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Sliyer

Hopes for release.

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I was pretty happy to finally get into beta since I've played both DD1 and DD2, but I had hoped there was more UI and content available. I've played the PC beta to level 10 on the 4th map of act 1, unfortunately I could not get past map 4 because the game crashed on me every time I had gotten to 4/5 or 5/5 waves. There are some things I am enjoying about the progress of beta. I'm pretty excited about the leveling system and the ability to have different heroes to easily min/max builds. Here's some things I'd like to see before release.

  1. UI improvements:
    • Inventory: option to switch to other heroes inventory as well as the current hero player's on.
    • Help information to see character ability details.
  2. Wave spawns:
    • Sub-waves (not an official term): the spawns of enemy groups within combat phase. There is an internal timer that we can't see which the sub-waves spawns are tied to. I would like the sub-waves to prioritize spawn rate depending on all the enemies being defeated and the timer second.
  3. Skills: 
    • This is a long-shot request, but I'd love to see all the abilities from DD1 and DD2 in DDA. Give us the option to have skills to choose from. I really like the berserk mode from DD1 for the warrior.

I may add more to the list if the game updates frequently and does maintenance. As of now the game seems like it's really in Alpha state to me. 

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I've played the PC beta to level 10 on the 4th map of act 1

Those are actually the only maps available for the beta.

Keep in mind though that they are updating and fixing things during the beta, so please do keep trying, and make sure to hit that crash report button whenever it crashes. It will be a big help to them.

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1 hour ago, Alhanalem said:

Those are actually the only maps available for the beta.

Keep in mind though that they are updating and fixing things during the beta, so please do keep trying, and make sure to hit that crash report button whenever it crashes. It will be a big help to them.

Yeah, I just realized it after finally being able to defeat the first act. Doing my best to be a beta participant.

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4 hours ago, Sliyer said:

 

  • Sub-waves (not an official term): the spawns of enemy groups within combat phase. There is an internal timer that we can't see which the sub-waves spawns are tied to. I would like the sub-waves to prioritize spawn rate depending on all the enemies being defeated and the timer second

Yeah the timer is definitely far too long currently. It's a real drag wasting so much time just waiting for something to happen.

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