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SplodotheNinja

TL;DR...Help ease the grind, please?

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Let me start by saying that I love DD2, and that I see very few flaws with the game as a whole.  That being said, speaking for myself and hopefully many other players, the game is very grind intensive.  Currently it takes dozens of hours of play, just to get a floor or two higher in Onslaught, much less gathering materials for your next Ascension reset.  Grind is good for keeping players who love the game around for the long haul, but is much less friendly for anyone to reach that end game level of play.  Players end up focus grinding, running maps until they get the motes then start a new map just for motes again.  Then they spend every defender medal they get buying shard packs.

Most players are not at the top tier of play and have a very difficult time getting there.  That begs the question of whether a slight adjustment could ease that grind?  With that question, I offer an idea that could help all those areas at once.

1.  Give all level 5 and above chips a slightly higher chance of dropping.  Helps the economy on whole, reduces the over-inflation of chip and servo prices.

2.  Increase DM and shard award for map completion, say 10-15 extra DM and 2 extra shards.  - Eases the grind, ensures players want to complete maps rather than cutting them short.

3.  Increase mote drop slightly, something similar to:     

     Chaos I - 5 mote drop; with a 50% chance for a 6th mote from the chest

     Chaos II - 6 mote drop; 75% chance for a 7th, 50% chance for an 8th from the chest

     Chaos III - 7 mote drop; 75% chance for a 8th mote, 50% chance for an 9th, 5% chance for a 10th mote from the chest

     Chaos IV - 5 mote drop; 50% chance for a 6th mote from the chest

     Chaos V - 6 mote drop; 75% chance for a 7th, 50% chance for an 8th mote from the chest

     Chaos VI - 7 mote drop; 75% chance for a 8th, 50% chance for an 9th, 5% chance for a 10th mote from the chest

     Chaos VII - 7 mote drop; 25% chance for a 8th, 10% chance for an 9th, and a 5% chance for a 10th mote from the chest

     Chaos VIII - Leave this in its current state, as of now this is top tier play, and players should work hard to achieve this level.

These slight adjustments would help ease the grind, keep new players, helps current and top tier players grind more efficiently and effectively, and are very far from making the game easy mode.  I encourage both positive and negative comments as well as other ideas, hoping to establish a dialog for change.  Thanks for reading and happy defending!

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This is a very recycled request (meaning,  every few months new players enter DD2 and make this request). DD2 is how it is. If they honor your request, Ninja, then how does Chromatic reward those who had to endure the grind over and over. The effort is taken away from the people that have put in the time and ground out the horrible Random Number Generator (RNG) system that Chromatic has in place (by the way it is not "random." It is a controlled random; major difference). Chromatic has if in place to favor purchases for impatient people. They've already screwed the long-grinders over twice in a big way... All-of-the-sudden the new people end up with better gear more quickly than those that have endured.

Edited by ArchaicLotus

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With all the changes I  am not sure what grind there is. 

1. Use to have grind low levels for shards, Now shard vendor. No grind

2. Use to have grind low levels for Materials , Now material converter. No grind.

3. Had to grind out Mastery for Hyper shards now only have to do that if you want 2 of each.

4. They increased the motes a while back also , I believe it only dropped 3 prior

The only grinds left are onslaught levels if you want them or AP resets , neither are required 

 

Edited by uzar

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5 hours ago, uzar said:

With all the changes I  am not sure what grind there is. 

1. Use to have grind low levels for shards, Now shard vendor. No grind

2. Use to have grind low levels for Materials , Now material converter. No grind.

3. Had to grind out Mastery for Hyper shards now only have to do that if you want 2 of each.

4. They increased the motes a while back also , I believe it only dropped 3 prior

The only grinds left are onslaught levels if you want them or AP resets , neither are required 

 

i agree 100% its very quick to get items now than it used to be 

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I see some of what all of you are saying; however there are more than a few  things I disagree with, but let's stick with just 3, okay?

1.  Using the argument of "I had to suffer, I had to grind, so you should have to suffer as much as I did and you should have to grind as much as I did." is a very and completely invalid argument.  And here is why...first, just because the game state and your commitment to it were in the state they were, does not mean sensible and well planned change isn't a good thing or isn't necessary.  In previous iterations of the game, costs were still high but the cap was lower.  The cap has now increased.  Game veterans automatically benefit from this because they are already at the higher tier; however, new players end up discouraged.  The fewer new players the game attracts, the closer and closer the game gets to the grave.  And this post coming up over and over means that the player base, at least part of it, feels there is imbalance that can be addressed.

2.  Chromatic's revenue is player-based.  Catering only to higher end players does not expand their business in any way.  Case in point, World of Warcraft.  Used to be ULTRA grindy, to the point of making the most grindy state of DD2 look like sipping one's favorite, straw umbrella topped drink on a beach somewhere working on your tan.  I know, I played it, I did the grind, and I did it for 10+ years.  I ran a 30 minute instance 132 times to get one specific item because of RNG...I know grind.  Think it was easy to run AV's almost endlessly to get High Warlord status?...think again.  Then WoW changed it's model to be a very little less grindy and a lot more friendly to newer players in the Burning Crusade expansion, which most WoW players consider the bar-none best expansion ever put out for the game.  Their player base jumped up, as did their revenue.  Those changes were not a mistake.  The changes made in following expansions were a fraught with mistakes and their player base suffered because the game became too easy.  It went from a group taking time to get together, needing specific class and group  composition, and forcing the group to work together for success; into insta groups of any composition with success almost guaranteed; and rewards that were given out like candy on Halloween.  My point is that for a game to last, like Everquest, like WoW, the game must change to ride the fine line between too hard for new players and too easy for veteran players.  It's all about balance, and the current state is not balance.

3.  Think of costs, both in the current game economy as well as the time investment to even reach a decent floor in Onslaught or even just to get to C7.  Each piece of gear requires 100 motes, let's be conservative and say  500,000 gold, and a few other materials in the form of upgrade reagents and amps.  Now take that number and multiply it by 5 for character gear to C7, then let's say you have only the 4 character slots, with 2 relics in each.  Because brand new players (which is what we all should want) are best served by splitting relic focus and exploring defense types to find their playstyle and what will and will not work for the climb.  So now here's the equation (8+5) x 100 = 4000 motes and (8+5) x 500,000 = 6.5 million gold just to get 13 items to a decent state to not even approach a good chance of success.  Any why?  Because they still have to pay for shards upgrades, chip and servo upgrades.  Now lets calculate everything.  4000 motes, 6.5 million gold for gear and relic upgrades, at least another 5-10 million for shard upgrades, and they still haven't even encountered the economy of upgrading chips and servos and that cost is astronomical to put it kindly.  so let's figure this out and total everything up for that brand new player, okay?  To get competitive and on the level to actually contribute to a map group's success at C7, they have to run and win at least 800 maps for motes alone, gather up a minimum of 16 million gold for gear, relic, and shard upgrades; then and only then does the actual grind start  if they want a good Onslaught climb and to do Ascension resets to get competitive enough to get on the leader boards.  And please spare me the "they can buy motes and materials" because @ between 3 and 6 million gold (on Xbox One anyway) for a stack of 99 motes?  All of that is supposed to keep a new player around?  Most would say "I'd rather lose every match I play in CoD, um FOREVER, than grind this out..."

Edited by SplodotheNinja

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Using the argument of "I had to suffer, I had to grind, so you should have to suffer as much as I did and you should have to grind as much as I did."

Ninja, you are using the exact, and I mean the exact, same argument that has been used so many times before. A gaming company has to decide at some point to stop catering to the demands of the public (quotable) because it keeps to the integrity of the foundation. A gaming company cannot give in to terror....players' demands just because they want something here and now. Trendy (Chromatic) has bent over for its populous many times over already. When do they stop? There will be another "Ninja" making this type of request in four months. And again, with DDA, in eight months. Players asking for good loot to be attained more easily is nonsensical. Every person who has aquired the good loot through difficult means looses value on their gear when gear is made more readily available. Leaderboard status, whether you care or not, becomes more meaningless because better gear makes climbs easier.

people complained about good mods being tough to get....now you can reroll the stats with a guaranteed ten. After so many drops you get a guaranteed ten.

People have currently spent a lot of money on re-roll tokens to take a chance on mods. If Chromatic were to honor your request, the game would lose value, it would damage the current market system, and degrade current gear value. You don't see this because you are impatient, and you only speak for people wanting the "here-and-now" or those that are tired of my 'I absolutely do not deal with BS' attitude (these last two statements are quotable). DD2 is a tough grind. Accept it the way it is, don't play it, or wait for DDA.

WoW lost over 25% of its original player base in the course of less than eight months when it changed over to easier loot. Shortly after, Blizzard ceased releasing player-base counts because their new model, that catered to new players, tanked the population. Blizzard's release of WoW Classic was their attempt at re-claiming a large percentage of players they had lost.

DDA is a partial response to Chromatic's mishaps in DD2, so your solution can be found there. A re-vamp of DD1 is much more affordable (the core frame, heroes and map rights) than issuing a DD3. Whether or not DDA is successful will determine a DD3.

Edited by ArchaicLotus

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I played this when it first came out, got to maybe ascension level 150 because there was no end game, and nothing to keep me engaged.  I came back probably late August/early september to find a huge game with tons of customization.

I like the grind, and i think the loot is pretty fair.  DD2 has an end game if you choose to pursue it, and I am excited to climb some leaderboards.

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Its only long grind if your pushing high ap reset or trying to get chaos 8 gear which is not necessary to play and beat most of the game except super high level onslaught 

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@ArchaicLotus

What you are talking about and what I am talking about are two very different things, it seems.  I'm talking about a slight increase and only a chance at that, and your interpretation seems to be that even  a 10% increase is unacceptable.  OP was designed to create a dialog, to see if there is a way to help all the players at once without making it too easy, and instead you're turning it into a pissing match that is caused by probably years of time spent on a game that I'm suggesting is worth looking into a rework of certain aspects.  To me that seems like you're being a little butthurt because I'm even suggesting that the grind could be reworked.  If all you do is play this game, I could understand the reason behind said butthurt, this is what you do in your life with your time.  But just because you do that and accept the status quo, does not mean that other people with less free time shouldn't be able to enjoy a higher level of play simply because they have other commitments or obligations in life.  This isn't unique to you, this is a problem in the gaming community as a whole, the elitist "Nothing changes, us higher level players MUST be catered to in order for a game to succeed...", when just the opposite is the case in needing a larger player base to succeed.  Look, I'm sorry that the game used to be even more grindy than it is now.  And I'm sorry you feel like changes would devalue your time and effort spent, but unless you want DD2 to go away completely and be replaced by DDA, at some point things have to change and it has got to be made easier for 

Please understand my exact position BEFORE jumping to the "ME HIGH LEVEL, YOU JUST BUTTHURT, NO BREAKS!!!!" copy/paste response you've pre-drafted.  I'm not butthurt over the game as it is, I just think that it could get a little less grindy which helps everyone...if you're 25 resets in, that small change could double that in half the time (or less) than its taken you to get to 25.  So yeah, new players would definitely benefit, but so would you because you've done the grind, are used to it, and know how it's done the right way.  I'm 6 resets in already, working on a 7th and have higher Ascension and Ancient Power than MOST of the people I group with.  Very rarely will I encounter someone who's higher in both.  Beyond that, the vast majority of my chips and servos on the two heroes I have decided to gear are 9's and 10's with a few exceptions that are still in progress.  Sufficed to say, I could easily solo group level encounters and still get my under 50% DU xp bonus.  In fact, I do group carries at every Chaos level I'm currently in and I inspect people often so I can learn how to win.  I'm a researcher and data analyst both work and my personality in general.  I have fun researching and learning, but I'm also about efficiency and effectiveness and that's where the grind from jump does not pay off for anyone.  Granted, my gear and the customization of it is primarily because I've gotten really lucky on drops, grabbing gear on the cheap, and re-rolling, but the game is supposed to be about skill, not just blind luck.  I haven't seen many people with a 10 Tenacity on even one relic in their arsenal and I have 3.  I know there are many players higher than I am, but we don't end up grouping almost ever.  Again, I am on Xbox One, so I'm not sure if its different by platform.  

And saying DDA is possibly the answer...why would anyone give up their progress for a remake of the same game?  That's like trading out a seasoned WoW account for a new WoW account...what kinda derp is that?   IF, and only IF, there was seamless transition from DD2 to DDA, getting to keep at least some of the heroes and progress achieved in DD2 to DDA would I consider that.

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Ninja you made up a lot of stuff with this reply. What bothers me is very little, in life. Within this post, or any for that matter, what bothers me are people wanting the game to be easier in any way. Trendy has done enough. DD2 is dying; will be dead soon enough. The lack of creativity and inability to resolve stagnant lag issues, as well as no end-game material did it.

Deal with the grind or do not. The time for such requests was before DDA's inception.

Butthurt, no

Life spent on game, no...wellll, yes, a lot of time.

Amazing gamer, one of the best

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I feel like this has somewhat gone a little off in a weird direction and there wasn't much of any reference to previous patches or statements from CG going on so here goes.

1 - They already increased the chances to get 8-10 mods and reduced the chances to get 1-7 mods, you don't want to know what it was like before. They also implemented a bad luck protection which is weird to explain but the gist is "After 10 hours of active gameplay (items are dropping and enemies are dying) you are guaranteed to get a random 10 mod". Between this and rerolls (Which have their own guaranteed protection), 10 mods have become rather ubiquitous. Given all that, the price of mods is considerably lower than they used to be, and even more so, 10 mods are not required as even 1/10-5/10 have been used by a few to show that it is entirely possible to get high in Onslaught without 10s.

2 - We have asked CG many times about getting more DM from various things and their response has normally been something close to "There is a delicate economy for DM and a change would require a lot of research to make sure it isn't broken when we change it". It seems they are happy with where it currently is, which is pretty normal considering they want you to buy heroes and the few other things that have gems as an option to do so they can make money instead of let you play for a short time and skip all money options.

3 - This one has been changed a few times based on player feedback, we used to get a lot to the point of it choking our vaults, then they lowered it, then added a mat vault, then raised it back up again, then added a conversion vendor to take high tier mats and convert them to lower tier mats. Otherwise there isn't any other statement from CG on this as the mats system is fairly well balanced at the moment. As far as the lower tier mats, personally I wouldn't even bother with them when you are first progressing through C1-C7 gear because it changes so fast that any mats you spend are wasted, so the only time lower tier mats are useful now is during resets (Which could be considered endgame and extra since it isn't required for anything else in the game other than min-max'ing similar to c8 gear). 

All in all, nice feedback, they will read it but in order to enact a change you do need to have the community backing you in order to show CG that most players want it and it would be worth the time to change or that the system is completely broken in which case most players would agree anyways. Though one player saying "no" has little impact on that, I doubt with how many players are still around that you will get a huge backing for this at the current time. I would guess the best time to do this is once DDA is out and they would be looking at creating patches for both games again because right now they are literally swamping themselves with creating the new game in as little time as possible which has already caused a push back on the released date.

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@ArchaicLotus

Educated (slightly) guesses, not necessarily made up, per se.  Easier and not being a time black hole are two very difficult things.  Speaking of amazing gamers, the idea of relegating a highly skilled and potentially amazing gamer to nothing status because of a time commitment is a tragedy.  They could offer much to a community like ours, but instead they'll never see the light of day.

Chromatic has already said DD2 will not "die".  I won't be playing DDA for several reasons.  Interestingly enough, the most significant reason is the look of the hero avatars.  I like a little bit of cartoon in my avatars, but from everything I've seen it's gone beyond what I enjoy in DDA.  DD2 has the right mix of cartoon and, um badassery (can't think of a better word) for me.   I've only been playing DD2 a year or so, and I haven't hit the "need a change of scenery" feeling yet, which is good.

I want to introduce a phrase Juicebags uses a lot, and that is "quality of life".  Those are what I'm suggesting, most specifically for players like me that intend to play DD2 and only DD2 until the servers shut down.  I might take short breaks and play League, but I won't accept dying or dead until it actually is.

 

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@Exglint

Yeah, 10 hours of active play guarantees a 10 and a guaranteed 10 after like 240 something re-rolls.  If you just grind for those two no grown up gamer with any kind of work or life is going to be able to devote 10 straight hours a week, much less 10 hours a day to a single 10 chip or servo (which half the time seem to have a really high chance of dropping as one you ABSOLUTELY DO NOT want or need.  And 120 map (at say 10-15 minutes a map) wins for a single 10?  FFS, you shouldn't have to quit your job, get divorced, become a bum, neglect your children, and live in your parent's basement just to have fun playing a game...js.  LOL  

And to reply to your statement earlier about min-maxing, I'm completely the research and data analyst in both personality and career...data suggests there is a better way.  Hahahahaha

Edited by SplodotheNinja

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Ninja, your statements such as, "living in your parents basement", divorce, etc.denote your maturity so I will leave it with this; if you are a grown up gamer with a busy work life then you chose to partake in a game that does not cater to grown up gamers with a work life, especially if you are trying to balance a family.

Many amazing games do not cater to grown ups with work lives....old WoW, Everquest, elite first-person shooters. Typically your top gamers devote their relationships to the game and balance out work and whatever pleasures one seeks.

You took this too hard, and call me butthurt, reflecting your personal feelings. You took it to a point of character bashing and personal insults. I do not associate with your type. In real life you may be an extraordinary individual, and may be dealing with tense issues, but since we do not have the luxury of knowing each other, why bother with emotion in black and white...

Peace.

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Well realistically, 10's are more common than CG wanted them to be. Originally they were supposed to be as rare as Ultimate++ gear in DD1 (If you havent played that one, basically think 1 out of every 5000+ drops). As far as mods go I believe something happened that warped the idea around 10 mods in a very bad way and some of the blame can be put onto the endgame players who have these things or the ability to get a 10 mod on demand. These are far too common in the hands of endgame players and they perpetuate the fictitious need for them which makes everyone think the only way to play later parts of the game is by having 10 mods. For the most part, if I were looking to grind or buy mods I wouldn't go for 10's because they aren't time or cost efficient and I would be just as happy with a 6/10-8/10 because the benefit of having a higher level isn't great enough to warrant the grind or cost to get. Before Tenacity is brought up, it's not required to progress far because I have gotten far without it. It's more of a crutch than a legit strategy mod.

That aside, I don't think the amount of time a person can put in per week is a great point to use because that time is relative. The person who put in 10 hours in a day versus the person who put in 10 hours a week they both still put in 10 hours each and could get the same progress in that time (Same RNG). What scale you would want to be looking at is much larger in the months or years at which point it all kind of blurs together since anyone who put in any amount of time consistently over a couple years is still considered a veteran. Then when you look at people who put in a lot more hours per week typically end up quitting faster because they have nothing left to do. So it all kind of evens out, I would just relish in the fact that you can enjoy the game for a longer period of time because you aren't bursting through it.

As far as the min-max'ing thing, what I meant by it is that converting mats to lower level mats to level up your gear during resets is just so you can have the relics and gear you have put together to make it as easy as possible, otherwise many players have shown that grabbing relics that drop and progressing through a reset with whatever you get is completely possible. Other than that lower tier mats are just completely worthless.

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Make a time based game could work for things like WoW, but this game isn't something that famous.

i'm not at the endgame, i'm near chaos 7 but i want to build a good monk.

For example, i have spent approx 10/13 hours today only in chaos 1 and found 0 destruction.

What would a non-accustomed user prefer to do? Spend money? Or change game? Because rightly, the loot is random for (certain) payds stuff too.

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P.s

4 hours ago, SplodotheNinja said:

@ArchaicLotus

 

Chromatic has already said DD2 will not "die".  I won't be playing DDA for several reasons.  Interestingly enough, the most significant reason is the look of the hero avatars.  I like a little bit of cartoon in my avatars, but from everything I've seen it's gone beyond what I enjoy in DDA.  DD2 has the right mix of cartoon and, um badassery (can't think of a better word) for me.   I've only been playing DD2 a year or so, and I haven't hit the "need a change of scenery" feeling yet, which is good.

 

Try to see the steamchart for dd2... I like thhe game too but I think he needs some change...

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16 hours ago, MoiraOrfei said:

Make a time based game could work for things like WoW, but this game isn't something that famous.

i'm not at the endgame, i'm near chaos 7 but i want to build a good monk.

For example, i have spent approx 10/13 hours today only in chaos 1 and found 0 destruction.

What would a non-accustomed user prefer to do? Spend money? Or change game? Because rightly, the loot is random for (certain) payds stuff too.

Why are people still grinding lower levels for shards, grind highest level and buy the shards from the vendor ......

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Ninja let me say this in short, write your idea to chromatic, instead of trying to reasoned with these guys to agree with you.And then grind.

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@ArchaicLotus

For someone who decided to immediately bash my OP, you didn't seem to read any of my posts very thoroughly.  This is evidenced by not only your misinterpretation of the OP, but my interpretation of your last response as well.  My impression of your last response was that it so far off base that it's outside the park.  Highlighting differences is not insulting unless you take it that way.  What is the point of being a "seasoned defender" if you're not actually reading what you're commenting on?  My advice is either actually read what you seem to be merely scanning, or maybe read it and then reread it objectively rather than immediately taking the post wrong and jumping on the defensive.

That post about quitting one's job, etc. was a joke made about the grind...not you or anyone else who is doing or has done the grind.  And if you actually read that, you'd know.

 

@Exglint

First, I'm sorry but I disagree with your perspectives in the last 2 paragraphs of your last post.  A player that plays 10 hours per day, day after day, does not equate to someone who only gets to put in 10 hours per week.  Moreover, a player putting 10 hours in per day might or might not quit before a new player that can only devote 10 hours a week, simply because the major difference between them is the amount of time they can devote to making actual progress which is exactly what any type of grind game is about...making progress.

Second, saying lower end mats are worthless is far from true in the Ascension reset game because gear resets in the process.  Gilded shards and pets don't and that's it, gilded shards are worth the price you pay for them a thousand times over, and pets not resetting really helps once you've done your reset because of you build them properly, with defense health and defense power, they add a significant boost to your newly reset relics.  So, if a player wants to play the Ascension reset game they absolutely need lower end mats...and now is where the cost comes in both in the form of time and game resources et al.  Please keep in mind that the following values are only for a single reset to get back to C7 content...and I'm in the middle of my 6th reset, or roughly 6.5 times the following values.  Let's say you are at C7 and do 1000 C7 maps prior to reset to make the post-reset grind easier (which is give or take 200-300 HOURS of play to do those 1000 maps), then you reset and level up your relics and gear again, right?  So you've got all the secondary reagents you need, plus some, and have 5000 motes to convert and raise gear, right?  To convert 100 of those C7 into C1-C3 mats is 1.25 million gold or 500 DM per stack of 100 and to level up just 1 relic each on 4 different heroes and only leveling up one hero's gear the grand total is 360 plain motes and roughly 5.5 million gold between conversion and the cost of 95 item upgrades, in addition to any shards you don't have gilded, which can range from 50k for more common shards to 2 million per hyper shard...and this is just to max out gear to C3, then C4-C6 is another 4 million gold, and another million or 2 for C7 max out completely ignoring the possibility of going to C8 because it's pointless if you're in the reset game.  And oh by the way, buying a stack of any tier of motes is between 3 to 6 million per stack of 99.  And these numbers do not include using DM to buy heroes and tinker gear and relics, etc.

I'm intimately aware of the expense involved in playing the Ascension reset aspect of the game but the time sink of even casual play with the desire to see even one facet of endgame play, such as C8 gear and relics. It's one of the reasons I do group carries as I level up again.   While the XP bonus and increased legendary loot aspects are okay, those two aspects of a carry aren't "worth" the carry or what makes that carry valuable.  My reward for doing carries is knowing that I'm helping other players by giving them a relatively decent chance of a win without having to replay waves, saving them some of the time I've spent and helping them not have to spend as much time as I have.  Yeah, I get it, 3-5 carries only saves about an hour to an hour and a half of play, but that's one hour or so that I saved them.  For me, the expense thus far has been worth it thus far, but I still see tweaks that could make it just a little easier. 

Going back to the first point I made, the 10 hours per day player stays and keeps grinding for more and more resets to climb to the pinnacle of play, while the 10 hours per week player never has a chance to see that, literally ZERO chance...they can buy gold, they can buy shard packs, they can buy heroes, they can convert dust to shards, they can use gold to buy gear with intermediate mods on them, but they will still never see top end play because they cannot generate enough DM's to equal the hundreds of real world money they've chosen to spend on the game.

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When doing ap resets its best to just use what drops and don't upgrade because its a waste of materials and gold - defender medals its not needed to complete first 15 to 20 resets / also just do onslaught floors drops gear according to floor your on  and not your item score 

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The only short cut i took was, i leveled one weapon to Chaos 7, ran 1 chaos 4 expedition....equipped gear, upgraded the rest of pieces until i hit Chaos 7.  After that, one chaos 7 expedition and i was at floor 28.

So i spent roughly 1.5 mil gold and some low level materials...but cut out maps 1-27 in exchange for 1 chaos 4 expedition, and 1 chaos 7 expedition

 

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Ninja you're right (not being sarcastic), I skimmed what you wrote. That doesn't do either you or the audience a justice. I was triggered by yet another (I took January of 2017 to June 2018 off) person asking for something to be made easier; in this case better mod drops. Doesn't matter, right? Why would I really care..

I concede. I will not react to your posts in such a manner again.

Lotus

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@ArchaicLotus

Let me extend my apologies to you personally as well.  When discussing things, I tend to be a little fanatical in defending my points.  Instead of enthusiastically debating, I tend to come to presume things and that comes off as rude and insulting.  That wasn't cool of me and I apologize.

@brokenwoody4

Funny that you mention that method, it's what I did for this last reset.  Got my weapon to C7 right out of the gate, then leveled up my relics all to C7, rest of the gear is C3 - C4 and just using what drops to get gear leveled back up to C7 minimum access.  It's saved me a some time and gold so far, and I'll probably do it this way for every reset hereafter.

@playertt

While I could see doing what you are saying, it doesn't allow me to play the way I want.  I solo a lot unless I'm doing a carry session, and have even gone through an entire reset solo.  I want to be able to, using only my defenses and only one upgrade each, get through a carry session with the increased mob difficulty and shine while I'm doing it.  I suppose I could save some gold and materials by only leveling up relics except to get gear score to C7 content.  But I don't like the idea of not using and leveling up gear I've worked this long and this hard to perfect

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