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Enyaron

Lack of Begginer tools and Feedback.

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Recently picked this up again after remember how fun it was playing DD1 however after the campaign there is a complete and utter lack of information and tutorials. The amount of lacking information that requires me to tab out nearly constantly for the first few hours is extremely off-putting for someone who wants to enjoy this game. I'll be listing out my gripes and hopefully solutions for them below.

General Information - It does what?
From playing a short amount of time I've only been notified about auto-loot once or twice and never knew until going to talk to every single NPC in the town that there's an npc for picking up missed ones. However with Auto-loot on why is he there? I assume its because you can set loot settings in the inventory tab and he picks up whatever is left in case you want it?

Why do 4 chests appear if I can't open them? Can I open them? How do I get the other chests if this is the case? What happens to money and mana that's out of bounds or inside the enemy spawn area? Do I still get this at the end of the round?

There are Vendors that ask for Certain Currency (Chaos I Shard etc) Why are these not listed at 0 in the currency list? Is this an item?

UI - Stat Descriptions
So far I'm enjoying the new UI choice and the layout, However as a new player I have no idea what the stats are or do. Upon gaining equipment some of them tell me what the stat is which is fantastic I now know what about three quarters of them do however I still don't know what two of them do a small UI pop up when mousing over them with a small explanation or just adding the name before the ability or above it in small text would help greatly. We have them in the bag options so why not on the stats?

Pets - UI Improvements
What's the Vial of dragon sweat used for? Both Evolving and Re-rolling? What does Affection do?

Overwhelmed - Being placed into town rather than Tavern during Tutorial
There are Twenty Two NPC's in the town, This can be somewhat overwhelming when you suddenly put into an area with other players the only current interaction with the closest NPC is to tell you to do something then upon talking to him again he talks about seeing Proteus. Where he is, Who he is, is somewhat hard to get to grips with. What all the NPC's do and why they are there is also a small hurdle to climb over. Perhaps a small show around the town as part of the tutorial for new players.

Enemies - What do they do? Resistances?
Where is the Bestiary or explanation for what enemies do? In DD1 we had an explanation of what every enemy did, how to deal with them normally as part of a voice over or cutscene. In this game we currently have next to zero information on enemies other than the odd pop up of "Watch out for Bomb Goblins", This isn't helpful. What's the icon for bomb goblins? Where are they coming from? Which lane are they coming from? Without DD1 experience I don't know what to look for or how to deal with them as a new player, an in game Bestiary would be extremely helpful even if its just copying the images posted on the wiki into the game or just a general explanation with their icons attached. Most of the enemies I see currently I have little to no idea what they do without having to google it or go to the wiki.

Boss's - What do they do?
Some great new addition to the rooster but again, as I'm new to the game and coming up against the draken lord now with his shield I have no idea what to do about it other than fire or swing at him. I had to tab out into the wiki of the game to even get a general understanding of what his abilities do other than "Oh look I got oneshot". Again A Bestiary or a cutscene about the boss would be fantastic similar to Betsy.

Mechanics. For Example Betsy's Corruption/Cursed Land, In the fight I have no idea what this does as a new player thankfully I managed to find out by pressing E on the defences, the pop up about the corruption is too short to be noticed.

Built in Map Defences - What do they do?
Something I've come across in the maps is things I can interact with, sometimes they set of a trap or make a status do an action, other times they summon something that sits there in front of me, I have no idea what this does upon first interaction. A small hint of talk bubble would be fantastic.

Comparing Relics - Why Cant we
You can compare nearly everything in this game, even inside of vendor windows. Why can I not compare relics inside my inventory? It seems to default to always the highest relic equipped on the current character you can probably implement a setting where upon click on one of the relics that would be the one you compare too at leas tin regards to those in your inventory.

The Portal In Town - Trying new heroes
This is one of the nicer additions in my opinion to the game. Its a fantastic way to try the new heroes until you realise you have no in game way of check what there skills or abilities do. Which then has me once again tabbing out the game to go to either youtube or the wiki too look up all 4 different characters and work out what they do. Some of the videos have voice acting, some don't. However again this requires me tabbing out again and lack of in game information.

Some of you will point out that the ability information is inside the Create a hero tab which is great, However its locked out in this mode however the links to the youtube video's themselves are fantastic on this area, I'd also like to point out that the Dryads links to a trailer for Protean Shift Rather than her actual trailer.

Public or Private - Why it should tell you that there's a loot multiplier in public

There's a lot of details left out about playing public, most importantly the loot multiplier. This needs to be explained to the player preferable straight after the tutorial. After playing a solid 8 hours and only having my first interaction with a player in the last 20 minuets I feel like I've wasted time playing on Private to get to grips with what my towers and abilities do.

Shards - Why can't we extract them from weapons?
We can remove Shards from equipment, Can we do this from weapons? If so why and how? Shards come across at first as just an extra thing rather than a very important prospect in your equipment.

Egg Shop - Previews?
Adding previews to the eggs would be helpful as when I go to buy them all I have listed is a species, Similar to how when you view an egg how it shows all the different ones you can get If however these are mystery and random ones I can understand why there aren't any previews but still a general "This is a Creeper" image would be nice.

Posted this on Reddit as well. =)

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A fair few good points here. I, for one, play on PS4 and I can't move my cursor over to the Icons of my stats so over time I learned what they meant. 


I do agree some more info on how to help players in the game would be nice but not essential as most of the time you can easily figure out stuff by just playing the game as some of it is pretty obvious to what it does. I.E the in-game defenses, the throne room, the knight statue twacking the ground is obvious is gonna deal damage.  Does it deal damage and inflict a stun? Well, find out. There is no major harm if you didn't know what it did.  


Another thing as well writing down all this info will take time and TE isn't the biggest team ever.

Some points I fully agree on. Like the comparing relics for one. There could be an easier way. To compare a relic to a equipped relic of your choose, click and drag relic from inventroy over to the equiped one.

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I like a lot of these ideas! I thought id try to answer some of the questions to the best of my ability though.

Auto loot- In the upper right hand of your inventory you can click bag options and enable auto collect loot and customize which bags loot what, and if you have a full bag and dont have room for the loot that is auto put into your inventory it goes to the scavenger in town and you will see a ! over his head telling you he has some items you missed. You also do pick up all the money on the ground at the end.

4 Chests- the one chest is for you and the rest is for the other 3 players if you have any in your game, they will always appear gray to you other then yours.

Pets- The vials are for evolution and you will get re-roll items that explain what they re-roll, which you can do at the pet vendors to hatch/evolve pets. Affection is what you need to help evolve the pets along with the material it asks for, it gets this from just playing with it on your active hero or using a pet affection booster.

Mobs- Im not sure for normal mobs that get introduced in the campaign but for the chaos/expedition mobs they introduce 1 per chaos level up to chaos 7, if you click on the chaos tab in the war table it will give a brief explanation of what they do, and the other part of the game is figuring out on your own what they do and how to counter them in your own way. Although all this is said there are some mobs that are incursion exclusive  and bosses that have certain ways you need to kill them with that aren't explained at all, which would be nice to have a bestiary like you said!

Interactables- The in game defenses like ice machine and the furnace i think they're called and others you can press the interact button on are pretty much mainly used for campaign but can be useful later on i guess, they aren't particularly important but a fun gimmick!

Comparing Relics - You can compare relics if you click on one to hold it on your cursor, drag it over another and it will compare the 2.

Shards- im going to assume your not mistaking shards for mods which are the passives you can tinker to put on gear, but with shards all you have to do is either left click and drag it into your inventory or right click and it will auto do it for you, then you can click the empty shard space and it will show you all the shards that can be put in that slot and you can choose from that. If you mean mods which are the passives that you find on gear then you have to tinker them to switch them around, they are usually a more permanent thing then shards since whatever item you take a mod off of will break along with the mods you left behind on it making it more complicated.

Im pretty sure i got most of this right but please correct me if im wrong! I definitely agree there should be a bit more explanation for some of these things especially the bestiary idea.

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@Debs quote:

I like a lot of these ideas! I thought id try to answer some of the questions to the best of my ability though.

Auto loot- In the upper right hand of your inventory you can click bag options and enable auto collect loot and customize which bags loot what, and if you have a full bag and dont have room for the loot that is auto put into your inventory it goes to the scavenger in town and you will see a ! over his head telling you he has some items you missed. You also do pick up all the money on the ground at the end.

4 Chests- the one chest is for you and the rest is for the other 3 players if you have any in your game, they will always appear gray to you other then yours.

Pets- The vials are for evolution and you will get re-roll items that explain what they re-roll, which you can do at the pet vendors to hatch/evolve pets. Affection is what you need to help evolve the pets along with the material it asks for, it gets this from just playing with it on your active hero or using a pet affection booster.

Mobs- Im not sure for normal mobs that get introduced in the campaign but for the chaos/expedition mobs they introduce 1 per chaos level up to chaos 7, if you click on the chaos tab in the war table it will give a brief explanation of what they do, and the other part of the game is figuring out on your own what they do and how to counter them in your own way. Although all this is said there are some mobs that are incursion exclusive  and bosses that have certain ways you need to kill them with that aren't explained at all, which would be nice to have a bestiary like you said!

Interactables- The in game defenses like ice machine and the furnace i think they're called and others you can press the interact button on are pretty much mainly used for campaign but can be useful later on i guess, they aren't particularly important but a fun gimmick!

Comparing Relics - You can compare relics if you click on one to hold it on your cursor, drag it over another and it will compare the 2.

Shards- im going to assume your not mistaking shards for mods which are the passives you can tinker to put on gear, but with shards all you have to do is either left click and drag it into your inventory or right click and it will auto do it for you, then you can click the empty shard space and it will show you all the shards that can be put in that slot and you can choose from that. If you mean mods which are the passives that you find on gear then you have to tinker them to switch them around, they are usually a more permanent thing then shards since whatever item you take a mod off of will break along with the mods you left behind on it making it more complicated.

Im pretty sure i got most of this right but please correct me if im wrong! I definitely agree there should be a bit more explanation for some of these things especially the bestiary idea.

Auto Loot - Ah fantastic! Wonderful addition just spent a good few minuets sorting them all.


4 Chests - Ah I see, it would be nice if they'd unlock bonus ones for doing it in a challenging way, I think there was something similar in DD1 where if you only used towers you'd get a bonus in experience or something along those lines. Could make an interesting addition to them challenges as well.

Pets - ahh yes I finally went through my inventory and found some of the pet box's aha. I look forward to evolving my pets soon ^^

Mobs - Yeup! I've checked this out now and it's been very helpful however as you've said a bestiary would be wonderful!

Interactable - Ah yes I think I mostly overlooked them while playing the first time through but upon the 5th or 6th time started to be able to pick them out properly. I hope they point them out clearer for new players however because using them as part of your defence set up is really useful!

Comparing Relics - Ahh this is great! Altho I'd still like just a mouse over version ahaha.

Shards - Yes I mistook them for the Chips inside of weapons, I also learned that you don't need to unequip shards everytime you change equipment, very much a timer saver. As for the Chips is there a point in saving lower level ones? or just one of each at the highest level etc? Also a sort by Chips/passives function would be wonderful in helping keep track of them all.


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I think the only reason to keep the lower ones is just in-case you want to use some for a setup with lower level mods and slowly replace them with 9-10 ones. other then that idk. Also if you didnt know holding shift in your inventory will show you the highest mod on each relic which kind of helps!

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