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Early Access Patch Notes 3/5

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It’s another patch. Are you surprised? You shouldn’t be, we’re working as hard as possible to get everything in tip top shape, fix any issues that are risen, and make the DD:A experience the best it can be. Your feedback has been incredibly helpful, so we’re getting some more fixes out to you. Let’s get into it!

Bug Fixes

  • Fixed an issue that was causing players to lose gear. If you run into this issue, please let us know and submit feedback.
  • Fixed an issue with Overcharge causing Arcane Surge to do full damage to every enemy hit, without dropping off based on distance.
  • Fixed multiple issues that were causing crashes.
  • Fixed an issue with currency collection.
  • Fixed an issue on the Dark Elf Warrior when they try to target the Crystal Core.
  • Improved how inventory systems are logged on our backend.

What’s Next?

Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.

With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!

Chromatic Games

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