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Kleeborp

Traps and Auras (which are which?)

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I find while adding shards to characters in the game I am thinking is this a trap? Aura's are easy but I am unsure of the traps. Is there a place in the game that tells us this? or do we need to guess what it is? Could this info easily be added into each description of the defense?  Thanks :)

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@Kleeborp quote:

I find while adding shards to characters in the game I am thinking is this a trap? Aura's are easy but I am unsure of the traps. Is there a place in the game that tells us this? or do we need to guess what it is? Could this info easily be added into each description of the defense?  Thanks :)

Auras have 1 radius where their effect is constantly on. In an aura, an enemy inside the effect radius will receive the effect.

Traps have 2 radius...es? radii? uhh this is a weird plural word... anyway... They have 1 radius for their effect (damage, knock up, status, etc), and they have a second, smaller, radius for their trigger. In a trap, an enemy inside the effect radius will be perfectly safe until something triggers the smaller trap radius.


Currently there are 3 heroes that can build ttraps, Huntress (Explosive Trap, Geyser Trap & Blaze Balloon), Lavamancer (Oil Geyser), and Mystic (Snaking Sands)


It also depends on the context. There are other things that the game classifies as traps that behave fundamentally different from traps. Like the Dryad's spawners. They are very clearly not traps but the game classifies them as traps for some reason. I assume it's because when they were made they just copied a Huntress defense as the base starting point and modified it from there so it just inherited the "Trap" classification that way. They should change these to say "Spawner" or something.

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you can easiliy check that by pressing E on a defense.

The Tier and the defense type is on the same line.

DLC002.jpg

There are 5 types of defense (maybe i'm wrong but i think that's it)

BLOCKADE

TOWER

AURA

TRAP 

NODE

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Currently there are only 2 heroes that can build traps, Huntress (Explosive Trap, Geyser Trap & Blaze Balloon) and Lavamancer (Oil Geyser)

Wrong, Dryad has traps aswell :)

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@NoosS quote:

Currently there are only 2 heroes that can build traps, Huntress (Explosive Trap, Geyser Trap & Blaze Balloon) and Lavamancer (Oil Geyser)

Wrong, Dryad has traps aswell :)

Wrong, those are AI Spawners. The game might use the wording "trap" in the tooltip but they are very clearly fundamentally different in their behavior from traps.

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@Hom-Sha-Bom quote:
@NoosS quote:

Currently there are only 2 heroes that can build traps, Huntress (Explosive Trap, Geyser Trap & Blaze Balloon) and Lavamancer (Oil Geyser)

Wrong, Dryad has traps aswell :)

Wrong, those are AI Spawners.

In any case, the UI shows "Trap" on each of her defenses except Harpy which is a tower, and those defenses can be stunned by Cyborks.

So...

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So even if it is shown as "TRAP" we should consider it as an aura or something else ?

When you do a "no traps allowed" Mastery, are bees or slimes allowed ?

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If DD2 shows it as a trap - then it is a trap, regardless if it looks different or behaves different. Enemies that do not  target traps- will not target them. Dryad's do indeed look different and behave different, but that are by definition traps, at least until TE classifies them differently. You cannot stand on a hive. 

Same goes with the Volcano/Obelisk that behaves and looks like as a barricade, but they are listed as towers. You can use them on "no barricade" mastery levels. You cannot build bees on "no trap" levels. 

Either its a bug that should be reported and fixed - or its by design by TE. Maybe Dryad just needs it own classification like EV's nodes. 

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Thank you, O wise baked shark :)


You right about the specific classification, it definitely doesn't function as normal traps, but still :D

giphy4.gif

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@Paloverde zfogshooterz quote:
@Jaws_420 quote:

Either its a bug that should be reported and fixed - or its by design by TE. Maybe Dryad just needs it own classification like EV's nodes. 

I think "Spawners" as Hom-Sha-Bom calls it, would sound cool? 

I like it. Sounds like something a robot would call a human though, ha ha ha

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@Hom-Sha-Bom quote:

TE calls them AI Spawners.

Where? Just when talking about them in streams? I wonder if that will be a future balance change then. Name makes sense. Otherwise referring to them as something other than their in-game classification kind of adds to the confusion for the rest of us.  If even TE cannot agree as to what they are....  

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I think it's silly that i have to become that character and lay it down to see what it is, it should be easily spotted in the GUI even possible multiple places. Create new hero descriptions could hold easily hold this information.

Look at the debate i sparked from a simple question. Point is new people won't know and this *should* be easy information to obtain. TE might want to rework this in somehow in there real estate for each characters towers.

:)

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The dryad defenses are considered traps by the game. (except the harpy) If you go play mastery and do a "no traps" challenge. They will make you fail if you place them.

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Exactly, pandy.  Hom sha bom is just being a troll.  If it says it's a trap, and behaves like a trap in game then.. it's a trap.  He hasn't even posted evidence of this supposed ai-spawner garbage lol.  

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Slightly digressing, but not by much.... the WIKI is hopelessly out of date. An up to date wiki would really help with these kinds of things.

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@Kleeborp quote:

I think it's silly that i have to become that character and lay it down to see what it is, it should be easily spotted in the GUI even possible multiple places. Create new hero descriptions could hold easily hold this information. 

I totally agree, adding the type of each tower in the "Create Hero" section could be a good solution indeed !

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@Kleeborp quote:

I think it's silly that i have to become that character and lay it down to see what it is, it should be easily spotted in the GUI even possible multiple places. Create new hero descriptions could hold easily hold this information.

Look at the debate i sparked from a simple question. Point is new people won't know and this *should* be easy information to obtain. TE might want to rework this in somehow in there real estate for each characters towers.

:)

This actually caused a good deal of frustration for me during my Mastery adventure.  Having to put it down to identify its type....fail the mission...wait to get overrun and start again.  This and the whole ALL dryad towers are off the table in a no barricade map.  

Aside from Mastery, there's really no need to distinguish defense type.  It would certainly help to have a tool-tip in that one game mode where it matters.

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@bfgeleven quote:

Slightly digressing, but not by much.... the WIKI is hopelessly out of date. An up to date wiki would really help with these kinds of things.

I sooooo agree. this game is in dire need of an incredibly deep and explanatory online guide that explains EVERYTHING in great detail. I so wish i had the time to do it myself. 

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@jaden198 quote:

This actually caused a good deal of frustration for me during my Mastery adventure.  Having to put it down to identify its type....fail the mission...wait to get overrun and start again.  This and the whole ALL dryad towers are off the table in a no barricade map.  

Aside from Mastery, there's really no need to distinguish defense type.  It would certainly help to have a tool-tip in that one game mode where it matters.

Agreed on how it sucks to have to place it, to identify it. There has got to be a better way. Should be able to pause the game, and look it up in a menu from the pause screen. Like the "collections" option, there should be like an "encyclopedia" option for everything in the game. 

For instance - the fact that the incursions do not have instructions on them about how to play them, drives me ABSOLUTELY NUTS!!!!!! I still have no idea how to play that bottom C5 incursion with all the assassins. I collect the items, activate the shrine...and it kills me or does not show up. No idea what to do. The lack of info is just infuriating. 


On your last comments though - i kind of disagree. If you understand all of the chaos enemies and how they work, you also then know that certain enemies only aggro and attack certain types of units. For instance, many units do not target or hurt traps, auras, or nodes. Therefore, if you know how each tower is classified - you may adjust your build accordingly. Plus what relic and shards you put on it are also influenced by its type. For instance - All barricades should get HP relics. So i still think there is plenty of need to know the type. You are just now so bound by "rules" about them outside of mastery. 

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@Jaws_420 quote:
Agreed on how it sucks to have to place it, to identify it. There has got to be a better way. Should be able to pause the game, and look it up in a menu from the pause screen. Like the "collections" option, there should be like an "encyclopedia" option for everything in the game. 

For instance - the fact that the incursions do not have instructions on them about how to play them, drives me ABSOLUTELY NUTS!!!!!! I still have no idea how to play that bottom C5 incursion with all the assassins. I collect the items, activate the shrine...and it kills me or does not show up. No idea what to do. The lack of info is just infuriating. 


On your last comments though - i kind of disagree. If you understand all of the chaos enemies and how they work, you also then know that certain enemies only aggro and attack certain types of units. For instance, many units do not target or hurt traps, auras, or nodes. Therefore, if you know how each tower is classified - you may adjust your build accordingly. Plus what relic and shards you put on it are also influenced by its type. For instance - All barricades should get HP relics. So i still think there is plenty of need to know the type. You are just now so bound by "rules" about them outside of mastery. 

I didn't pay any attention to tower type until Mastery.  Yes, chaos enemies had different behaviors toward specific defenses, but that was as far as I knew the system.  When mob X is present, use defense Y.  

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