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Zombiewookie

How old content should be revamped to be relevant and engaging

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There a some maps that used to be fun , but got left behind as new game content was released. 
Most of the reasons for it being said content staying at it's previous difficulty (now way too easy for 99.99% of the playerbase) and the fact that no good reward is associated either. 

In my opinion new content should contain 2 sets of challenges. First one would be extremely challenging to the average playerbase and would assume at least c8 relics (not maxed) and 20 ap as requirements (and increased talent caps).
It would still be possible to complete it without having all that : much like how it's possible to complete floor 300  as a group with no defenses placed at all. 
This set of challenges would be boss fights. 
Since the hp cap is about 2 b , it would require giving these bosses an armor value that would protect against most of the damage dealt (much like the draken lord before aura goes down)

1. The Wyvern Den -> Betsy is a great boss , a lot of efforts went into creating her, but it's just sad how her being in campaign only makes it so players usually fight her once and she is never used afterward. 
2. Harbinger -> Interesting concept, infinite waves until you beat the boss. At the moment that means 1 basic attack per phase pretty much xD 
3. Dawn of the blood moon -> Favourite map ever (who doesn't love fighting a giant flying eye). Boss being able to fly everywhere makes it so aggro is actually a thing. Boss fight that feels the best because it happens map wide. 
4. The Demon's Lair -> Feels a bit like fighting a dummy for some reason. Could make mini bosses spawn randomly to spice things up a bit. 

Second set of challenges would be c8 level , but wouldn't require much ap or relics that good. That kind of content should be challenging with c7 gear properly thinkered (relics / armor / weapons all modded correctly with the right shards equiped).  This should include the favourite maps from players taken from both adventure and incursions. These would not contain any 1 specific boss , but would instead present interesting game mechanics that players would have to complete. 

I believe there is a high chance that the new endgame mode we are getting is gonna be a revamp similar to what I described. Because CG needs to develop DDa (hyped about it) so they don't have that much workforce to use for DD2 update. Also they are sitting on awesome content that requires only polishing to shine. 

Now here is what I fear -> What if it gets released but with a difficulty so easy that c7 stuff or barely c8 0/5 relics are enough to afk it ??!! There will be no reason for any of the players to do any of the game modes like ap reset (ap power + talent cap) or to even play onslaught (to get c8 shards and c8 amps). That would make said endgame content be extremely boring for the fans of the game that have most likely done 1 or both these. That would also make ap and onslaught irrelevant in 1 update. For new players that would mean DD2 would become a casual game only (already a pretty great casual component to an otherwise grindy game ). That would pretty much decrease the life duration of the game for new players. 

Because of this I hope the new endgame update would have content that would appeal to both casual new players (random adventure + incursion maps at barely c8 level) and to the longstanding DD2 fans and hardcore new players (with engaging and difficult boss fights). 

Edited by Zombiewookie
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Considering limited develop time. I expect any content mentioned above, which are all super awesome, with a difficulty scalar (easy, medium, hard, nightmare, massacre, impossible etc)

This should alleviate a lota stress off of dev time, since that's pure numbers changing behind, with same faces. Can also more easily satisfy players at various levels, w/o excessive time sunk into balancing details. 

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Just wanted to poke in before it gets too deep. Lets not assume anything about manpower or time to develop, Depending on how they work their cycle Im sure every now and then there are one or more people waiting on other things in DDA to finish so they can continue on their job which is free time to work on DD2 stuff. Managed improperly and that person is just waiting without taking on any other possible job is manhours lost that you are still paying them.

For the purpose of this thread lets just contribute ways they could bring old content back to life by using it in the form of endgame content :)

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