Ferhel 6 Posted May 29, 2020 (edited) I'll be adding stuff to this post(to make a longer and easier to read list) and bump from time to time after adding couple of new things instead of creating new posts. ---------------------------------------------------------------------------------------------------------------------------------------------- - remove those blinking yellow borders from Aura's its a huge pain and disctraction - going through medium to unlock all maps and currently dropping green item feels like getting a Unique rare drop in other games, I'm at a3-s3 and I've dropped only 2 green items so far... It doesn't look balanced. I didn't even bother to pick up anything till A2. - targeting towers/auras/traps that overlap for upgrade or rapair needs to be fixed asap, even witch changing camera view it's really bad - add amount/type/direction of enemies to the map like in DD1, having this thing to be visible only at doors is simply stupid. Icons are small and the further away you are the smaller they get - add the name&cost of tower/aura/trap to the center of the screen when you're trying to place something, green border for icon in the bottom right corner isn't the best and the icon that's green on cursor is bad and you're not able to tell from it what you're placing coz it overlaps other green stuff - allow us to scroll out camera more when placing stuff with top view - make inventory key also close inventory in addition to ESC, cmon guys its a standard in every game and great QoL - cancel tower stats after pressing E again instead in addition to moving camera away from their hitbox - let us rebind LShift and G... - enemies in many maps get stuck and circle around one place until player comes near - enemies that push away defenses are the dumbest mechanic implemented in a tower defense game... i COULD understand that if I could later MOVE towers like upgrade or repair... but as it is now, nope, it's stupid. - top view camera in Arcane Library is still annoying as hell - Ogres are a bit dumb with throwing toxic balls right on their feet - lack of description for Bonuses and Multipliers when hovering in Summary screen - remove canceling tower placement when it's offscreen(stage where you pressed LMB and trying to rotate it properly but if you go too like 5m away from it it's being canceled) - why there is no "Solo" mode so players can pause game anytime they want? - attributes on gear are a mess, hard to read, mixed, make proper columns left for hero stats and right for defense stats - v1.0 and there's still no live update for Stats - no number update for collecting whole set on items hero is wearing, make it like "base + bonus" so if item has base 10 Fortify and you have whole set with 40% bonus is should be shown as "Fortify 10+4" - make Toggle stats stay by default after re-opening inventory instead of having players to press it every time - I hate that you've locked away the freedom of picking up difficulty & maps. "Do this difficulty and map to unlock this difficulty and map...", at least Hard should be available by default instead of only Medium, why did you decide to slow down players so hard in 1.0? - game browser is awful, can't filter stuff, breaks while scrolling if someone's game name is too long - add small icons(in addition to existing filter ofc) in corners for set items to easily tell which set is it coz sadly visuals for them are quite similar. Like for Guard set add small shield icon, for Miner's set pickaxe icon etc - make server type(Public/Friends) stay the way player picked it with 1st run instead of switching it to "Friends" every time player goes back to Tavern - cursor dissapears while trying to upgrade sometimes - fix the weapon types... who marked "Morning Star"(mace) or "Bo Staff"(staff) as polearm... Polearm can be a spear, halberd, poleaxe, glaive... - after pressing E to check tower range/stats let range persist for ~5sec, if tower has long range and it goes downwards the wall or something it'll dissapear before player can check it properly - lack of Quick Sell shortcut for single item, like Shift + LMB - can't sort items by Item PWR - while doing Endless Spire map on Insane my Ballistas preferred to attack Ogres that were further away instead of Wyverns that were 2m closer to them and were smacking my crystals. - Apprentice's Mana Bomb skill should be used on key release not when it's charged, same like RMB for his weapon - lack of description for Ensnare Aura/Str Drain, how strong is it? Nobody knows... - it looks like charging Kobolds ignore Ensnare Aura? Why? - no special enemies announcements, like "Prepare for Wyverns" or "Ogre incoming!" etc... - no party info in multiplayer game, no player list, their HP/Mana/Class, there also should be something like build icon that player can pick in their inventory to see if someone is DPS or Builder and it should be displayer on their portrait - Night Elves sliding through maps after grabbing aggro looks insanely stupid, and player can't even tell where they are in waves, just "puff" they're smacking you, make them run instead of sliding and a bit bigger maybe so players can see them - delays between waves in A1 maps are waaaaay to long... - So... Necros are still able to revive skeletons behind defenses(they're being pushed through) - Sometimes Ogres don't give a f*** about defenses and rush fo crystal, happend literally 5min ago in Insane Survival Wave 22 in Magus Quaters, Ogre just skipped Barricade and went for Crystal - Mana that lies on the ground dissapears when the boss countdown starts. Why? - disabled hero swap at boss countdown. Why again? - Alchemical Lab boss, when killed leaves his skill(those ground flames) on the ground for X-XXsec, it should dissapear when boss dies I think... - when during wave there's an info like "Crystal under attack" and I press ESC to call out menu cursor will dissapear at the moment of announcment pop up, every... single... time... - few times after respawn my camera was stuck inside character, you can imagine how annoying this bug was - so... after reaching Nightmare I feel like it's kinda forced to party play... It should be properly scaled, if player wants to solo let him solo but with proper enemy scalings, overall got quite negative feelings towards Nightmare and probably Massacre too. And then we add Spiders that nuke builders... Really unfun experience. - chat bugs all the time - inventory is way too small - no item stash? - inventory managements is truly awful - please add option to the filter to pick up items only with for example 2000+ PWR, "Upgrades Only" is a bit bad - drop transparency(dots) is too great, cant see anything under towers/traps/auras range - Mythical and Transcendent drops should have higher&stronger beams - all defenses should dissapear after finishing last possible wave Edited June 2, 2020 by Ferhel Added new things 4 Share this post Link to post Share on other sites
Ferhel 6 Posted May 29, 2020 (edited) - enemies in many maps get stuck and circle around one place until player comes near - enemies that push away defenses are the dumbest mechanic implemented in a tower defense game... i COULD understand that if I could later MOVE towers like upgrade or repair... but as it is now, nope, it's stupid. - top view camera in Arcane Library is still annoying as hell - Ogres are a bit dumb with throwing toxic balls right on their feet Edited May 30, 2020 by Ferhel Share this post Link to post Share on other sites
drchrisms 47 Posted May 29, 2020 4 minutes ago, Ferhel said: - enemies in many maps get stuck and circle around one place until player comes near - enemies that push away defenses are the dumbest mechanic implemented in a tower defense game... i COULD understand that if I could later MOVE towers like upgrade or repair... but as it is now, nope, it's stupid. Sharken say Hi. It's been like that since DD1. Gas Traps/Ensnare/Darkness would be your best friend. Also, have you encountered the Djinns? They'll poof out your defenses if you don't kill them fast. Share this post Link to post Share on other sites
Ferhel 6 Posted May 29, 2020 (edited) 9 minutes ago, drchrisms said: Sharken say Hi. It's been like that since DD1. Gas Traps/Ensnare/Darkness would be your best friend. Also, have you encountered the Djinns? They'll poof out your defenses if you don't kill them fast. Yeah I know, sadly... This is really dumb mechanic, even in DD1, and it could be ok if you could reposition defenses after they've messed them up. Otherwise it's just annoying. Edited May 29, 2020 by Ferhel Share this post Link to post Share on other sites
drchrisms 47 Posted May 29, 2020 You could reposition defenses in DD1. And the Sharken's ramming ability actually adds difficulty, that you have to do something about them, or they'll fck up your defenses. Btw, Enrage works nicely on them too. Share this post Link to post Share on other sites
Ferhel 6 Posted May 30, 2020 (edited) - lack of description for Bonuses and Multipliers when hovering in Summary screen - remove canceling tower placement when it's offscreen(stage where you pressed LMB and trying to rotate it properly but if you go too like 5m away from it it's being canceled) - why there is no "Solo" mode so players can pause game anytime they want? - attributes on gear are a mess, hard to read, mixed, make proper columns left for hero stats and right for defense stats - v1.0 and there's still no live update for Stats - no number update for collecting whole set on items hero is wearing, make it like "base + bonus" so if item has base 10 Fortify and you have whole set with 40% bonus is should be shown as "Fortify 10+4" - make Toggle stats stay by default after re-opening inventory instead of having players to press it every time - I hate that you've locked away the freedom of picking up difficulty & maps. "Do this difficulty and map to unlock this difficulty and map...", at least Hard should be available by default instead of only Medium, why did you decide to slow down players so hard in 1.0? - game browser is awful, can't filter stuff, breaks while scrolling if someone's game name is too long Edited May 30, 2020 by Ferhel Share this post Link to post Share on other sites
Ferhel 6 Posted May 30, 2020 (edited) - add small icons(in addition to existing filter ofc) in corners for set items to easily tell which set is it coz sadly visuals for them are quite similar. Like for Guard set add small shield icon, for Miner's set pickaxe icon etc - make server type(Public/Friends) stay the way player picked it with 1st run instead of switching it to "Friends" every time player goes back to Tavern - cursor dissapears while trying to upgrade sometimes Edited May 30, 2020 by Ferhel Share this post Link to post Share on other sites
Ferhel 6 Posted May 30, 2020 (edited) - fix the weapon types... who marked "Morning Star"(mace) or "Bo Staff"(staff) as polearm... Polearm can be a spear, halberd, poleaxe, glaive... - after pressing E to check tower range/stats let range persist for ~5sec, if tower has long range and it goes downwards the wall or something it'll dissapear before player can check it properly - lack of Quick Sell shortcut for single item, like Shift + LMB - can't sort items by Item PWR Edited May 30, 2020 by Ferhel Share this post Link to post Share on other sites
Batophobia 252 Posted May 31, 2020 Not sure if it's just Legacy mode, but the tower icons on Glitterhelm were tiny to the point of not-noticeable Share this post Link to post Share on other sites
Mysterio 6 Posted May 31, 2020 i found some sorting types that you cant get by clicking if you the keyboard button to switch it. on mine its "w" including ipwr. half the sort options are confusing as hell and half dont sort correctly though.. Share this post Link to post Share on other sites
tehslippery 65 Posted May 31, 2020 You can skip medium and hard difficulties. On those difficulties beating a map unlocks that map on the next difficulty. So you can go Medium Deeper Wells > Hard Deeper Wells > Insane Deeper Wells. I believe you have to clear insane (and be level 70) to unlock Nightmare though. Share this post Link to post Share on other sites
Ferhel 6 Posted May 31, 2020 3 hours ago, tehslippery said: You can skip medium and hard difficulties. On those difficulties beating a map unlocks that map on the next difficulty. So you can go Medium Deeper Wells > Hard Deeper Wells > Insane Deeper Wells. I believe you have to clear insane (and be level 70) to unlock Nightmare though. You still need to go through Medium on every map to unlock it's higher difficulty. I wish Hard would be unlocked and available from the start coz all maps on Medium difficulty are insane waste of time where everything dies super fast and there are literally no drops worth picking. Through all medium difficulty maps I've dropped only few green items... Share this post Link to post Share on other sites
interval 114 Posted May 31, 2020 On 5/29/2020 at 7:43 AM, Ferhel said: - cancel tower stats after pressing E again instead in addition to moving camera away from their hitbox - enemies that push away defenses are the dumbest mechanic implemented in a tower defense game... i COULD understand that if I could later MOVE towers like upgrade or repair... but as it is now, nope, it's stupid. - lack of description for Bonuses and Multipliers when hovering in Summary screen - why there is no "Solo" mode so players can pause game anytime they want? - attributes on gear are a mess, hard to read, mixed, make proper columns left for hero stats and right for defense stats - v1.0 and there's still no live update for Stats - no number update for collecting whole set on items hero is wearing, make it like "base + bonus" so if item has base 10 Fortify and you have whole set with 40% bonus is should be shown as "Fortify 10+4" - make Toggle stats stay by default after re-opening inventory instead of having players to press it every time - I hate that you've locked away the freedom of picking up difficulty & maps. "Do this difficulty and map to unlock this difficulty and map...", at least Hard should be available by default instead of only Medium, why did you decide to slow down players so hard in 1.0? - add small icons(in addition to existing filter ofc) in corners for set items to easily tell which set is it coz sadly visuals for them are quite similar. Like for Guard set add small shield icon, for Miner's set pickaxe icon etc - make server type(Public/Friends) stay the way player picked it with 1st run instead of switching it to "Friends" every time player goes back to Tavern - after pressing E to check tower range/stats let range persist for ~5sec, if tower has long range and it goes downwards the wall or something it'll dissapear before player can check it properly - lack of Quick Sell shortcut for single item, like Shift + LMB - Apprentice's Mana Bomb skill should be used on key release not when it's charged, same like RMB for his weapon - lack of description for Ensnare Aura, how strong is it? Nobody knows... - it looks like charging Kobolds ignore Ensnare Aura? Why? - no special enemies announcements, like "Prepare for Wyverns" or "Ogre incoming!" etc... - delays between waves in A1 maps is waaaaay to long... - So... Necros are still able to revive skeletons behind defenses(they're being pushed through) - Sometimes Ogres don't give a f*** about defenses and rush fo crystal, happend literally 5min ago in Insane Survival Wave 22 in Magus Quaters, Ogre just skipped Barricade and went for Crystal Stuff I agree with Share this post Link to post Share on other sites
VenatusXM 44 Posted May 31, 2020 On 5/29/2020 at 3:46 PM, Ferhel said: Yeah I know, sadly... This is really dumb mechanic, even in DD1, and it could be ok if you could reposition defenses after they've messed them up. Otherwise it's just annoying. I agree with pretty much everything on your list except for the sharken bit. They have been here since the beginning and I think their a great enemy. If you cant subdue these sharkens long enough, then you have to progress (get better gear) to keep them subdued longer or dps them (if they [your blockades/defenses] get moved then that's your loss, and the penalty is losing mana on other purchases, or even the end of your game. Their mechanic naturally requires you to use ensnare, darkness and gas traps. I am curious why you mention Sharkens and not Djins when you could argue they do the same thing, even worse because you cant get a refund from the stuff they destroy. But beyond that I think your posts covers a fair ammount of the issues I have encountered and would like changed. Share this post Link to post Share on other sites
werox3 37 Posted May 31, 2020 On 5/29/2020 at 5:43 AM, Ferhel said: - so... after reaching Nightmare I feel like it's kinda forced to party play... It should be properly scaled, if player wants to solo let him solo but with proper enemy scalings, ove rall got quite negative feelings towards Nightmare and probably Massacre too. And then we add Spiders that nuke builders... Really unfun experience. I been solo since the beginning I am currently at massacre act 2 solo. I think you might be doing something wrong and I do not have a full dps character. Share this post Link to post Share on other sites
Ferhel 6 Posted May 31, 2020 1 hour ago, werox3 said: I been solo since the beginning I am currently at massacre act 2 solo. I think you might be doing something wrong and I do not have a full dps character. fixed that, just went into Pure strategy for better gear, normal campaign isn't the best Share this post Link to post Share on other sites
Yishai 0 Posted May 31, 2020 (edited) I also don't enjoy the fact that the timer on round 1 is so ridiculously short... I really don't get what they are trying to achieve with that. All it does, is making me not want to build with 2 or even more heroes because the swichting animation alone drains your timer enough already. That is really draining my enjoyment out of this game to be honest the first round is just pure stress and God behold you mess up one or two tower placements then you can basically restart the map. <.< Edited May 31, 2020 by Yishai Share this post Link to post Share on other sites
Ferhel 6 Posted May 31, 2020 (edited) 57 minutes ago, Yishai said: I also don't enjoy the fact that the timer on round 1 is so ridiculously short... I really don't get what they are trying to achieve with that. All it does, is making me not want to build with 2 or even more heroes because the swichting animation alone drains your timer enough already. That is really draining my enjoyment out of this game to be honest the first round is just pure stress and God behold you mess up one or two tower placements then you can basically restart the map. <.< Ye, I feel you, going through Insane with this on some maps like Glitterhelm Caverns... ugh Edited June 1, 2020 by Ferhel Share this post Link to post Share on other sites
spar13 6 Posted June 1, 2020 (edited) - Mana remaining on the ground should be evenly distributed at round start, not just vanish - Hardcore, upon death, the camera will freeze after a few seconds - Pressing H when typing opens up the character select screen. - Block rate on squire items needs to be fixed. Currently missing the field. - Can filter have an option for levels? No need to keep items under x level when you start out. - Filter option for 'equipable' would also be nice. - Upgrade Filter needs adjustments. either letting us filter iLVL or a specific stat would be better. - Browser could use a filter for full games. I really don't care to see them if I can't join them. - Chat randomly stops working, luckily steam/discord still work for talking to people.. - I'd personally add 'flavor text' on costumes. Knowing how to obtain a costume is nice. Or don't show ones that are unobtainable "KS Exclusive" - Unable to see stats/levels of other players. I feel like this should be standard so I can at least see if someone is level 1 or 80 Edited June 2, 2020 by spar13 1 Share this post Link to post Share on other sites
rpgZeus 7 Posted June 2, 2020 Agree with these, you should read my posts I added my concerns and bug reports, I hope they add more enemies and bosses and unique stuff, fix chat, fix bugs, add split screen asap, add voice chat and more MMPORG options. WE WANT MORE CHARS LIKE SUMMONER, BARBARIAN, ETC! TY Share this post Link to post Share on other sites
spar13 6 Posted June 2, 2020 Small one to add - Glitterhelm Caverns on insane gives 65 initial seconds to place defenses. DD1 gave 180. 65 seconds isn't enough time to place defenses when playing solo Share this post Link to post Share on other sites
Ferhel 6 Posted June 2, 2020 1 hour ago, spar13 said: Small one to add - Glitterhelm Caverns on insane gives 65 initial seconds to place defenses. DD1 gave 180. 65 seconds isn't enough time to place defenses when playing solo It's possible to place barricades and something to protect crystals from wyverns, and that's all, still... the amount of time given is way too small and each character swap is 3-4sec wasted. All maps need some adjustment for timers, coz many people prefer to play Solo, but they're punished hard for that, which isn't nice. Share this post Link to post Share on other sites
spar13 6 Posted June 2, 2020 1 minute ago, Ferhel said: It's possible to place barricades and something to protect crystals from wyverns, and that's all, still... the amount of time given is way too small and each character swap is 3-4sec wasted. All maps need some adjustment for timers, coz many people prefer to play Solo, but they're punished hard for that, which isn't nice. Using F1-F4 helps for changing characters but just running from one end to the other isn't even possible without throwing down barricades to "tank" until you can get back to it. Share this post Link to post Share on other sites
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