Jump to content
Sign in to follow this  
[CG] LAWLTA

Power of the Ancients Expansion Notes

Recommended Posts

Greetings Defenders,

Dungeon Defenders II:  Power of the Ancients is live for all platforms! This expansion is full of new progression, power, and challenges.

The content released in this expansion is massive.  We’ve included the long awaited Onslaught game mode, our new largest map ever, The Lost Temple, and our new Ancient Power system.  There’s tons of things to share in these patch notes, so let’s get right to it!

Onslaught

4I9OJQRn6BwVmhtMB6sT3ilMHJGGVOckMjHie1CJ

Onslaught introduces a new floor based progression, enemy Mutators, and unique enemy schedule and lane selection. You gain better loot with every floor, see different enemies in every lane, and have to tailor your defense to each and every threat. The deeper you descend, the stronger your opponents become, unleashing familiar Trials enemies, as well as progressively difficult Mutators and enemy schedules.

In addition to the new systems, we’ve added some new Onslaught rewards!  For beating certain floors, you can unlock new Flair sets.  You might even be able to find a new companion from Victory Chests…

Did we mention Victory Chests?  Onslaught will feature a new Victory Chest that is exclusive to Onslaught and is a little more visually impactful. You’ll see what we mean when you beat your first floor!


Floor Progression

In each floor of Onslaught, there can be 1-3 maps on each floor.  This will cycle between 1, 2, and 3 until you reach our end-game scaling around Floor 60.

For Example:

  • Floor 1: 1 Map

  • Floor 2: 2 Maps

  • Floor 3: 3 Maps

  • Floor 4: 1 Map

  • Floor 5: 2 Maps

And so on and so forth. In our end-game, every floor will be three maps.

Each floor that you beat will have better and better loot up to our current maximum Chaos VII level.

Mutators

Mutators are a system that existed in the game previously, but now we’ve really cranked it up to eleven. There are over 20 different Mutators that will unlock as you progress deeper into Onslaught. These Mutators will be semi-randomly selected based on the enemies that they’re assigned to.  Mutators will shift and change how you need to build each lane, so pay attention to the enemy billboards that appear over each enemy spawn, and check out the new corresponding Mutator icons that will show up when you target an enemy that has one.  We’ve blacklisted certain combinations of Mutators from appearing together, but there are some crazy combinations that will definitely crank up the difficulty for players interested in strategizing.

Some Example Mutators:

  • Berserker Mutator:  Enemies start off weak, but become stronger the longer they are alive.

  • Exhaustion Mutator:  Enemies start off strong, but become weaker the longer they are alive.

  • Detonator Mutator:  When enemies die, they explode, causing damage to heroes and defenses around them.

New Enemy Schedules

Groups of enemies within our game are referred to as “schedules” in our studio.  These schedules determine what types of enemies that spawn out of each enemy lane.  In Onslaught, each lane will spawn a different enemy schedule and will require you to build a set of defenses that is effective against that group of enemies.

Example Enemy Schedules:

  • Game Ogre Enemy Schedule:  All enemies are Ogres.

  • Timmy’s Revenge Enemy Schedule:  Every type of Goblin in a lane. Gobu.

  • Cy-hex Lava-zerker Wompers: Cyborks, Hex Throwers, Lava Orcs, Berserkers, and Melee Goblins… have fun!

  • And many more!

New Gating and Unlock Progression

The choice is YOURS!... in regards to how you progress. As you unlock more floors through Onslaught, more tiers of Trials are unlocked, and on the flip side, the more Trials tiers you complete, the more floors you unlock. Current players that have completed certain difficulty levels of Trials will already have appropriate Onslaught floors unlocked. For example, players that completed Chaos VII have Onslaught Floor 55 available now. Here’s a list of where you’ll end up in this expansion when you first load in:

  • Chaos I:  Onslaught Floor 3

  • Chaos II:  Onslaught Floor 4

  • Chaos III:  Onslaught Floor 7

  • Chaos IV:  Onslaught Floor 10

  • Chaos V:  Onslaught Floor 16

  • Chaos VI:  Onslaught Floor 37

  • Chaos VII: Onslaught Floor 55


a7D6N9j220FNmUK4W6-zpEfGXYjohZZIu8JaygOe

Defenders can choose to progress through each Floor of Onslaught, or clear through our unlock progression via Trials and each Chaos difficulty.  Check the Challenges UI for details about when these unlock or check out the next Chaos level of Trials at the War Table and it will show you the requirement needed to unlock the next level.

The Lost Temple

HUbm7SLh1AXTBopEFew3Uf3xLhI910tihQdclvTm

It’s HUGE, it’s crazy, and it changes every time you play!  The Lost Temple is by far the largest and most interesting level we’ve ever made. During each visit to this humongous map, different lanes and cores will be selected and activated, providing a different experience upon each visit. As you are playing the map, keep an eye out for an additional lane opening up.  When a new lane opens up, we’ll give you more mana and Defense Units to be able to properly defend it.

Another awesome addition to this map is the sheer number of enemies that will be able to be on the map.  Combat may be a little more chaotic with the huge waves of enemies that will be spawning on this map.  We cranked up the number of enemies on screen by almost 200%!  Maybe even more?  I don’t know, it’s insane… but also very fun.  We hope you’ll enjoy it.

Ancient Power

k2wrTBPCLMAPlJvNm-Y7hj0x0PRwJxfXLyJEQ7hA

Get far enough into Onslaught, and unlock the ability to gain Ancient Power, an additional character progression system. Each time you gain Ancient Power, you will receive a number of permanent account buffs, raise the maximum cap of points that you can put into each Ascension talent, and keep/increase your new Minimum Ascension Level.  

Minimum Ascension Level

The Minimum Ascension Level is based on your Highest Achieved Ascension Level, your Highest Achieved Floor of Onslaught, and will increase each time that you push your limits.  You will gain +3 to your Minimum Ascension Level for each additional Floor of Onslaught that you beat over Floor 65 and for every 50 Ascension Levels that you have when you finally hit “Gain Ancient Power”.  When you gain Ancient Power, your new Ascension Level after the reset will be whatever your Minimum Ascension Level is.

For example:

On your first playthrough, you hit the minimum requirements to gain Ancient Power and have beaten Floor 65 and have 250 Ascension Levels.  Your Minimum Ascension Level will be 15.  You got +0 for beating Floor 65 since you didn’t push above it, and you gained +15 for your 250 Ascension Levels.

On your second playthrough, you also only do the minimum requirements to gain Ancient Power.  You will gain +0 to your Minimum Ascension Level because you did not push any additional Floors past 65, and you didn’t gain any additional Ascension Levels that would have raised your “Highest Achieved Ascension” number.

At this point you need to push Onslaught Floors or Ascension Levels over 250 to gain more Minimum Ascension Level.

Permanent Buffs

Each time you gain Ancient Power you will also yield permanent buffs:

  • +5% Permanent Experience Bonus.

  • +5% Permanent Gold Gain Bonus.

  • Ascension Talent Cap raised by an amount that corresponds with your progression.

  • Increase or Keep your new Minimum Ascension Level.

Ancient Powers

In addition to the permanent buffs, you will also receive one point that you can allocate into a number of additional unique Powers!  These are the ones that stack with other party members.  Some of these include:

  • Increased Tower Health %.

  • Increased Tower Damage %.

  • Lifesteal based of x% of Hero Damage dealt.

  • Reduced resurrection timer.

  • Increased resistances %.

  • And more!

All the buffs can be used in every game mode!

Limited Progression Reset

When you gain Ancient Power, your progression will be reset back to Onslaught Floor 1 and Chaos I with your gear and shards reset to that appropriate level.  Using your new Powers, you’ll be able to reprogress back through our end-game at a quicker pace and push into deeper floors of Onslaught with your newfound strength!

Leaderboards

We are adding leaderboards to see who have progressed the furthest through Onslaught. There are two new boards that track different things. The first, our Onslaught Leaderboard, will track the furthest floor progressed similar to Mastery’s leaderboard (i.e. players completing the highest floor at the same are both listed as first).

The second, our Ancient Power Leaderboard, will track which players have acquired the most Ancient Power. There is more info regarding these leaderboards down the road, but are currently used to see who is the best of the best!

Defender Packs

We’re introducing a new system, Defender Packs, to acquire flairs, costumes, pets, and accessories. We weren’t a fan of our old lock box system because it had limited accessories you could unlock, and required keys to open them. Defender Packs were made to always feel rewarding whenever you received one. There are various ways to acquire them, a couple include completing the campaign or progressing through Onslaught. They have a chance to drop from the highest floor you've completed, even when farming your highest floorIf you’ve already completed the campaign, you automatically receive the Defender Packs you would have earned.

Defender Packs include a giant inventory of different skins and flairs, some being extremely rare and prestigious. If you happen to receive a flair, costume, or accessory you already own, you’ll be rewarded handsomely with gold instead!

Maps

Forest Biome

  • Updated to give 1250 mana from 1000 mana.

    • Now matches the maps Defense Unit cap.

Deadroad

  • Updated to give 1250 mana from 1000 mana.

    • Now matches the maps Defense Unit cap.

Bug Fixes


  • Fixed a button display issue with Ev-2 when placing a defense with a controller.

  • Fixed an issue with Frosty Power not displaying Defense Power as a valid stat.

  • Fixed an issue where Serpent’s Coil was not displaying kills and damage dealt.

  • Fixed an issue where Automation was healing more than intended.

  • Frostbite Tower can now target training dummies.

  • Fixed a spelling error with The Dawn of the Blood Moon Incursion.

  • Fixed an issue where the “G-Up” sound was not playing correctly.

  • Fixed a pet unequip issue at the Petrinarian.

  • Fixed an issue where the town hub music was tied to the SFX slider.

  • Thunderbolts and Lightning can only be equipped to magic staves now.

  • Fixed Lavamancer Harden/Inflame VFX.

  • Fixed an issue with Start Campaign appearing after completing it.

  • Escape can now cancel pet rerolls.

  • Water spout trap now named properly.

  • Orbs should no longer drop during Campaign.

  • Less words are caught by the profanity filter now.

  • Glaive of Storms attack animation ends correctly now.

  • Fixed an issue where controller inputs could provide an extra daily mission.

Known Issues

  • We are investigating an issue where Harpy’s Perch currently does not gain the pierce buff while corrupted.

  • We are investigating an issue where Angry Nimbus does not gain storm damage or change material while in Corrupt form.

  • Frosty Beams Shard affected enemies are not kept frozen through the entire duration.

  • Vampiric Empowerment Shard’s current stat boost is being displayed incorrectly.

  • Automation does not work on Snaking Sands, Slime Pits, Geyser Trap, and Angry Nimbus towers.

  • Tuskar is currently using Witherbeast's icon.

  • Assault on Throne Room with mini-Ogres has a chance to spawn at the core.

  • Mutator text descriptions are small and hard to read on consoles.


This is just the start for what’s to come in Dungeon Defenders II! We poured a lot of love into Power of the Ancients and know you’ll enjoy Onslaught. We have a lot of planned for Dungeon Defenders II in 2018, and are grateful for the support you show us to make the game the best it can be.

For Etheria!

The Dungeon Defenders II Team

Share this post


Link to post
Share on other sites

Can you please make the enemy and mutator displays bigger? No matter how hard I look at them I can't tell what's coming, other than that onslaught seems good.

Share this post


Link to post
Share on other sites

Just Opened LootBoxes or Defender Pack as they called, used 2000 gems, got some sweet wings, but rly? legendary loot is 5 milion gold... nad mythicla loot is Pets, i can get them in egg, i suggest not using any money on garbage like this, if you can get em for free, cool but its a huge waste of gems. you can get pet materials as loot, #Dissapointed


Also, Duplicates tun to gold, if there was only Cosmetics i would be cool, but i got a bunch of Green Normal pets and pet materials, that i have in plenty, so felt like it was a huge Waste when i want Cosmetic items, it`s harsh oppinion, but wait until the system get bettter, i Instantly Regret it.

Share this post


Link to post
Share on other sites

Hey @Trendy. Enemy Schedules are perfect and mixed with Mutators allow me to play with defenses that I actually want to use and aren't just meta.


Thank you,

Charr.

Share this post


Link to post
Share on other sites


@Bones1505 quote:

Can you please make the enemy and mutator displays bigger? No matter how hard I look at them I can't tell what's coming, other than that onslaught seems good.

[[166314,users]]

[[25251,users]]

[[5896,users]]

please..

Share this post


Link to post
Share on other sites

Trendy tut tut , for all the time we invested and passionately supported the franchise this how you  reward us ? , by converting thousands of hours of gameplay for a petty 5%. Shows how much you value us, you meant to create excitement with this expansion but instead the Power of ancients has caused an uproar and widespread disappointment. 

The first power of ancients  needs a huge revamp, value our time invested with meaningful rewards/buff if we reset. The first reset should of provided at least 100-75% exp/gold bonus and then with each reset that number would drop. Pet reset is a Huge no no , do you have any idea how long it takes to gain EXP for pets ? . Trendy you could of easily also implemented a system where we  could keep some shard/gear per every reset to mitigate some of the mind numbing grind. There’s so much you could of done .... most importantly trendy VALUE AND RESPECT the players base and the commitment they have made choosing this game over others , otherwise you will be digging yourself a deep hole. 

Share this post


Link to post
Share on other sites

I want to know what mean of "your progression will be reset back to Onslaught Floor 1 and Chaos I with your gear and shards reset to that appropriate level", so all shards greater than Chaos 1 will be removed?


If so, I will never use Ancient Power, do you know how much time I have spent to farm those shards? hundreds of hours, I don't want exchange they with 1 Ancient Power, I understand why should reset gear? but why remove shards too?

Share this post


Link to post
Share on other sites


@steely.wing quote:

I want to know what mean of "your progression will be reset back to Onslaught Floor 1 and Chaos I with your gear and shards reset to that appropriate level", so all shards greater than Chaos 1 will be removed?


If so, I will never use Ancient Power, do you know how much time I have spent to farm those shards? hundreds of hours, I don't want exchange they with 1 Ancient Power, I understand why should reset gear? but why remove shards too?

You keep your shards , the whole system is busted ... everything you have invested in shards,gear,Ascension and yes even pets go to zero. They generously compensate you 3 permanent ascension for every 50 Ascension you have gained and that total sum will be your base for next reset, for example you have 250 ascension when you reset , your reset will place you at 15 Ascension. If you reset once beating floor 65 again with minimum 250 acension you will not get any extra ascension as the last time you reset was 250 therefore you need to go Ascension 300 to gain 3 permanent Ascension levels. The people with high gear and ascension 600+ are struggling to beat floor 65 so mostly likely that minimum is total B.S . And yes everything gets reset again and again 

Share this post


Link to post
Share on other sites

вы исправляете косметическую хрень которая на ход игры не влияет!!!!!!!!!!!!!

исправляйте что на 5 волне нимбус не работают ВСЕ!!!!!!!!!

что пчелы во время боя разлетаются хрен знает куда!!!!!!!! и иногда отключаются!!!!

ЛАГИ ЗАЕ....И ОПТИМИЗИРУЙТЕ СВОИ СЕРВЕРА И ИГРУ!!!!!

ДОРАБОТАЙТЕ СНАЧАЛА ИГРУ А ПОТОМ ПРОДОЛЖЕНИЯ КЛЕПАЙТЕ!!!!!

Share this post


Link to post
Share on other sites


@belukhin80 quote:

вы исправляете косметическую хрень которая на ход игры не влияет!!!!!!!!!!!!!

Косметика не должна влиять на геймплей. Это необходимо для того, чтобы избежать ситуации с оплатой за выигрыш.

Cosmetics ain't supposed to affect gameplay. It's to avoid a pay-to-win situation.

Share this post


Link to post
Share on other sites

И Б... ЗАЕ....л ЗЕЛЕНЫЙ СУНДУК НА НИМБУС РИТЧ ПОСТОЯННО ЗЕЛЕНЫЙ СУНДУК!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites


@belukhin80 quote:

И Б... ЗАЕ....л ЗЕЛЕНЫЙ СУНДУК НА НИМБУС РИТЧ ПОСТОЯННО ЗЕЛЕНЫЙ СУНДУК!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ЗЕЛЕНЫЙ НИМБУС ЗЕЛЕНЫЙ ПОСТОЯННО СУНДУК НА РИТЧ И Б... ЗАЕ....л.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...