Jump to content
Debs

New Fire Mods

Recommended Posts

Can we talk about the DPs of the recently changed poison to fire mods.

I have a 4/10 fiery fangs doing 50k burning damage a tic a second for 8 seconds. Completely useless honestly! this definitely needs an increase so instead of doing 400k damage after 8 seconds it should be doing at least 400k damage a second for 8 seconds. 10/10 is 700k so even in this scenario its only an increase of 700k dps from 1 mod. Id love to be able to use these mods! aswell as lingering hellfire which is in the same state. Its not a big change but it would at least make them more appealing.

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

I honestly think the Burning mods should be based on what your Defense Power of the source is and it should count as an ignite effect.

Edited by ChrisH36
  • Like 2

Share this post


Link to post
Share on other sites
Posted (edited)

I'd like to see the DoT that fire/ignite does greatly increased. That would make these mods much more appealing IMO

Edited by Jaws_420
  • Like 1

Share this post


Link to post
Share on other sites

I would suggest ignite combo has the effect of increase 15-30% damage on enemies. 

Based on the CC duration that Petrify can provide, while increasing damage taken by 10%. I think 15%-30% increased damage taken is a good number for Ignite/burning-State, W/ zero CC effect on mobs. 

How DR and/or duration of burning will be implemented is another topic, if we can get this concept rolling. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...