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2 minutes ago, Jaws_420 said:

But that is the whole point - the vendor is wanted because many of us feel that the process is broken, and therefore should be bypassed. Drop rates suck, and dust has always been mostly useless. If they use DMs as a currency, then someone being carried would not get you enough DMs to do anything, depending on what the DM costs would be that is. 

So becomes pay to win and there is no reason to do anything in the game.. 1k DM from campaign isn't it  and Gems? Its been a while. So bypass remove all Chaos mode as its not needed anymore for anything. There is no reason ever to do c1 to c7 if i can buy shards and just do onslaught. 

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Here's my prediction: campaign through c7 shards are 10 mil a pop. BUT, C8 shards are now best in slot but only drop from onslaught 250++ (depending on the shard) but rarely, so nobody can gild, everybody cries.

hahaha, that'd be cool

 

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This is why I would prefer shard dust to be the currency. Both gold and DMs kinda have it's own convoluted problems which would just render shard dust useless.

Though to make so that we don't have to farm lower tiers, maybe we can set which shard tier we want to farm at C7 for example? Like C1, we only get C1 shards. C3, we have the choice to either pick C1, C2 or C3 shards as rewards and so on. More choices the higher tier we go. Same with Onslaught.

But well, we'll see how it actually goes. We really need the next dev log...

Edited by Paloverde zfogshooterz
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22 minutes ago, uzar said:

So becomes pay to win and there is no reason to do anything in the game.. 1k DM from campaign isn't it  and Gems? Its been a while. So bypass remove all Chaos mode as its not needed anymore for anything. There is no reason ever to do c1 to c7 if i can buy shards and just do onslaught. 

There is no reason to do anything now... There is no end game mode that requires any of this power. At this point, we are really just talking about either collectors, or those on Onslaught runs. Onslaught replaces C1-C7 (or works in conjunction), so there has always been a way to bypass that part. 

The majority of people feel the drop rates are broken, especially for shards. If CG is not going adjust drop rates - they do not leave us much other choice. A workaround is then needed. The fact it will be a "vendor" implies a certain P2W. The only difference will be is if you can lay down real $$$ to instantly access them. Dust and DMs are the best way to avoid that, apart from a new currency (which i do not see happening). 

Edited by Jaws_420
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Which will be sad as I have completed my Ap and Onslaught so buying shards is not playing so I am done until DDA.

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3 minutes ago, uzar said:

Which will be sad as I have completed my Ap and Onslaught so buying shards is not playing so I am done until DDA.

Gotta farm up the new items and shards. or whatever :D

DDA looks cool too

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3 minutes ago, BeerGoggles said:

Gotta farm up the new items and shards. or whatever :D

DDA looks cool too

They are not needed for anything for me. For me the only thing i had to do was farm shards and Gild more heroes and if i can just buy them there is no point anymore......Unless they bring in some FANTASTIC NEW GAME MODE!!

Edited by uzar
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to be fair, it's to be determined if you can just buy them. If it's 110mil gold to gild a shard, how many can you gild right now?

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3 minutes ago, BeerGoggles said:

to be fair, it's to be determined if you can just buy them. If it's 110mil gold to gild a shard, how many can you gild right now?

Enough :) 

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1 hour ago, hailminion said:

how would DM purchase terminate the need to farm? you still need to play a lot to get enuf assuming 1000 DM - 11k/gild. (unless you wanna play 3 map daily and gild a shard a month)

Did I miss something somewhere that you can pay gems to get DMs? how does DM purchase grant PtW?

Farming shards i can gild faster then that. Best case  doing daily and weekly only is 1950 + Map Dm per week and its not just about gilding its about a brand new player out of campaign buying shards.. I finish campaign i am in c7 an hour later and buying everything I need.... time to start onslaught.... OMG its a Frost ORC... rage quit :) 

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Doing seven 300 DM dailies, one 600 Weekly and 20 maps per day at 23 DM each for 7 days, I total 5920 DM per week. I can very easily see this being 5k DM per shard if they wanted to have a static price.

I don't believe we are thinking correctly on this one if we stay with a static price and gold can very easily work if the time is put in to make this a good feature. Given that you don't want to exclude anyone you can set a baseline price, lets say 500k gold. Then each time you buy a shard it increases the price by a set amount, lets say 1m. Then separate it based on hero or defense shard groups. So you buy a Def Rate for 500k, then all defense shards increase in price to 1.5m and you buy a Deadly Strikes for 1.5m and now all defense shards are 2.5m. Then you need a Beacon of the Storm, that will cost 500k because you haven't bought any hero shards before. Now you go to buy a Speed Boost, that will cost 1.5m as your second hero shard.

These base prices and increments can be changed to fit well but that was an example of a way to help newer players get a few shards that will help and quickly get gilding out of their range. This also stops rich players from gilding all day long because it will grow out of their price range too.

We also have to consider those people who will farm that tier as well as save what ever the currency is for buying one as they will also gather then much faster than anyone else. This is all called balance.

Edited by Exglint
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On 3/11/2019 at 2:19 PM, BeerGoggles said:

That seems really low, imo. With 0 Ap and no run bonus that would take 4 maps. I think 5mil is reasonable so I'm guessing it'll be 10 mil

That seems  to high . 50 million for a gilded? lol,by that time you already have 3 gilded shards just farming .

Gold is an horrible idea . Like Jaws_420 said : 2m would be just fine,not everyone swim in gold .

We just need to pray for DM or shard dust at a reasonable price,under 50 map to get 1 gilded,that would be just fine .

I highly doubt they'll make it PtW but it's up to them,we just have to wait and stop torture ourselves at the moment

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2 hours ago, Zombina said:

We just need to pray for DM or shard dust at a reasonable price,under 50 map to get 1 gilded,that would be just fine.

50 maps / 11 shards = 4.54 maps per shard

Pray all you want, that will never happen. They have already said in the past, gilding shards isn't something they want to take hours and days but rather weeks and months. Tbh, if your expectations are that high, then I hope you are ready to be utterly crushed. Probably the same amount of disappointment when they introduced gilding in the first place and the forums lit on fire, and they still haven't changed the number of shards required.

You will probably be looking at something closer to, 34 shards in c4 to get 10 is 340 maps x 23 DM per map = 7820 DM per shard. Most likely slightly less, so somewhere between 5k-7.5k

Edited by Exglint

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14 minutes ago, Exglint said:

50 maps / 11 shards = 4.54 maps per shard

Pray all you want, that will never happen. They have already said in the past, gilding shards isn't something they want to take hours and days but rather weeks and months. Tbh, if your expectations are that high, then I hope you are ready to be utterly crushed. Probably the same amount of disappointment when they introduced gilding in the first place and the forums lit on fire, and they still haven't changed the number of shards required.

You will probably be looking at something closer to, 34 shards in c4 to get 10 is 340 maps x 23 DM per map = 7820 DM per shard. Most likely slightly less, so somewhere between 5k-7.5k

5-7.5k per shard seems too high XD . At this rate it's better not throwing out a vendor selling . 5-7.5k to gild would be much better than your crazy number .  I won't be disappointed,whatever they decide to put in the game won't affect it . it's still gonna be more chance to get what we want . Look at the 10/10 mods reroll,2-7 rerolls to get a 10/10 with chance . that is so helpful . the material converter they gonna add as well . so compared to your calculation,my expectation of next update won't be worse . actually it's better than nothing

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9 hours ago, uzar said:

They are not needed for anything for me. For me the only thing i had to do was farm shards and Gild more heroes and if i can just buy them there is no point anymore......Unless they bring in some FANTASTIC NEW GAME MODE!!

Damn, I really want a super hard All-Nightmare (and hopefully beyond) difficulty for endgame. No Chaos Enemies since we have M.O.D.S. that countered that already and we already got Onslaught for all our Chaos needs. And C7 Expeditions is just too easy now. 

Bring Back PORTALS! Boy I missed them! Just something crazy other than Chaos to use my amassed powers on!

Edited by Paloverde zfogshooterz
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Their main objective is to reduce RNG. In my eyes, to do this they need to change the current Shard Dust mechanic.

It's possible it could use the same formula:
Instead of: 10 Shard Dust = 1 Random Shard
It could be: 10 Shard Dust + Currency = 1 Shard 

The question now is what Currency?

DM seems more balance for players BUT I would say Gold is better as it's more rewarding for higher AP Reset. As much as I love new players playing DD2, I don't think they should prioritise Gliding Shards first, they should focus more on their items and mods. 

FURTHERMORE they should make resetting more interesting for newer players by rewarding them e.g. 1. One Free Chaos VIII Ampule 2. One Free Token for the vendor 3. One Free DM Token etc. This will encourage New players to AP reset + They'll understand that Gliding Shards is important when resetting.    

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When they introduced shard gilding, I thought it was going to take 1 additional shard per gild. That was reasonable. Just saying.

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what about we pay 2.5k DM and 2.5m gold in the shop for 1 gilded shard?

it will result of 500k a regular shard + the price of the gilded.

7.5k DM / 7.5m gold for 3 gilded shards,that would be good

it won't change anything much because that's basically the price of a dragolich and the price people play for 5/5 C8 . we will have to farm for sure but it's worth . 250 DM 250k gold per shards . 50/50 . and if peole want to complain it's not enough,we can just add shard dust : arround 50,and voila !

Edited by Zombina

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My thoughts are maybe 500-750 D.M.'s per shard. Considering you can get 5 random shards for 500 D.M.'s it makes since to have a similar charge for individual shards. I mean we will still need to have 11 total to gild and the 2 Mil. If this game wants any hope of attracting and keeping new players they need to have a reasonable way to allow players to get the the end game. Millions of gold and/or thousands of D.M.'s are just going to make new/casual players leave once they know what it requires to progress. 

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2 hours ago, BeerGoggles said:

When they introduced shard gilding, I thought it was going to take 1 additional shard per gild. That was reasonable. Just saying.

Yeah, I thought the worst case was 5 lol, was hoping for 2 or 3. Who knew that it would be 10 haha!

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32 minutes ago, hailminion said:

Ive played half a year and I hav one gild rate LOL

I'm at over 1 year, playing daily, and i still do not have a Destruction/Def Rate/DS shard on each def i want one on, let alone gilding any of those yet. I have gilded about 10 or so shards, but those are all hero based ones that i have happened to find - not things is specifically want.

DD2 does not account for the fact that some shards you only ever need 11 of - drop at the same rate as shards that you need 60+ of. 

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3 minutes ago, Paloverde zfogshooterz said:

Yeah, I thought the worst case was 5 lol, was hoping for 2 or 3. Who knew that it would be 10 haha!

Yeah, i remember when that was announced. My jaw is still on the floor about that one. Any shards apart from the big 3 - and i would not have that much issue with that number. But for the big 3 - so extremely ridiculous IMO. 

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54 minutes ago, hailminion said:

zombie, 300*7+600=2700 DM a week from quests only. Gild one rate a week without even trying seem a bit too easy LOL. Ive played half a year and I hav one gild rate LOL

Never said it had to be one week but the price would be half half,you would have  to pay 4.5m gold (2.5m G + 2.5k DM + 2mg or 2kdm the price of the gilding) it's more than enough in my opinion,you pay 50/50 . everyone can't make 4.5m gold fast. fair price would be 5k DM but more would be way too much

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I crunched some #s for my hours played vs rate shards dropped.

It takes around 35.5 hours of non-targetted farming per rate shard . Probably included around 20k DM on shardpacks

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