hajum023 17 Posted June 24, 2018 Just sold my five bar gobu-boom mod on accident when doing a sell all, once i realized my life flashed before my eyes and I cried real man tears. Plz make five bar mods noob-proof and make it more difficult to sell them on accident.Thanks for reading Share this post Link to post Share on other sites
Laurella 0 Posted June 24, 2018 I legit sold my maxed c7 mod (Weakpoint Damage +70%) by accident.Not really sure what to feel @hajum023 quote:Just sold my five bar gobu-boom mod on accident when doing a sell all, once i realized my life flashed before my eyes and I cried real man tears. Plz make five bar mods noob-proof and make it more difficult to sell them on accident.Thanks for reading Share this post Link to post Share on other sites
Martin Arcainess 105 Posted June 24, 2018 Do what I do.Lock em. Share this post Link to post Share on other sites
ram1024 0 Posted June 24, 2018 i have no idea why after 4 years of development stuff you sell doesn't go to the scavengerwhy is this still not a thing. what sense does this make :P it's literally copy/pasting code Share this post Link to post Share on other sites
Little Magic Hat 101 Posted June 24, 2018 That'd be a pain in the arse all for dealing with the impatience of players. There's already a warning about sell all.@ram1024 quote:i have no idea why after 4 years of development stuff you sell doesn't go to the scavengerwhy is this still not a thing. what sense does this make :P it's literally copy/pasting code Share this post Link to post Share on other sites
Paloverde zfogshooterz 493 Posted June 24, 2018 @Martin Arcainess quote:Do what I do.Lock em. Exactly, Just need to press some "L"s and we're good. Better safe than sorry. Share this post Link to post Share on other sites
Fozzie 11 Posted June 25, 2018 I always lock the stuff that I think "Wow better make sure that's safe" However [[99024,users]] makes a great point about the scavenger. In D3 you have a buy back and in many many RPGs you also have this.Sell All does have a 3 second cooldown, for this reason though. Share this post Link to post Share on other sites
ram1024 0 Posted June 25, 2018 i endorse buyback because even with locking, you can easily make a mistake and in this type of game a small mistake can easily represent 100's of gameplay hoursit just makes sense to have a foolproof way to prevent that sort of negative gameplay experience, because these are the types of situations that make people quit the game for good Share this post Link to post Share on other sites
gotrunks712 170 Posted June 25, 2018 After a thousand hours of playtime, I can't remember ever selling something that I regretted afterwords. If you don't rush through inventory management, it's easy to prevent mistakes. With that said, a buyback option would be great and save a lot of problems that I've seen. Share this post Link to post Share on other sites
Infernotez 0 Posted June 26, 2018 @gotrunks712 quote:After a thousand hours of playtime, I can't remember ever selling something that I regretted afterwords. If you don't rush through inventory management, it's easy to prevent mistakes. With that said, a buyback option would be great and save a lot of problems that I've seen. idk I'm pretty good about not selling the good stuff but since this update my inventory has become a mess and a good near perfect pair of gloves I wanted to use got sold. It hurts considering I still have not found anything close to them :( I sold a perfect lvl 5 Def rate mod to a guy for 60m, he accidentally sold it. Share this post Link to post Share on other sites
Nefhith 0 Posted June 26, 2018 "You're going to sell valuable items, are you sure?""Wait 5 seconds to sell""Are you sure you want to sell those items?"clicks sell all anyways"GOD DAMNIT TRENDY" Share this post Link to post Share on other sites
Jaws_420 822 Posted June 26, 2018 I totally support a buyback feature. All of us have deleted something we did not mean to at some point. With the sheer amounts of gear we go through, human error is inevitable. I would also like to add - when upgrading MODs, i do not think that equipped gear should show up on the list of things that can have MODs removed form them (left side box). That OR some symbol on any item that is equipped or in the Vault. I keep using materials that i want to leave in place, because i am only looking at the MODs, and i keep making bad decisions because of that and use items equipped to other characters. I keep having to scan through my equipped items to ensure that i did not accidentally unequip/use/consume something currently equipped every time i tinker. Share this post Link to post Share on other sites
ram1024 0 Posted June 26, 2018 @Nefhith quote:"You're going to sell valuable items, are you sure?""Wait 5 seconds to sell""Are you sure you want to sell those items?"clicks sell all anyways"GOD DAMNIT TRENDY" more like:"you're going to sell a whole page EXCEPT for certain items that you've put a lock on which is extremely hard to see, furthermore we're going to obscure the page of what you're selling instead of showing it and HIGHLIGHTING what is being sold allowing the user to mouse over every item and inspect it or at the very least glance and know that what is being sold is what you want to sell" Share this post Link to post Share on other sites