the squire with a dragon is the new barbarian dps carry.

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58 minutes ago, TMyth said:

I’m not so much worried about the difficulty as the towers are so far nerfed I feel like I’m playing dd2 all over again and the squire with a dragon is the new barbarian dps carry.

Yeah honestly I’m not a fan of the tower nerf, because we are now relying on non physical towers a bit too much. I do like the dps involvement though and not being able to afk end game content thanks to enemies. 

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Posted (edited)
9 hours ago, KnowsNoLimits said:

Yeah honestly I’m not a fan of the tower nerf, because we are now relying on non physical towers a bit too much. I do like the dps involvement though and not being able to afk end game content thanks to enemies. 

Of course. The active gameplay is refreshing as nightmare content is now afkable. But the fact the game changes so heavily from one game mode to the next is indeed the true “nightmare” of this game now. Going from playing insane building heavily into hero damage, then to nightmare building heavily into tower stats, then finally going to massacre where you now have to build heavily into elemental damage, the scaling is different (this is in regards to the monk boost being stronger than straight attack for elemental damage). There is too many scaling changes from one difficulty to the other and it involves a lot of annoying stat changes, gear swaps etc for a mode that is heavily focused on just straight nerfing everything instead of the enemies scaling as appropriately indicated. I feel they could’ve done a much better job of balancing. 
 

edit : This is another example, being attack speed. You build until you are at a decent soft cap ie. Deadly strike towers (mine is roughly at 0.85 on nightmare). Now you’ve just invested nearly 2500 into rate. Well now you’re playing massacre, your rate is now so far nerfed you’d need nearly 3500 to make it even fire at a rate of 1s. These are the changes from difficulty to difficulty that make playing nightmare to massacre so frustrating. Yes, the challenge is there, but this is at what cost? Poor balancing and more nerfs to simulate “difficulty”. This game on massacre doesn’t feel like a strategy tower defense. It feels like a hero defense with towers to support you. Not the other way around. This is not saying I DO NOT like the game. As I’ve put in easily 250 hours in the span of about a week and a half. I love this series and dungeon defenders as a whole. But I feel massacre was rushed out since it was promised and was not tested in depth enough. The gameplay seems more of a chore than fun. And while I was looking forward to an “added” challenge. This was not the way to do it to make the experience enjoyable but also difficult. I’ve got numerous people who play end game content that agree with me. Maybe this will change as survival is added. But I’m not seeing how they will pad your stats enough to handle 30 million hp ogres when they move so fast that an ensnare aura barely slows them down and the elves will kill you in one hit from 20-25. This is something that needs to be looked into and I’m assuming they realize this and that is why it is not a survival mode yet. If we had more information for scaling and then educational purposes it might make more sense. And that’s not even me getting into the “endgame boss weapons” which are worse than the actual weapons that drop all the time. There is no reward from beating summit on massacre as any character to receive these weapons that are a draw back from random weapons you find. I have much more gripes with that. But it would not fit into a single response.

Edited by TMyth

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