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Mod Tiers Need To Be Balanced


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I got a level 1 C7 defense attack range mod which is plus 16.83% defense range. The max range for a perfect C7 mod is 28.33%. I rerolled the mod and got at best a level 6 mod with a defense range of plus 17.67!!??

Are you kidding me? That's less than 1% increase out of a possible 11.5% increase. At level 6, I would think the mod should at least be around plus 23%.

Trendy, you seriously need to rebalance your mod tiers!


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while i don’t agree it needs to be balanced, i think it should be a noticable increase between levels.

i believe the highest tier should always give the most and this is why it will always be worth maxing out mods. what would be the incentive in getting a lvl 10 version if i had a lvl 9 version and it only went up like 1% more?

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@super_slayan quote:

while i don’t agree it needs to be balanced, i think it should be a noticable increase between levels.

i believe the highest tier should always give the most and this is why it will always be worth maxing out mods. what would be the incentive in getting a lvl 10 version if i had a lvl 9 version and it only went up like 1% more?

I see a level 10 as just a nice capping off for a range limit. However this mod for example I think going from 25.33% at level 9 to 28.33% at level 10 would be good too. 3% in this case is a good jump since there is only an 11.5 difference from top to bottom.

I think we both can agree that less than 1 difference out of 11.5 going from level 1 to 6 is ridiculous!

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