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Debs

Progressive Mutators.

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Idea - the higher you get in floors, the more effect to the mutators that have a % like long shot, spell breaker, soft spot, and pile it on. Since there is 999 floors the effect wouldn't be much between 2 floors but as you get higher up you would start to feel the increase etc.. Spell breaker goes from 25% res to magic to lets say 75% by floor 500 or something (just an example). With this it would increase the challenge, and with the increase to the helpful modifiers like long shot and pile it on it would be a good incentive to take more advantage of that mutator, and help diversify choices even if by a little.

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