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raiden7447

Is Heavy Cannonball Shard Worth Using Anymore?

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Cannons don't have nearly the lane clearing power nor CC they had before and Geodes still deny them like they always have and Vanguards can still be annoying. The armored mutator is also a bit annoying for them. That being said, you could do worse and you could do better. They are ok, down from being great. Heavy cannonball is still mandatory.

Where is that Stun Fire buff anyway?

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Yes to both. Cannons are not as strong as they used to be, but it's been my go-to CC ranged defense, barring the obvious anti-projectile mechanics. I've used them very often on my 55-114 floor climb often to slow down enemies with annoying mutators and automate some bosses. Stun fire can still have a chance to proc AoE stun combined with a Heavy Cannonball proc, too.

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