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Do you lag on temple above floor 200 in Onslaught?  

11 members have voted

  1. 1. Do you lag on temple above floor 200 in Onslaught?

    • Yes
      10
    • No
      1


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I would like to take a survey and see how many are effected by this matter. 

I've been shared and experienced myself temple lag greatly from 200+, but wanna get a bigger data base. 

We already know on both PS4, XBOX, temple lag is a map issue ( when people run smooth during combat for 1k+ mobs for all maps, but start to lag before build on temple, it a map issue )

Can PC fellows plz share whether or not you experience a lag issue on temple map for 200+ ? 

I appreciate all the time you take to respond. If this is an issue for all platform, it'll get noticed more and hopefully get fixed after such a long time with no official response. If it only for console, then idk, maybe hope to get enuf attention with enuf posts being made. 

Edited by hailminion

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The Lost Temple is the only map in the game that I am seeing lag on, regardless of which floor it is.

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I only start lagging on lost temple when the number of enemies is huge 1000-1300 (-> lots of enemies spawning at once? + frostgrave -> packet loss?).

Lasts for almost the entire wave, and during building phase it is working as intended.

My defenses dont shoot properly until I get close to them (makes me think of Minecraft where you need to load the chunks)

Mobs will start going straight and clipping through stuff as if I had timed out.

And my hero teleports a bit everywhere when moving (but if you guess where you really are by knowing where you were and your trajectory, you can still manage to move around the map the way you want to, takes more time though)

I am on pc and during my holidays, I have been playing on a low end laptop with my phone to provide Internet, and had absolutely no issues in lost temple (had lucky rolls where I didnt have over 1000 enemies, played from floor 270 to 296).

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Here are a few things that baffle me so much that I cannot find the reason of the lags. Data only from my own experience. 

1. Mob Count: 1100+ mobs on other maps, no problem; 600 mobs on 200+ Temple = lag

2. User Interaction: same as above, 3+ lanes of swarm lanes, smooth combat w/ Frostfire & Grave; 1 swarm lane and no hero DPS = lag on 200+ Temple

3. Map Problem? : smooth combat with high mob count and hero intense DPS on 150- Temple; start to lag 200+ on even same Temple map (so weird...)(oh, u think HP? it's coming)

4. Mob HP: (deliberately tested this before AP) 1100+ mobs on 503, takes more time to kill, run smooth with hero DPS in combat ;  Same defense/hero, went back to 304, less mob count, less HP, pretty much spawn kill except bosses, lag the heck outa me with basic movement, w/o even hero DPS. 

 

TL DR:

Not a mob count problem; Not a hero DPS problem; Not a map problem (how does floor change make it a diff map, idk, I'm f** confused too; Not mob HP (interaction time) problem. 

So what the heck is it? nobody knows.      Earth's 9th wonder: The Lost Temple

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bro I have had lag on 120 and up.(Temple) Crazy number of bad guys  = more lag.

Edited by gcstephen13

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On the stream before this "defender centric uprate", CG  mentioned they would love to fix temple, but just do not have enough data/comments in order to do the fix, but they are aware of the issues. 

Plz provide all you can to help the community out. 

As for CG, all I can provide is on the post above, 04/15/2019 11:32 AM, if you had not seen before the stream (I'm not sure how at all I'm experiencing those. It confuses me as well, but hopefully it can contain at least a bit useful info). Greatly appreciated. 

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