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CDT Update 7 - The Finale Beta has Arrived!!!!

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Greetings Defenders!!  The latest CDT beta is here for what is likely our final update.  There has been a lot of time and effort put into this in order to bring you a lot of content for the final update with a few QoL fixes and Balance changes.  Please take a look at the changes and take some time to play it and provide us any feedback you may have .

To download the beta, switch to the beta branch testingonly_cdt using the password i2liketesting to unlock the beta if you have not already.

Note:  This is a beta and all progress is not save to your live Ranked data. This alters .cbb files.  If you wish to use your current Ranked save data for testing:

  • export your data to open
  • copy your .dun save file from C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32 to a separate folder
  • download the  beta
  • copy your save file back to C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32 
  • add .cbb to the end of the file.

New Maps
Omenak

  • Campaign Rewards - Soul Dissolver, The goblin wrench and new palantir acc set.
  • Survival Rewards - Forge Bot, Battle Droid and new mini flying mech pet.

Infested Ruins

  • Campaign Rewards - Honey Staff , Honey Spear , Honey Gun , and the Honey Sword.
  • Survival Rewards - Serpent, a new wasp themed pet , and a new mini wasp queen pet.

Magus Citadel

  • Campaign Rewards - Arch Mage's Blade Staff, Ace of Spades  and a Jeweled sword.
  • Survival Rewards - Random Animus, Harpoon Pet and Deadly Striker Pet.

WinterMire 

  • Campaign Rewards - Candy Cane , Winter's flame, Ice's ban hammer and coal.
  • Survival Rewards - Snowman pet, Christmas Elephant and Turkey on a Treadmill

Tomb of Etheria

  • Campaign Rewards - Sand Blade , Scarab Bow \ , New Kingdom Spear, Serpent Staff , Egyptian themed acc, and a mummy pet.

Spring Valley Escort Challenge

  • Campaign Rewards - Chicken Baller , Egganator, bunny squire skin ( Insane/Nightmare completion) and Free Range Eggs.
  • Tavern Reward - 10 Eggs from Spring Valley turn into a Free Range Mega Chicken 

True Boss Rush Challenge

  • Rewards experience orb to level a char up to 100 when used in specific spot in the basement. (orb is not tradeable or droppable)

Balance

  • Lowered quality drops of CD dragon and Spider pets on Insane difficulty
  • Crystalline dragon attacks 20% faster
  • Adjusted Harbingers on Coastal Bazaar.  Now they dont get stuck
  • Removed Ember shield from Random acc drop pool on Flames of Rebirth challenge
  • Survival rebalance - emerald, CR2 and CR3 difficulty decreased
  • Survival rebalance - coastal difficulty increased
  • Beta2 - Squire ability circular slice will now always hit 2x instead of intermittently

QoL

  • Changed the \ to / in the inventory!
  • Gold enemies now show on minimap.
  • New achievements and tavern trophies
  • Expanded item box space for the Eternal Defender achievement.
  • Shift-click to upgrade armor now stops at levels ending in 9 to make it easier to upgrade without missing resists
  • Beta2 - Updated tavern.
    • moved some trophies upstairs to create more rooms for items downstairs
    • updated cosmetics on second floor
  • Beta2 - Added Item Quality outline filter option to options menu
  • Beta2 - Added item recovery to Sky City and Kings Game for items that fall off the map

Bug Fixes

  • Swapped Random Rewards and Ember rewards to address timing issue
  • Fixed issue with snowball projectile
Edited by ddace
Updated for Beta 2

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Final update from the CDT!?!?!??  NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!

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Just by looking at the text i already got one comment....

Shame Emerald City will continue to be a waste of time, map with many possebility's all thrown into the trashcan, brb while i go farm Akatiti.

 

The rest looks interesting though.

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Posted (edited)
On 9/30/2019 at 11:50 AM, Sam116 said:

 

 

KG and Sky City item recovery should be in the next beta build.

Edited by ddace
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22 hours ago, MrRandomGuy said:

Just by looking at the text i already got one comment....

Shame Emerald City will continue to be a waste of time, map with many possebility's all thrown into the trashcan, brb while i go farm Akatiti.

 

The rest looks interesting though.

what is the exact issue you have with Emerald that causes it to be a waste of your time?

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17 hours ago, ddace said:

what is the exact issue you have with Emerald that causes it to be a waste of your time?

I'm pretty sure he's complaining that there was no change made to the emerald staff drop rates.

The difficulty change on the map for survival was spot on, so farming cupids should be something that feels rewarding and not frustrating anymore

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On 10/2/2019 at 3:21 PM, ddace said:

what is the exact issue you have with Emerald that causes it to be a waste of your time?

Ur right, i should had been more specific with what i meant. I do sincerely appologies for that!

But yes, what Thales says basicly. Which if i can remember correctly, is also the thing most people mentioned regarding update 6. The emerald staffs is something id love to farm, but considering how they roll, and their droprate + that as far as i've tried, i need atleast 1 maxed wheel for the BIG ole wyerns. Which would be alright, if the pain of those + having a cupid boss are worth it. Currently i dont feel like it is, and i was hoping thered be a change on that.

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Posted (edited)
19 hours ago, MrRandomGuy said:

Ur right, i should had been more specific with what i meant. I do sincerely appologies for that!

But yes, what Thales says basicly. Which if i can remember correctly, is also the thing most people mentioned regarding update 6. The emerald staffs is something id love to farm, but considering how they roll, and their droprate + that as far as i've tried, i need atleast 1 maxed wheel for the BIG ole wyerns. Which would be alright, if the pain of those + having a cupid boss are worth it. Currently i dont feel like it is, and i was hoping thered be a change on that.

We are trying to make sure all of the CDT weapons have an ult drop rate within the same range of 40-50%.  So the ult drop rate for emerald staff will be addressed in this update to be in line with everything else.    

Edited by ddace
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There seems to be a bug on "Spring Valley Escort Challenge" map where Jester and Summoners ab1 are not working. And also you dont die when you jump into the hole at the start.

 

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12 hours ago, Sam116 said:

There seems to be a bug on "Spring Valley Escort Challenge" map where Jester and Summoners ab1 are not working. And also you dont die when you jump into the hole at the start.

 

can confirm

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Posted (edited)
On 9/28/2019 at 8:15 PM, ddace said:

Balance

  • Crystalline dragon attacks 20% faster
  • Survival rebalance - emerald, CR2 and CR3 difficulty decreased

I am... curious. Crystalline Resurgence Campaign was revoltingly unfair. At the time several veterans with CDT ties were certain it would be fixed (and I'm pretty sure it was referred to as a fix, rather than a rebalance, emphasising how badly balanced they were). Over 18 months later and with the potential final update looming, is that just consigned to never happen?

Edited by Miraglyth

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On 10/7/2019 at 7:34 PM, Miraglyth said:

I am... curious. Crystalline Resurgence Campaign was revoltingly unfair. At the time several veterans with CDT ties were certain it would be fixed (and I'm pretty sure it was referred to as a fix, rather than a rebalance, emphasising how badly balanced they were). Over 18 months later and with the potential final update looming, is that just consigned to never happen?

No, it happened a while ago.  Mischief knows better than me what changed, but I remember for example the kraken's ink blob on CR3 was particularly unfair and got significantly nerfed, as one example.  The maps are still quite hard, though.

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On 10/9/2019 at 4:14 PM, Plane said:

No, it happened a while ago.  Mischief knows better than me what changed, but I remember for example the kraken's ink blob on CR3 was particularly unfair and got significantly nerfed, as one example.  The maps are still quite hard, though.

There was way more than a couple of the boss' attacks that were wrong with Crystalline Resurgence. Defense-obliterating demons that spawned simultaneously on opposite sides of CR3 (a large map) making it straight-up impossible to solo unless you could DPS the dragon immediately (i.e. owned a RainMaker; the CDT events have still never given out a proper DPS staff) was the tip of the iceberg. Nobody liked any part of those maps. The extent of fixes being spoken of shortly after the maps' release was more than minor tweaks.

Edited by Miraglyth

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After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now.

So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates...

The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated.

The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards.

However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile.

After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map.

The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards.

TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.

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12 minutes ago, dangermoose125 said:

After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now.

So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates...

The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated.

The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards.

However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile.

After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map.

The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards.

TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.

I support this 100%. I enjoy running CR4 as i have always been a big fan of the maps that you cannot win just by building alone. It's enjoyable to run with a team/friends and i've gotten many good laughs out of it.

My issue is the same regarding the loot. It just does not feel rewarding enough vs the time spent/effort required to clear the map. Krakens are a fun, niche item which with the upcoming changes will defo have way, way more potential than the current state they're in, however i feel this will make little difference if they are still as awful in terms of ult rate. It'd be a shame to see the CDT efforts on making Krakens more viable effectively be wasted if they are so hard to obtain, but that's just my 2 cents on the matter.

I am looking forward to the update regardless and appreciate the effort put in by the CDT to improve the game for all of us!

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1 hour ago, dangermoose125 said:

After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now.

So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates...

The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated.

The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards.

However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile.

After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map.

The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards.

TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.

i agree the Kraken should get a ult rate buff and if the wepons could get some changes that would be great a little lackluster right now.

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On 10/22/2019 at 2:18 PM, Miraglyth said:

There was way more than a couple of the boss' attacks that were wrong with Crystalline Resurgence. Defense-obliterating demons that spawned simultaneously on opposite sides of CR3 (a large map) making it straight-up impossible to solo unless you could DPS the dragon immediately (i.e. owned a RainMaker; the CDT events have still never given out a proper DPS staff) was the tip of the iceberg. Nobody liked any part of those maps. The extent of fixes being spoken of shortly after the maps' release was more than minor tweaks.

i can solo the maps without events and 4 player scaling. yeah the stat requirements are tough but its supposed to be the hardest set of maps in the game. i couldnt beat it for a while with higher stats but after i practiced it a bit, it was pretty easy, theres just a learning curve and some people just cant get it

 

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1 hour ago, dangermoose125 said:

After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now.

So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates...

The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated.

The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards.

However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile.

After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map.

The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards.

TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.

cr4 krakens arent worth the time and effort farming since theyre pretty sucky. the melee on it is really trashy, the time and effort it takes to farm one that can beat a chickens melee damage is so never worth it. if it takes a super solid ++ kraken with god rolls to come close to a chicken's melee dps then theres something obviously really wrong with them. you can make the argument that theyre also balanced to be a range pet, but you can compare that to any other ranged pet you can farm and itll still be lacking.

everytime i bring up farming cr4 in ddrng (dont ignore this because im bringing up that discord server) i either get laughed at or most of the people listening will tell me to spend my time doing something else more efficient. dont get me wrong, i really like the map and how it plays out but the rewards are so sucky that i might as well be trying to farm a ++ pristine armor on lab assault.

regarding drop rates n stuff their ult rate is pretty poopy. locking it to one per account is pretty dumb. if i want to solo it and more that one kraken, i have to bring in my alt account (that i had to buy) to be able to get two of the same poopy pet. i really wanted these to be decent enough to use but i might as well use chickens since theyre better in pretty much every way. 

hopefully the new content isnt as bad as cr4 because as of currently, this map is as dead as the base game and 90% of the challenge map dlcs

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1 hour ago, dangermoose125 said:

After a lot of complaints about the Mini Kraken and Genie King pets, personally I think they're in a pretty good spot in terms of dealing damage now. The change to the Kraken ranged attack helps to separate it from being just another generic melee pet and the melee range increase on the both pets make them a lot more usable now.

So overall, both pets are in a spot that I am quite happy to actually use them, the only problem left is their ult rates...

The Genie King, I agree, should have a far lower ult rate than the Kraken due to the nature of how they are farmed but at least currently, it feels quite a bit lower than it really needs to be. A slight buff to this pet's ult rate would be appreciated.

The Mini Kraken is the real problem when it comes to ult rates. CR4 is quite a difficult map, up there for one of the most difficult in the game in terms of both stat requirement and skill/coordination required. Running the map is a similar experience to Temple of Polybius where the map encourages playing together with per-account rewards. Myself and many others seem to like the per account rewards.

However the problem is that the main attraction of the map loot wise, the Mini Kraken, really just doesn't feel worthwhile farming despite being a very nice item after the changes to its ranged attack that I'd love to use. The ult rate is simply WAY too low for me to consider it worthwhile.

After my explanations, I think that this thing deserves to have its ult rate roughly quadrupled, if not higher. The Kraken functions similarly to a lot of other pets in the update, (which I'm also a large fan of) with a similar ult rate but obviously since the Kraken is 1 per account, it is MUCH more difficult for someone to get one that they are happy with. If this pet goes on to ranked with the same ult rate as is currently on ranked despite only getting one per person every run, myself and many other people I've talked to and are interested in getting one will give up on the item and thus the entire map.

The weapons were left abandoned in an effectively useless state so I gave up on those a long time ago. I'd just like to see a nice pet be saved from obsoletion to give some life back to a nice challenge map which I am a large fan of despite how abandoned it felt after the lack of changes to the rewards.

TL;DR: Kraken ult rate is way too low for only getting 1 per account and the difficulty and investment the map requires. Needs its ult rate increased to probably 4 times what it currently is before people will be willing to put their time in to farming them. If left in that state, CR4 is going to be mostly abandoned.

Basically what everyone else already said, fun map - very unrewarding. Moose did a really good job explaining the problem of those pets and I fully support what he said

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2 hours ago, Bonnabelle said:

cr4 krakens arent worth the time and effort farming [...] the time and effort it takes to farm one that can beat a chickens melee damage is so never worth it. if it takes a super solid ++ kraken with god rolls to come close to a chicken's melee dps then theres something obviously really wrong with them.

"Yeah the time requirements are tough but its supposed to be the latest pet in the game."

I'm being flippant for a reason, of course, to illustrate that silly intention does not justify terrible balancing.

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5 hours ago, Miraglyth said:

"Yeah the time requirements are tough but its supposed to be the latest pet in the game."

I'm being flippant for a reason, of course, to illustrate that silly intention does not justify terrible balancing.

The terrible balancing imo was taking a 6 year old pet that takes 2-5 runs to farm as a base for the max damage on a new pet that is way harder to farm. After the changes made during the betas the Kraken became different enough to a chicken to be worth using, where before he was "Mega Chicken 2.0 but way harder to farm.

Edit: If by terrible balancing you're talking about your other post:

Quote

There was way more than a couple of the boss' attacks that were wrong with Crystalline Resurgence. Defense-obliterating demons that spawned simultaneously on opposite sides of CR3 (a large map) making it straight-up impossible to solo unless you could DPS the dragon immediately (i.e. owned a RainMaker; the CDT events have still never given out a proper DPS staff) was the tip of the iceberg. Nobody liked any part of those maps. The extent of fixes being spoken of shortly after the maps' release was more than minor tweaks.

I can tell you the the only unfair boss fights among the 3 cr maps at time of release were against the Kraken and the cr2 Genie King. The mini djinns that were spawned were totally unfair at release, but that got changed, and if I'm not mistaken the damage on the boss got a nerf as well with the balancing changes Mischief made on this last patch.
On CR3, the Kraken used to insta-kill you with his ink blob if you were not hosting, and that was made fair on the balancing. The Dragon used to be invisible if you were inside of auras on low graphics and untargateable on controller, but those 2 bugs were fixed. If you're having trouble with the Demon Lords, the issue is clearly your build, since if you place a 4k hp ogre minion with a mage behind on the 3 spots where it can go after spawning you can easily kill the dragon + kraken with a 60k ember sceptre and 5-6k hero stats on your jester with a 5k ab2 monk boosting you. 

Is the map hard on the first few times when you don't know what is going to happen? Yes, but it's not impossible as you're implying, even without the help of even items

 

Quote

Moose's post here to make a separation but not make the post too big


I can agree with Mosse on the fact that the changes that were made on the Kraken pet were on the right direction, since it made it unique instead of just another chicken that takes longer to farm. The only problem with it, as it is in the current beta, is the ult rate staying at under 10% for one of the hardest maps on the game with per account rewards. A 4x increase would bring it to around 40% ult rate, which IMO would still be under what is needed on the conditions of the map. The CR3 survival pet, Crystalline Dragon, which is way easier to farm and you get 4x per map completion, has a total Ult and higher chance of 47%, so I really would like that number to be taken into consideration as a base for the re-balancing of drop rates

Edited by Thaleskpl

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All the reasons that have been mentioned for buffing mini kraken ult rates I agree with, anywhere between 40%-50% ult rate would be a good spot.

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I played a lot of cr4, and was looking forward to it being a fun type of thing to run with some friends when I was told the rewards would be 1 per account, like how poly is right now. But there was NO change to the ult rates to compensate???? Pretty outrageous to try and replicate what poly or even CD had going for it at the time without heavily adjusting ult rates for it, especially with this sad excuse for a chicken clone and a bunch of useless weapons. Luckily it's not too late to right this wrong and save CR4, or else as bonny said, it's just going to be thrown in the pile with all the rest of the useless maps.

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Yeah the ult rate is UNACCEPTABLE on mini krackens even more so with it being 1 per account. i've not liked for awhile now the whole.. balance new pets around chicken damage but, disregarding the part where it takes very little time to get a 39k chicken in comparison to the pets that can beat a chicken potentionally taking 100's of hours to farm one that beats a chicken..  :/

 

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