raiden7447 3 Posted December 19, 2018 I got a level 1 C7 defense attack range mod which is plus 16.83% defense range. The max range for a perfect C7 mod is 28.33%. I rerolled the mod and got at best a level 6 mod with a defense range of plus 17.67!!??Are you kidding me? That's less than 1% increase out of a possible 11.5% increase. At level 6, I would think the mod should at least be around plus 23%.Trendy, you seriously need to rebalance your mod tiers! Share this post Link to post Share on other sites
ufolouco 0 Posted December 19, 2018 My God, I laughed out loud when I read "Are you kidding me?" lol Share this post Link to post Share on other sites
Xuhybrid 0 Posted December 19, 2018 Level 1-7 are all the same. Trendy don't seem to care how stupid that is. Share this post Link to post Share on other sites
super_slayan 86 Posted December 19, 2018 while i don’t agree it needs to be balanced, i think it should be a noticable increase between levels.i believe the highest tier should always give the most and this is why it will always be worth maxing out mods. what would be the incentive in getting a lvl 10 version if i had a lvl 9 version and it only went up like 1% more? Share this post Link to post Share on other sites
raiden7447 3 Posted December 19, 2018 @super_slayan quote:while i don’t agree it needs to be balanced, i think it should be a noticable increase between levels.i believe the highest tier should always give the most and this is why it will always be worth maxing out mods. what would be the incentive in getting a lvl 10 version if i had a lvl 9 version and it only went up like 1% more? I see a level 10 as just a nice capping off for a range limit. However this mod for example I think going from 25.33% at level 9 to 28.33% at level 10 would be good too. 3% in this case is a good jump since there is only an 11.5 difference from top to bottom. I think we both can agree that less than 1 difference out of 11.5 going from level 1 to 6 is ridiculous! Share this post Link to post Share on other sites
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