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kajerlou1

Direct X 12/Vulkan/RTX features

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Posted (edited)

I don't have much in the way of expectations given this project lacks a Triple A budget but I figured it's a topic worth mention. Since Unreal 4 supports DX12, Vulkan and even the integration of things like path/ray tracing,  DLSS, HDRI and Variable Rate Shading is there any chance of these things being used in DDA?

4/2/19
Unreal Engine 4.22 was released with various improvements to developer tools including those to implement DXR & unbiased path tracers
4/11/19
Nvidia just released their new drivers that enable DXR on pascal cards IE: GTX 1060 6gb and above which expands the user base exponentially

Edited by kajerlou1
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Posted (edited)

In all seriousness if there is anyone on staff capable of implementing DXR Reflections, Shadows or Global Illumination, any of the three would serve as cheap advertisement. There's still only 3 games on the US market (a few more if you count some mods for games such as Minecraft, Quake 2 & Crysis) with this tech actually implemented currently, every tech site and gaming/tech youtuber would cover it or at least make mention of it, free.

Edited by kajerlou1

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