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ram1024

stuck mobs are dumb

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disable  spawn zone invulnerability 30 seconds after the last mob on the map is spawned


cmon it's 2018 and we're still dealing with this crap?

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Yeah stuck mobs can be a real bummer. Funnily enough, it is recommended that you have an EV2 in your deck just to deal with stuck mobs in onslaught. I think this is the point where the issue is way too present now to be put off until later. I understand that it would require development time to overhaul the spawn system, but I think a small measure of removing the invulnerability [and the projectile blocking] after some time would be fantastic. But then again, does this suggestion also take a similar amount of dev time?

I just know that stuck mobs are a real buzzkill.

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Yep, before I learned to always keep an EV2 in your deck, it was indeed a bummer to deal with them.

From what I've seen, is it a collisions issue? But then sometimes, it seems more of the enemy pathing went wonky at times.

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y this is happening for years already^^ i dont get why mobs actually have to run trough the spawn zone. why not letting them appear like its a portal directly at the line? then mobs dying behind the spawn or are invulnerable few sec after the crossed the line also wouldnt be a thing anymore

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