LAWLTA 333 Posted April 23 DEFENDERS! Last week we released the Defender-Centric Update, and we've been excited by all of your responses. With any update, a few bugs got through that needed to be squished with the mightest of stomps. Bug Fixes Fixed an issue where Materials were not sellable. Fixed an issue with poison passives not working correctly. Fixed an issue with the Explosive Poison Shard not working correctly. Fixed an issue with the Honey Comber not using Shard slots correctly. Fixed an issue where gear was dropping with lower level Mods. SOCIAL DEFENDERS To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team 2 1 Share this post Link to post Share on other sites
Tigorus 16 Posted April 23 Thanks for the update. However based on testing in the tavern, PDT's are still not showing poison on the dummy (when you sell the PDT there's no poison damage still ticking away). Is this just a dummy thing? My tooltip DPS displays 113K DPS (I've been doing resets so it's campaign lvl). but the displayed DPS on dummy (lovely yellow numbers) is showing around mid 70K as if the poison damage still isn't working. And yes I waited to enter the game after the patch was installed. Share this post Link to post Share on other sites
uzar 45 Posted April 23 Yes confirmed not showing on dummy but in map you can see the ticks and explosion and poison spreading, also confirmed Harpy and Ballista poison mods working. Share this post Link to post Share on other sites
Tigorus 16 Posted April 23 3 minutes ago, uzar said: Yes confirmed not showing on dummy but in map you can see the ticks and explosion and poison spreading, also confirmed Harpy and Ballista poison mods working. Cool beans!!! Thanks for confirming. Share this post Link to post Share on other sites
Zombina 26 Posted April 23 Poison ticks don't work on dummy but doe 4 minutes ago, uzar said: Yes confirmed not showing on dummy but in map you can see the ticks and explosion and poison spreading, also confirmed Harpy and Ballista poison mods working. Same,as long it work on mobs,it can be alright,Now we can finally see what petrification does ! what a badass,thanks for the hotfix Share this post Link to post Share on other sites
hailminion 283 Posted April 23 Grave Infection poison damage is still borked. Still dealing 1's and 2's as damage with all tier/quality mods. Confirmed by multiple people. Share this post Link to post Share on other sites
atharix 5 Posted April 24 (edited) Hi that is good. I just tested it and embermount flames does not proc on Drakenlord:( does not make him vulnerable. He starts burn but shield stays, and does not take dmg. I think same will be for lingerie hellfire for ramster. Next hotfix?:) Edited April 24 by atharix Share this post Link to post Share on other sites
Little Magic Hat 101 Posted April 24 54 minutes ago, atharix said: Hi that is good. I just tested it and embermount flames does not proc on Drakenlord:( does not make him vulnerable. He starts burn but shield stays, and does not take dmg. I think same will be for lingerie hellfire for ramster. Next hotfix?:) It never did. He needs oiling first. Share this post Link to post Share on other sites
atharix 5 Posted April 24 (edited) I know it works with oil. Well he needs to burn - burning effect is caused by these two. I think it should work without oil. , That works for example for controlled burn lanes, so applying same logic - should work in my eyes:) Edited April 24 by atharix Share this post Link to post Share on other sites
oxbowdvcorlone 59 Posted April 24 Very fun update @LAWLTA Poison combo is an interesting game mechanic. Thanks for all you guys do. Hail Chrumbus 1 Share this post Link to post Share on other sites